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Over the River and Through the Woods (OOC, full)


Barnum

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Affliction Imps (PL 6 minions)

Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 8 (-1), Wis 12 (+1), Cha 8 (-1)

Combat: Attack +6 (Claws), Damage +5 (Claws), Defense +7 (+2 flat-footed), Initiative +1

Skills: Notice 4 (+5), Sense Motive 4 (+5)

Feats: Attack Specialization 1 (claws), Dodge Focus 2

Powers: Speed 2, Immunity 23 (acid, aging, cold, disease, electricity, fire, poison), Strike 2 (claws) [Power Feat: Might], Protection 2

Saving Throws: Tough. +5, Fort. +3, Ref. +5, Will +5

Drawbacks: Power Loss (Flight, if wings are immobilized, 2 pts.)

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Affliction Imps (PL 6 minions)

Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 8 (-1), Wis 12 (+1), Cha 8 (-1)

Combat: Attack +6 (Claws), Damage +5 (Claws), Defense +7 (+2 flat-footed), Initiative +1

Skills: Notice 4 (+5), Sense Motive 4 (+5)

Feats: Attack Specialization 1 (claws), Dodge Focus 2

Powers: Speed 2, Immunity 23 (acid, aging, cold, disease, electricity, fire, poison), Strike 2 (claws) [Power Feat: Might], Protection 2

Saving Throws: Tough. +5, Fort. +3, Ref. +5, Will +5

Drawbacks: Power Loss (Flight, if wings are immobilized, 2 pts.)

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Affliction Imps (PL 6 minions)

Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 8 (-1), Wis 12 (+1), Cha 8 (-1)

Combat: Attack +6 (Claws), Damage +5 (Claws), Defense +7 (+2 flat-footed), Initiative +1

Skills: Notice 4 (+5), Sense Motive 4 (+5)

Feats: Attack Specialization 1 (claws), Dodge Focus 2

Powers: Speed 2, Immunity 23 (acid, aging, cold, disease, electricity, fire, poison), Strike 2 (claws) [Power Feat: Might], Protection 2

Saving Throws: Tough. +5, Fort. +3, Ref. +5, Will +5

Drawbacks: Power Loss (Flight, if wings are immobilized, 2 pts.)

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