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And They Called Me MAD! (OOC)


Geez3r

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The Wis check allows RRG to realize, based on patterns of crushing and burning along the trees and grass, that the Blobs came from the southeast, and had been slowly moving northwest.

He also realizes that the Promenade is right on Wading River, and near the Hanover Zoo. He also knows there are several water treatment plants and water runoff drains along the river. Also (and this part would be an Int check, but your Int's high enough you can Take 10 to get it), RRG recalls that the Green Man once used the water treatment plant at the Liberty Park reservoir to try and distribute a compound that would turn all people into plant-creatures. So maybe someone's trying something similar, something in the water fountains along the jogging paths that's doing this, or these are just some critter that slipped in through a river processing plant or drainage pipe.

Those Notice and Search checks do not locate anything supporting this, though. The few grates/water run off drains which he finds (at the parking lots around the ends of the Promenade) do not have any slime or goo around them, so they didn't come in that way, and the few basic tests he can do on water from the fountains -- including watching as people drink from them and don't turn into blob-monsters -- shows it's ordinary water.

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I see several options:

* Check with the police lab boys, see what they've discovered about the goo/slime and the blobs. Maybe they've figured out where these things are from. Possibly cross-check with other scientific types, like the Atoms.

* Check through the metal bits from the blobs, see if there's anything that could identify its owner, like an engraved watch or ring, or necklace, or keys, or an artificial hip. Could help ID who all's been eaten, and thus where these things have been.

* Though you've not found any direct evidence of blobs coming from the sewers/drainage pipes, they are a likely place from which they came, and could be worth checking out anyway.

* Burn the Promenade to the ground to keep people away.

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  • 2 weeks later...
  • 2 weeks later...

Yay, we both suck!

Initiative & Conditions

5 -- Bug-Man/Doktor Vile -- 2 Villain Points -- unharmed

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Let's say we're about 60 feet away form each other at this point.

Doc's current form

Bug-Man Battle Form: Enhanced Strength 6 (to 16/+3) and Enhanced Dexterity 6 (to 18/+4) and Enhanced Constitution 6 (to 16/+3) and Enhanced Feats 4 (Rage 4 [+10 Str, +5 Fort and Will, -2 Defense, 5 rounds]) and Protection 3. [6+6+6+4+3 = 25]

Total adjustments: Str 16/+3, Dex 18/+4, Con 16/+3, Attack +8, Damage +3, Defense +10, Initiative +4, Toughness +8, Fort +7, Ref +9, Will +8, Knockback -4

When raging: Str 26/+8, Attack +8, Damage +8, Defense +6, Initiative +4, Toughness +8, Fort +12, Ref +9, Will +13, Knockback -4.

Free action to blather.

Free action to shove his grappled hostage aside.

Free action to rage.

Full action to charge.

And spending one Villain Point to gain Power Attack for one round.

With the +2 to attack, he'll be at +10. -5 attack for +5 damage.

RRG is flat-footed, so his Defense is 14.

Annnnd... he misses with a 9! Would've hit if he hadn't power attacked.

Since Bug-Man charged and is raging, his Defense for your next attack will be 16.

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End Round 1. Doc has 4 rounds of Rage left.

Initiative & Conditions

5 -- Bug-Man/Doktor Vile -- 1 Villain Point -- unharmed

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Bug-Man Battle Form: Enhanced Strength 6 (to 16/+3) and Enhanced Dexterity 6 (to 18/+4) and Enhanced Constitution 6 (to 16/+3) and Enhanced Feats 4 (Rage 4 [+10 Str, +5 Fort and Will, -2 Defense, 5 rounds]) and Protection 3. [6+6+6+4+3 = 25]

Total adjustments: Str 16/+3, Dex 18/+4, Con 16/+3, Attack +8, Damage +3, Defense +10, Initiative +4, Toughness +8, Fort +7, Ref +9, Will +8, Knockback -4

When raging: Str 26/+8, Attack +8, Damage +8, Defense +6, Initiative +4, Toughness +8, Fort +12, Ref +9, Will +13, Knockback -4.

Free action to blather.

Standard action to attack

RRG is not flat-footed, so his Defense is 18.

(22:28:07) FreedomBot: Dr_Archeville rolls 1d20 and gets 3.

3+8 = 11, a(nother) miss!

Move action to book.

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That hits!

(23:40:48) FreedomBot: Dr_Archeville rolls 1d20 and gets 18.

