Avenger Assembled Posted August 8, 2009 Share Posted August 8, 2009 Bee-Keeper's Init: 12 Swarm's Init: 22 Link to comment
Cyroa Posted August 8, 2009 Share Posted August 8, 2009 IC really dislikes me these days... 1d20+4=8 edit: and I just realized I have the "secret identity" complication! heh Link to comment
Avenger Assembled Posted August 8, 2009 Author Share Posted August 8, 2009 OK, our initiative order is: Swarm: 22 Fleur de Joie: 18 Bee-Keeper: 12 and Dark Star: 8 Dark Star gets 2 extra HP because he's defending his girlfriend (hey, I'm a traditionalist) and because of his Secret Identity; Fleur gets 2 extra HP because of her Secret Identity and because her enemy the Bee-Keeper has shown up. Not being very smart, the Swarm holds its action until the Bee-Keeper's turn. Fleur, you're up. Link to comment
Electra Posted August 8, 2009 Share Posted August 8, 2009 Stesha attempts to snare the Beekeeper! She rolls an 18, a far more promising start than last battle. ;-) She also attempts to bluff him into thinking that his nemesis is RIGHT BEHIND HIM! Link to comment
Avenger Assembled Posted August 8, 2009 Author Share Posted August 8, 2009 Bee-Keeper is fooled! Bee-Keeper is also entangled! As he's entangled in a fixed object (the willow tree), I'll say he's stuck but not bound or helpless. (i.e; he can still make ranged attacks) Link to comment
Avenger Assembled Posted August 8, 2009 Author Share Posted August 8, 2009 Bee-Keeper spends his action ranting; looking around unsuccessfully to try and find Fleur de Joie. The Swarm makes use of its Anatomic Seperation; one-half tries to pin down Stesha, while the other half attacks Derrick. That's a DC 16 Fortitude Save to avoid a Dex Drain, and a DC 15 Concentration check (thanks to the swarm's linked Environmental Control) to be able to make the Concentration check to drop your normal identity. (Basically, that's giving you two checks.) Link to comment
Cyroa Posted August 9, 2009 Share Posted August 9, 2009 Fortitude (1d20+4=20) Concentration (1d20+8=10) Yikes...will use the HP for that one... Concentration (1d20+8=24) Link to comment
Avenger Assembled Posted August 9, 2009 Author Share Posted August 9, 2009 OK, as Bee-Keeper and the swarm are acting on the same turn, it's Stesha's turn now. Link to comment
Electra Posted August 9, 2009 Share Posted August 9, 2009 Stesha uses her dimensional pocket! A 17 should hit. Link to comment
Avenger Assembled Posted August 9, 2009 Author Share Posted August 9, 2009 That's a DC 16 Fortitude save, Fleur. Link to comment
Cyroa Posted August 10, 2009 Share Posted August 10, 2009 TK grab (1d20+6=8) bleh HP to reroll TK grab w/ HP (1d20+6=24) and the grapple 1d20+19=25 *sigh* Link to comment
Cyroa Posted August 10, 2009 Share Posted August 10, 2009 grapple roll again (1d20+19=21) pathetic... grapple w/ HP for reroll (1d20+19=36) Link to comment
Sandman XI Posted August 27, 2009 Share Posted August 27, 2009 No new IC posts since August 14th. Just checking in :) Link to comment
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