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Lone Star

The Creator- PL 6 NPC Villain

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Players Name: Lone Star

Power Level: 6, 90 points

Trade-Offs: None

Unspent PP: None

Characters Name: Nathan Paul

Alternate Identity: The Creator

Height: 5†11â€Â

Weight: 220 lbs.

Hair: Black

Eyes: Green

Description: Nathan looks like the prototypical comic book nerd: fat, greasy, wears comics T-shirts, and has a large beard.

History: From a young age, Nathan was never very popular. At his pre-school, he would always get the worst crayons and kids would throw blocks at him and laugh. His elementary years weren’t much better, but high school was absolute agony for him. He never had many friends, and was frequently beaten by the bullies and the jocks of the schools. His only comfort, comic books, kept his sane during his teenage years. Following a brief college stay, he used his remaining college money to buy the rundown comic store near his old neighborhood. He was happy there, and for the first time in his life, he was completely happy. Inevitably, this changed quickly. After he closed shop, some thugs decided to break in and steal the money in his register, not forgetting to ransack the building. Nathan was heartbroken. He took out his remaining college fund and bought back a percentage of his original stock, but it wasn’t the same. Nor was Nathan. He would often lock himself in his small apartment and read comics for hours on end, just as an escape. As he reread his issue of Steel Avenger #48, he felt a strange wave of nausea. He decide to lie down and take a nap. When he awoke, his favorite superhero was standing next to his bed, awaiting orders. Nathan was overjoyed, and his first task was to get revenge on the hoodlums that destroyed his store. He found them outside of a convenience store, and he told the Steel Avenger to kill them with his particle beam. The hero obeyed Nathan’s command, and the hoodlums were disintegrated in a blue energy ray. Over the next few weeks, Nathan got revenge on his old high school bullies using his favorite comic book characters as tools of destruction. He was finally in control, for once in his life. He had the power to do whatever he wanted. He became the Creator.

Personality & Motivation: Nathan, through years of torment, has developed an anti-social personality towards what he considers unsavory types of people (ie anyone other than his customers) When he recieved his powers: he gained a sort of god-like complex now that he finally had the power to get revenge on his tormenters.

Powers & Tactics: Nathan is not very physically imposing, but he generally stands off to the side while his characters do the work. He will often distract his foes with obscure movie quotes and characters, leaving them open to attack.

Complications: Enemy (Many), Obsession (Comic Books), Personality (Megalomania), Reputation (Comic Book Nerd), Responsibility (Protect Store)

Stats: -1 pp

Str: 8 (-1)

Dex: 10 (+0)

Con: 8 (-1)

Int: 16 (+3)

Wis: 10 (+0)

Cha: 8 (-1)

Combat: 20 pp

Attack: +5 (+6 w/ Favored Environment)

Grapple: +4

Defense: +5 (+2 flat-footed)

Knockback: -0

Initiative: +16

Saves: 18 pp

Toughness: +6 (-1 Con, +5 other)

Fortitude: +7 (-1 Con, +0)

Reflex: +4 (+0 Dex, +0)

Will: +8 (+0 Wis, +0)

Skills: 36 r = 9 pp

Craft (Artistic) 6 (+8), Drive 5 (+5), Knowledge (Current Events) 7 (+9), Knowledge (Popular Culture) 11 (+14), Notice 8 (+8)

Feats: 20 pp

Assessment, Defensive Roll 3, Distract (Knowledge: Popular Culture), Eidetic Memory, Equipment 5, Favored Environment (Urban), Improved Initiative 2, Jack-of-All-Trades, Luck 2, Master Plan, Move-by Action, Well-Informed

Powers: 24 pp

Summon Array 7

BP: Summon (Battlesuit) 6 (E:Fanatical(1);F:Distracting(1);PF:

DAP: Summon (Energy Controller) 6 (E:Fanatical;F:Distracting)

DAP: Summon (Paragon) 6 (E:Fanatical;F:Distracting),

DAP: Summon (Psionic) 6 (E:Fanatical;F:Distracting),

DAP: Summon (Speedster) 6 (E:Fanatical;F:Distracting),

DAP: Summon (Martial Artist) 6 (E:Fanatical;F:Distracting))

Drawbacks: -3 pp

Lifting: 80 lb.

Equipment (25 points):

Compact Car (9), Armored Jumpsuit (3), Sword (5), Cell Phone (1), Computer (Laptop) (1), Flashlight (1)

Power Loss (If he is beaten in Popular Culture check; Uncommon, Major)

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

(Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other)

Variable: Depends on archetype summoned.

Costs: Abilities (0) + Combat (20) + Saves (20) + Skills (9) + Feats (20) + Powers (24) - Drawbacks (-3) = Total Cost 90

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My character has the ability to summon the PL 6 archetypes from Instant Superheroes, which I have copied here. Basically, just make up a generic name for whatever archetype he summons.

