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"When They Hear Oom Pah Pah!" (OOC)


Heritage

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  • 2 weeks later...
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  • 2 weeks later...

Doc was PL 13 when this happened. And his E.S. was only Gadget 1.

Standard action to set Gadget to

Drain Dexterity 15 (mobility systems overloader; Flaws: Limited [people in battlesuit or with cyborg limbs], Unreliable [50/50 chance]; PF: Slow Fade/1pp per Minute; Drawback: Full Power)

Extra Effort to SURGE and gain another standard action.

Move action to move to Power Corps leader, Standard to use it.

HP to nix fatigue.

Attack vs. Power Corp member; Defense 14 due to being Grappled by Gossamer (1d20+8=25)

Unreliaable Drain Dex; 1-10 = not work, 11-20 = works (1d20=18)

It works!

Fort save vs. Drain Dex 15 (DC 25) (1d20+6=12)

Fort save fails by 13 = lose 13 points of Dex.

His Dex is 12

12-13 = -1 (well, 0), so he's paralyzed!

And, yes, that is a bit of a dodgy power build, but this thread's been going on for almost a year :shock: It needs to end ;)

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