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Angel

Angel - Carl Marks - PL9 (NPC Tier 2)

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Players Name: Angel (NPC)

Power Level: 9

Trade-Offs: -3 Defense/+3 Toughness

Characters Name: Carl Marks

Height: 5'9"

Weight: 180 lbs

Hair: Black

Eyes: Brown

Description: A stout 50 year old latino. He's beginning to show his age with a few wrinkles and gray hairs. He always dresses business casual.

History: Carl was a bookish kid growing up. He didn't participate in physical games, but boy could he run his mouth. It was his mouth that got him into trouble and his mouth that got him out. No one could ever stay mad at him for long. He'd lend an ear when it was needed and always gave his opinion whether it was needed or not. His passion in life, talking lead to selling things. He also had a knack for building things. Late at night he'd sit up playing with things and build the most wacky things Sure they never worked in reality, but that's where his other love came in: magic. He learned it quickly. Blessed with a mind as sharp as his mouth, he studied and went on to many successful endevours. By the time he had settled down his brother, Dawson, offered him the job of looking after his niece, Angel. Something about business meetings with very influential investors. He gladly took the responsibility.

Personality & Motivation: He is boisterous and some would say eccentric. He lives for the sale. His products are all over late night Freedom City televisions. Most people think he's a snake oil salesman, but time and time again he has proved that his little marvels do wonders. He really doesn'thave to work. He is supported by his brother and takes care of his niece.

Powers & Tactics: He is an inventor and salesman of magical wares. Not that he tells anyone they're magical. He will try to talk his way out of a fight. If he is forced to fight then he will flee.

Stats: 42pp

Str: 10 (+0)

Dex: 10 (+0)

Con: 10 (+0)

Int: 24 (+7)

Wis: 24 (+7)

Cha: 24 (+7)

Combat: 12pp

Attack: +0

Grapple: +0

Defense: +6 (+3 flat-footed)

Knockback: -0

Initiative: +0

Saves: 0pp

Toughness: +0/+12 (+0 Con, +12 Force Field [9 Impervious])

Fortitude: +0 (+0 Con, +0)

Reflex: +0 (+0 Dex, +0)

Will: +7 (+7 Wis, +0)

Skills: 136r = 34pp

Bluff 8 (+15)

Concentration 8 (+15)

Craft (artistic) 8 (+15)

Craft (chemical) 8 (+15)

Craft (electronics) 8 (+15)

Craft (mechanical) 8 (+15)

Craft (structural) 8 (+15)

Diplomacy 8 (+15, +17 with Wealth)

Gather Information 8 (+15, +17 with Wealth)

Knowledge (arcane lore) 8 (+15)

Knowledge (business) 8 (+15)

Knowledge (civics) 8 (+15)

Knowledge (current events) 8 (+15)

Knowledge (pop culture) 8 (+15)

Notice 8 (+15)

Profession (salesman) 8 (+15)

Sense Motive 8 (+15)

Feats: 6pp

Artificer

Benefit (Wealth 3)

Ritualist

Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive)

Powers: 51pp

Force Field 12 (Extra: Impervious 9) [21pp]

Teleport 9 (anywhere on Earth; Extra: Accurate; Power Feat: Easy, Change Direction, Change Velocity) [30pp]

Drawbacks: 6pp

Power Loss (Force Field; when unable to speak and gesture to cast, –3)

Power Loss (Teleport; when unable to speak and gesture to cast, –3)

Costs: Abilities (42) + Combat (12) + Saves (00) + Skills (34) + Feats (6) + Powers (51) - Drawbacks (6) = 139

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You need to give Carl here some combat capability, if only defensively. Why don't his customers Nullify his teleport and beat him until he gives them everything he's got? Also, he really shouldn't have 0 for his Reflex and Fortitude saves; that will end only in woe.

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