Battlesuit Power Level 6

Str 26/10*

Dex 10

Con 10

Int 18

Wis 12

Cha 10

Skills: Computers 4 (+8), Craft (electronic) 6 (+10), Craft (mechanical) 6 (+10), Knowledge (technology) 6 (+10), Notice 2 (+3)

Feats: Attack Focus (ranged), Inventor, Power Attack

Powers: Device 12 (powered armor, hard to lose): Blast 8 (Alternate Powers: Enhanced Strength 16), Flight 3 (50 MPH), Immunity 9 (life support), Protection 8 (Extras: Impervious), Super-Senses 6 (Blindsight [Radio, Extended], Extended normal vision), Super-Strength 3 (Heavy Load: 3.6 tons)

Combat: Attack +3, +4 (ranged), Grapple +14, Damage +8 (blast or unarmed), Defense +4, Knockback -8, Initiative +0

Saving Throws: Toughness +8**, Fortitude +3, Reflex +3, Will +4

Abilities 10 + Skills 6 + Feats 3 + Powers 48 + Combat 14 + Saves 9 = Total 90

Energy Controller Power Level 6

Str 10

Dex 16

Con 12

Int 10

Wis 12

Cha 12

Skills: Acrobatics 6 (+9), Concentration 6 (+7), Intimidate 4 (+5), Notice 4 (+5)

Feats: Acrobatic Bluff, Precise Shot, Quick Change

Powers: Electrical Control 8 (Alternate Powers: Stun 8), Flight 3 (50 MPH), Force Field 6 (Extras: Impervious), Immunity 5 (electricity damage)

Combat: Attack +4, Grapple +4, Damage +0 (unarmed), +8 (electrical control), Defense +5, Knockback -6, Initiative +3

Saving Throws: Toughness +7* (+1 without force field), Fortitude +5, Reflex +7, Will +5

Abilities 12 + Skills 5 + Feats 3 + Powers 40 + Combat 18 + Saves 12 = Total 90

Paragon Power Level 6

Str 26/14

Dex 12

Con 26/14

Int 10

Wis 10

Cha 12

Skills: Notice 4 (+4), Search 4 (+4)

Feats: Power Attack

Powers: Enhanced Constitution 12, Enhanced Strength 12, Flight 5 (250 MPH), Impervious Toughness 8, Super-Strength 4 (Heavy Load: 7.2 tons)

Combat: Attack +4, Grapple +16, Damage +8 (unarmed), Defense +4, Knockback -8, Initiative +1

Saving Throws: Toughness +8*, Fortitude +9, Reflex +4, Will +5

Abilities 12 + Skills 2 + Feats 1 + Powers 50 + Combat 16 + Saves 9 = Total 90

Psionic Power Level 6

Str 10

Dex 12

Con 10

Int 12

Wis 18

Cha 10

Skills: Concentration 8 (+12), Notice 4 (+8), Sense Motive 4 (+8)

Feats: Trance, Uncanny Dodge (mental)

Powers: Force Field 8, Mental Blast 6 (Alternate Powers; Telekinesis 8 [Heavy Load: 3 tons; Extras: Damaging]), Super-Senses 1 (Mental Awareness), Telepathy 6 (20 miles; Alternate Powers: Mind Control 6)

Combat: Attack +4, Grapple +4 (+12 with Telekinesis) Damage +0 (unarmed), +6 (mental blast), +8 (telekinesis), Defense +4, Knockback -4, Initiative +1

Saving Throws: Toughness +8 (+0 without force field), Fortitude +3, Reflex +4, Will +7

Abilities 12 + Skills 4 + Feats 2 + Powers 47 + Combat 16 + Saves 9 = Total 90

Speedster Power Level 6

Str 10

Dex 16

Con 14

Int 10

Wis 10

Cha 12

Skills: Bluff 6 (+7), Notice 6 (+6)

Feats: Defensive Roll 2, Dodge Focus 2, Elusive Target, Evasion 2, Fast Overrun, Improved Overrun, Instant Up, Move-By Action, Redirect

Powers: Super-Speed 5 (250 MPH, Rapid Fire; Power Feats: Rapid Attack, Running Punch, Wall Run)

Combat: Attack +7, Grapple +7, Damage +0 (unarmed), +3 (rapid fire), +5 (running punch), Defense +8 (+3 flat-footed), Knockback -2, Initiative +28

Saving Throws: Toughness +4 (+2 flat-footed), Fortitude +4, Reflex +7, Will +3

Abilities 12 + Skills 3 + Feats 12 + Powers 28 + Combat 26 + Saves 9 = Total 90

Martial Artist Power Level 6

Str 16

Dex 18

Con 14

Int 10

Wis 12

Cha 10

Skills: Acrobatics 8 (+12), Climb 6 (+9), Concentration 6 (+7), Escape Artist 6 (+10), Intimidate 4 (+4), Notice 6 (+7), Sense Motive 6 (+7), Stealth 6 (+10)

Feats: Acrobatic Bluff, Defensive Roll 2, Elusive Target, Equipment 1, Evasion 2, Improved Initiative, Improved Throw, Improved Trip, Instant Up, Power Attack, Redirect, Stunning Attack, Takedown Attack, Uncanny Dodge (visual)

Equipment: Sai (Strike 1 [Power Feats: Improved Block, Improved Disarm, Mighty, Thrown)

Combat: Attack +8, Grapple +11, Damage +3 (unarmed), +4 (sai), Defense +8, Knockback -2, Initiative +8

Saving Throws: Toughness +4 (+2 flat-footed), Fortitude +5, Reflex +8, Will +4

Abilities 20 + Skills 12 + Feats 16 + Combat 32 + Saves 10 = Total 90

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