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alderwitch

Alderwitch - Bombshell - PL10 Villain (NPC Tier 2)

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Players Name: Alderwitch

Power Level: 10 (150/150 pp)

Trade-Offs: 0/0

Unspent PP: 0

Characters Name: Bombshell

Alternate Identity: Natalya Browning (aka Rebecca Danvers)

Height: 5' 6"

Weight: 135 lbs

Hair: Honey Blonde

Eyes: Blue

Description:

A curvy bombshell, for lack of better term. Talya didn't look out of place as a sultry songbird in the 1940s. In fact, low end lounge singer was her cover for much of the war years. These days, she's only average in height but in her hey-day she was considered statuesque. Talya always makes the effort to blend in with the current decade. In the 40s she did femme fatale. In the 60s it was go-go boots and micro-minis. These days, while swinging from lines accross Freedom City, she favors a leather cat-suit and domino mask. In any era, however, she is a stunning woman with a smokey voice and a rare wry wit.

History:

Bombshell started out hero. Born in England to an upper-class family, when the war arrived, Talya was quick to head overseas with her group of friends to serve as a spy. Mental training helped her sheild her thoughts and presence from the Nazis. They were even lucky enough to break into a cache of one of the mystical artifacts that was one of the secret weapons. In the ensuing explosion, all four Brits were gifted with eternal life and minor protection.

For Talya, she left the war and gave into her thrill-seeking ways, becoming a pre-eminant theif. She abandoned war-torn England for the prosperous US. Still slightly bitter at how her country had been decimated while America thrived, she had no moral qualms with helping herself to that bounty. She only stole artifacts that were not native to the Americas. Never anything as gauche as money. She favored ancient jewelry but any British artifact would do. She clashed with Freedom League greatly during the 60s, enjoying a special game of cat and mouse with the Scarab as her training helped her remain elusive to his senses.

When her old 'friends' showed back up, Talya was quick to catch up for old times sake. Unfortunately, they had grown far darker than Bombshell was willing to go. She was a thief but never a killer. In fact, Talya worked with the Freedom League to turn on her old friends in exchange for a minimum sentence. Twenty-five years instead of the life terms the others got. She didn't intend to stay in prison but when Scarab died a few months after her sentance began, she changed her mind. No one knew she was unaging. She'd kept that secret carefully. Instead, she's been biding her time and using her disguise skills to look more fragile with the years. She's been paroled an elderly little old lady but no one realizes that Bombshell's about to break out on the scene of Freedom once again.

Personality & Motivation: Bombshell is chaotic, not evil. She'll steal and break most laws but lives by her own moral code. She might even end up working with a hero now and again if her morals align for the situation. She will, not, however play by a hero's rules. She won't kill or cause harm to innocents. She's still liberating British artifacts as its become something of her 'thing' now, but the years have mellowed her patriotic streak somewhat.

Powers & Tactics: Bombshell will do her best to cut and run from most conflicts. She's not interested in exchanging blows with meat-heads and considers it a win if she gets away. She prefers, when she has to fight, to strike from stealth and distract or taunt her opponent. She fights with her head but the years have left her a skilled hand-to-hand combatant, plus the magic that imbued her with immortality increases her hand to hand damage.

Stats: (0+14+4+4+6+14=42pp)

Str: 10 (+0)

Dex: 24 (+7)

Con: 14 (+2)

Int: 14 (+2)

Wis: 16 (+3)

Cha: 24 (+7)

Combat: (10+10=20pp)

Attack: +9 (+5, +4 Attack Focus)

Grapple: +16 (+9 Attack Bonus, +7 Dex (Grappling Finesse)

Defense: +9 (+5, Dodge Focus +4)

Knockback: +0

Initiative: +7

Saves: (1+5=6pp)

Toughness: +10 (+2 Con, +3 Protection, +5 Defensive Roll)

Fort: +2 (+0, +2 Con)

Reflex: +8 (+1, +7 Dex)

Will: +8 (+5, +3 Wis)

Skills: (112r = 28pp)

Acrobatics 13 (+20)

Bluff 13 (+20)

Disable Device 11 (+15)

Disguise 13 (+20)

Escape Artist 13 (+20)

Gather Information 3 (+10)

Investigate 6 (+10)

Language 4 (German, French, Polish, Russian)

Notice 7 (+10)

Perform 5 (+12)

Search 6 (+10)

Sense Motive 7 (+10)

Slight of Hand 8 (+15)

Stealth 15 (+22)

Feats: (25 = 25 pp)

Attack Focus x 4 (Melee)

Defensive Roll x 5

Dodge Focus x 4

Beginner's Luck

Blindfight

Evasion

Fascinate (Bluff)

Grappling Finnesse

Hide in Plain Sight

Jack of All Trades

Quick Change x 2

Second Chance (Stealth)

Skill Mastery x 2 (Stealth, Disable Device, Notice, Search, Escape Artist, Gather Information, Disguise, Acrobatics)

Sneak Attack

Uncanny Dodge

Powers: (27 pp)

Concealment 2 (ESP, Mental Senses; PF: Selective) [5 PP]

Immunity (Aging, Mental (half, selective)) [7 PP]

Strike 8 [8 PP]

Protection 3 [3 PP]

Slow Fall (Super Movement) [2 PP]

Swinging [2 PP]

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

(Name of Attack) (Save DC/Type) (Type of Damage: Bruise/Injury, or other)

Unarmed ------ 23/Toughness ------ Bruise/Staged

Sneak Attack - 25/Toughness ------ Bruise/Staged

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Well, she's been out of active play for the last three decades or so, so she's going to have to build up her contacts. Other theif-types she'll treat with professional courtesy or even mentor those with real promise. The more global-domination or blood thirsty bad guys she treats with disdain or outright avoids. She sticks pretty hard to her own code of honor and judges people by that benchmark: no killing, minimal collateral damage, innocents should be left out of it, no going after a hero's family or private life, theft is an art and not a job.

As for heros, any heros that were active during the sixties and early seventies she's probably run into a time or two at least. Any golden-age heroes might have fought along side her against the nazis. The only person I've deliberately written in as having a notable past history is Scarab.

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OK, it looks like the only thing you have left is template stuff, then. (i.e, alphabetize your feats, say what your attack focus is in, give how many ranks in Second chance you have, etc.)

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Only one change I'd suggest making: you should give her Skill Mastery in Disguise rather than Pop Culture, given that she's been in prison for many years and evidently never botched a Disguise check while she was in stir.

APPROVE-D

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