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To Whom It May Concern...(OOC)


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Ok re pooling all except grappling dexterity. 2 points into Acrobatics to get +16 1 point acrobatic bluff, 1 point fast bluff.

Now feintign to get flat-footed.

1d20+16=34

Attacking

Power Attack, All-out attack

1d20+10=11

Of course follow up a great roll with a piss poor one. but maybe that will be enough to get him flat-footed anyway.

DC 27.

Oh spending hp to shake off fatigue then surging so fatigued again.

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Ok not sure if that is a hit since my DEF is down to 15 from my use of All-Out attack. I think you have to pass my DEF not match it.

Ok maintaining current configuration. Using Acrobatic bluff again. Think you get like +3 to resist it since I used it a bunch of times now.

1d20+16=29

Power Attacking only using Swords.

1d20+5=21

DC 27 Lethal

Will leap across room but will attempt to keep guardain "in sight".

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(15:18:11) quotemyname: do you have to meet defense or beat it to score a hit?

(15:19:13) Geez3r: meet

(15:19:25) quotemyname: okay then!

guess that is a hit then. Just edit a save into your post or something. DC 27

You still need to make a notice check to see him because of concealment. If you pass it then your attack has a 50% chance of hitting him. miss chance 11 or higher hits (1d20=15) and will hit, gaining you the following results:

with a +3 he might actually be able to resist the bluff: will save vs. acro-bluff (1d20+10=20) nope

save vs. damage: tou save dc 27 lethal (1d20+11=14)

fails by 13. Staggered and Stunned.

Concentration check to maintain concealment: concentration dc 15 (1d20+1=15) Pass

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