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And They Called Me MAD! (OOC)


Geez3r

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End Round 7. The fatigue tozins from his rage are all gone, so he's good as new.

Initiative & Conditions

5 -- Doctor Brown/Doktor Vile -- 1 Villain Point -- unharmed

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Move action to shapeshift to

Tentacles!: Additional Limbs 8 (500 tentacle-limbs) and Elongation 5 (100 feet) and Strike 12 (powerful tentacles/tentacles with spikes and horns and fanged mouths). Grapple modifier can get up to +21. [8+5+12=25]

Standard action to grapple. Initial melee attack is a 25, that hits. Follow-up grapple check is... 34.

Doing Damage, so If RRG does not beat that grapple check, you need to make a DC 27 Toughness save.

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That hits in either case, his Defense is 18.

His Toughness in this form, though, is a mere +2. And the actual save is... a 4. That fails by 25....

I'm going to get KO'd. For the setback, I'll get another Villain Point.

End Round 8. Doc can make a recovery check in 10 rounds.

Initiative & Conditions

5 -- Doctor Brown/Doktor Vile -- 2 Villain Points -- unconscious

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Since he's KO'd, his Shapeshift shuts off.

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