+8 = 26, which beats the DC 25 Toughness save.

End Round 2. Doc has 3 rounds of Rage left.

Initiative & Conditions

5 -- Bug-Man/Doktor Vile -- 1 Villain Point -- unharmed

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Bug-Man Battle Form: Enhanced Strength 6 (to 16/+3) and Enhanced Dexterity 6 (to 18/+4) and Enhanced Constitution 6 (to 16/+3) and Enhanced Feats 4 (Rage 4 [+10 Str, +5 Fort and Will, -2 Defense, 5 rounds]) and Protection 3. [6+6+6+4+3 = 25]

Total adjustments: Str 16/+3, Dex 18/+4, Con 16/+3, Attack +8, Grapple +11, Damage +3, Defense +10, Initiative +4, Toughness +8, Fort +7, Ref +9, Will +8, Knockback -4

When raging: Str 26/+8, Attack +8, Grapple +16, Damage +8, Defense +6, Initiative +4, Toughness +8, Fort +12, Ref +9, Will +13, Knockback -4.

Move action to book.

Move action to keep bookin'.

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00:33:43) Geez3r: RRG is going to All Out Attack 5 melee attack roll to start a grapple

(00:33:48) quotemyname: Shackled post

(00:33:49) FreedomBot: Geez3r rolls 1d20 and gets 7.

+ 8 melee, + 5 All out attack = 20

(00:34:51) Geez3r: rolling grapple:

(00:34:56) FreedomBot: Geez3r rolls 1d20 and gets 5.

+23 Grapple = 28

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That hits!

(00:42:37) FreedomBot: Dr_Archeville rolls 1d20 and gets 14.

+16 = 30, beats your Grapple.

End Round 3. Doc has 2 rounds of Rage left.

Initiative & Conditions

5 -- Bug-Man/Doktor Vile -- 1 Villain Point -- unharmed

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Bug-Man Battle Form: Enhanced Strength 6 (to 16/+3) and Enhanced Dexterity 6 (to 18/+4) and Enhanced Constitution 6 (to 16/+3) and Enhanced Feats 4 (Rage 4 [+10 Str, +5 Fort and Will, -2 Defense, 5 rounds]) and Protection 3. [6+6+6+4+3 = 25]

Total adjustments: Str 16/+3, Dex 18/+4, Con 16/+3, Attack +8, Grapple +11, Damage +3, Defense +10, Initiative +4, Toughness +8, Fort +7, Ref +9, Will +8, Knockback -4

When raging: Str 26/+8, Attack +8, Grapple +16, Damage +8, Defense +6, Initiative +4, Toughness +8, Fort +12, Ref +9, Will +13, Knockback -4.

Move action to book.

Move action to... do something :twisted:

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Bingo ;)

End Round 4. Doc has ended his rage, so now he's fatigued for as long as he'd been Raging, 3 rounds.

Initiative & Conditions

5 -- Doctor Brown/Doktor Vile -- 1 Villain Point -- unharmed, fatigued

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Hellllllooo Nurse!: Enhanced Feats 5 (Attractive 2, Distract [bluff], Fascinate 2 [bluff, Diplomacy]), Morph 6 (any humanoid, +30 Disguise). [5+12=17]

Full round spent being distracting and disarming (though not actually Distracting).

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Appreciated ;)

End Round 5. Doc has ended his rage, so now he's fatigued for as long as he'd been Raging, 2 more rounds.

Initiative & Conditions

5 -- Doctor Brown/Doktor Vile -- 1 Villain Point -- unharmed, fatigued

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Hellllllooo Nurse!: Enhanced Feats 5 (Attractive 2, Distract [bluff], Fascinate 2 [bluff, Diplomacy]), Morph 6 (any humanoid, +30 Disguise). [5+12=17]

Full round spent being distracting and disarming (though not actually Distracting).

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Heeheehee :D

End Round 6. Doc has ended his rage, so now he's fatigued for as long as he'd been Raging, 1 more round.

Initiative & Conditions

5 -- Doctor Brown/Doktor Vile -- 1 Villain Point -- unharmed, fatigued

3 -- Rocket's Red Glare -- 1 Hero Point -- unharmed

Doc's current form

Hellllllooo Nurse!: Enhanced Feats 5 (Attractive 2, Distract [bluff], Fascinate 2 [bluff, Diplomacy]), Morph 6 (any humanoid, +30 Disguise). [5+12=17]

Full round spent being yadda yadda yadda.

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