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Geez3r

Alternate Versions of Malice

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What if Malice was a hero?

Stats: 24 PP

Str: 14/34 (+2/+12)

Dex: 12 (+1)

Con: 14/24 (+2/+7)

Int: 18 (+4)

Wis: 12 (+1)

Cha: 14 (+2)

Combat: 20 PP

Attack: +6, +8 ranged, +8/+10 respectively in suit

Grapple: +8 /+13 in suit/+23 in base weapons setting

Defense: +8 (+4 out of suit, +2 flat-footed) [base Defense +4]

Knockback: -10 in suit, -1 without suit

Initiative: +1

Saves: 4+3+7 = 14PP

Toughness: +12 (Imp 8), +2 without suit

Fortitude: +10/+5 [+7/+2 Con, +3]

Reflex: +8 [+1 Dex, +7]

Will: +5 [+1 Wis, +4]

Skills: 68r = 17 PP

Acrobatics 12 (+13)

Computers 7 (+11)

Craft (electronics) 7 (+11)

Craft (mechanical) 7 (+11)

Diplomacy 7 (+9)

Disable Device 7 (+11)

Knowledge (technology) 7 (+11)

Notice 7 (+8)

Sense Motive 7 (+8)

Feats: 7 PP

Acrobatic Bluff

All-Out Attack

Attack Focus (Ranged) 2

Inventor

Move By Action

Power Attack

Powers: 72 PP

Device 18 (The Rocket Man; 90 points, Hard to Lose) [72pp]

Device

The Rocket Man

Weapons Array 10 PF: Accurate, 2 AP's [23pp]

BE: Enhanced Strength 20

* AP: Blast 10

* AP: Blast 10 Extras: Explosion Flaws: Full-Round Action

Immunity 9 (life support) [9pp]

Flight 7 (1,000mph) [14pp]

Enhanced Constitution 10 [10pp]

Protection 5 [5pp]

Impervious 8 [8pp]

Super-Strength 5 [10pp]

Super Senses 3 (Darkvision, Extended Vision) [3pp]

Communication 4 (radio) [4pp]

Shield 4 [4pp]

Costs: Abilities (24) + Combat (20) + Saves (14) + Skills (17) + Feats (07) + Powers (72) - Drawbacks (4) = 150/150

:arrow: Not as Dakka heavy as Malice. Much more nimble, and in a bit better shape.

:arrow: Not nearly as smart or connected as Malice is.

:arrow: Will save is a little lacking, but I had to get something to get a serviceable Reflex save.

:arrow: Malice is all around better than this version, but Malice has 30 more points to work with. This version of Malice is still relatively green around the gills.

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