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Angel PL11 Heroine (Angel)


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Power Level: 11 (161/165PP)

Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness

Unspent PP: 4

Gold Status: 15/30

In Brief: Angel is a former thrillseeker looking to redeem herself in the eyes of her peers.

Alternate Identities: None

Identity: Public

Birthplace: Mexico

Occupation: Heiress

Affiliations: None

Family: Rosario Marks (mother), Dawson Marks (father), Carl Marks (uncle)

Age: 20 (D.O.B. August 1990)

Apparent Age: 20

Gender: Female

Ethnicity: Hispanic

Height: 5'4"

Weight: 130 lbs.

Eyes: dark violet

Hair: black

Description: Angel is a nice piece of work to look at. Her brown skin is not light or dark. Her figure is not dainty, but lean and athletic. She has curves in all of the right places. Her eyes are a striking dark violet. Her wavy black hair heaches her shoulders, but it is almost always pulled back. She carries herself very forward and boistrous. She speaks witha such a voice too. Nothing about her is muted!

Her clothing is always loose and breathable. Most of the time she wears tank tops and either cargo pants or shorts. She has an extensive sneaker collection. Due to the incident, she doesn't wear a costume anymore.

The Aeroboard is a long piece of metal shaped into an aerodynamic surfboard look. The sides and bottom are decorated in runes written in Enochian of the names of various angels. The top side of it is graced with an etching of an angel.

The bracers are unadorned pliable black leather. They cover her hands all the way up to just under her elbows.

History: Dawson and Rosario Marks were simple importers/exporters. Their business was doing fine, almost a little too well. The Marks' were approached by serveral mob families of different nationalities at different times with offers. Offers that would make them very wealthy, but legally dubious. Weapons, drugs, and other sorts of illegal things. Some of the offers were intimidating, others were were more helpful. Either way, the Marks' gave into the demands for fear of their only child not growing up well. In return they are protected by several highly influential mob families. This lead to a boom in their business. So much so that they made a fortune. They were in way to deep to stop, and it wasn't like they were hurting anyone. The Marks' baby girl is oblivious to their ways. Mostly because she never saw them as she was growing up and they're too busy entertaining their overlords. Angel was mostly raised by her uncle Carl. He was a crazy old man who was always inventing weird things. Little did Angel know those crazy things would help her one day. Angel was always an active child. She loved climbing and swimming and dancing and acrobatics. The latter two skills lead her to take martial arts. Being so fluid and tying into her love of acrobatics and dancing, she latched on to Capoeira. She eventually gained the rank of aluno formado, which meant that she was good enough to take the next step and become a teacher, however she had little patience for such matters. The style didn't keep her sated for long. Eventually she was base jumping, riding rapids, racing, and everywhere in between. Though she could never do what she really wanted to do: fight crime like a superhero. She grew up idolizing them. The likes of Johnny Rocket and Hot Rod were her favorite. But she didn't have superspeed, she was just a normal girl. Heiress to an illicit fortune. Her kick into herohood finally happened when she was walking home one night. She was mugged. She fought off the mugger by herself. This was good for a rush! She doesn't know what happened to the mugger as she raced home to tell her uncle. Even though he thought she was crazy, he supported her before when he thought she was crazy and still supports her. He gave her a few things to help her along in her crimefighting career.

Angel thought things were going well, but apparently they were not. She was high on the chase. It was more a sport to her than anything, not justice. It all spiraled out of control on the night of the incident. Moira had "left her" and she got into heavy excess. The situation heightened when she refused help and went on a rampage! When she recalls the incident now, she has no idea why she did it. It was just a snapping point. After some rehab and some deep soul searching, she found a selfless reason to get back up on the superhero path again.

Personality & Motivation: Angel is very boistrous. She always is in high spirits. Her motivation used to be thrillseeking. While she does still like to have fun, the incident made her rethink her reasons a bit. Was she doing it for the right reasons? Did she really wanted to help people or herself? Her heart was in the right place and she only wanted to do what was right.

Powers & Tactics: She has no powers to speak of. She has a hoverboard and a pair of magical bracers that enhance how hard she hits (and make her invisible), but she uses her capoeira skills to enter the fray with gusto. She is a front line fighter. The devices and equipment just get her to the front line.

Complications

Addiction (Though trying to curb her wild ways, Angel still has hot blood. Adrenaline is her drug.)

Reputation (The little breakdown did not shine well on her. Even though she is trying to not let it happen again, the event is still fresh in some people's minds.)

Fame (The camera is still on her, watching her every move, waiting for her to slip up.)

Secret (The Marks's family fortune is ill-gotten gains! Angel does not know this.)

Impatient (Everything moves too slow.)

Abilities: 8 + 8 + 8 + 0 + 0 + 10 = 34PP

Str 18 (+4)

Dex 18 (+4)

Con 18 (+4)

Int 10 (+0)

Wis 10 (+0)

Cha 20 (+5)

Combat: 24 + 24 = 48PP

Initiative: +8

Attack: +12

Grapple: +16

Defense: +12 (+12 Base, +0 Dodge Focus), +6 Flat-Footed

Knockback: -5 (-2 flat-footed)

Saving Throws: 4 + 4 + 4 = 12PP

Toughness: +10 (+4 Con, +6 defensive roll), +4 flat-footed

Fortitude: +8 (+4 Con, +4)

Reflex: +8 (+4 Dex, +4)

Will: +4 (+0 Wis, +4)

Skills: 44R = 11PP

Acrobatics 6 (+10)

Bluff 7 (+12, +20 with Attractive)

Climb 6 (+10)

Diplomacy 5 (+10, +18 with Attractive, +20 with Attractive and Wealth)

Drive 6 (+10)

Language 3 (English [Native], French, Italian, Spanish)

Perform (dance) 5 (+10)

Swim 6 (+10)

Feats: 28PP

Ambidexterity

Attractive 2

Benefit 4 (Fame, Wealthy 3)

Defensive Roll 3

Distract (Bluff)

Elusive Target

Endurance

Equipment 3 (Aeroboard )

Evasion 2

Fearless

Improved Disarm

Improved Initiative

Instant Up

Move-By Action

Power Attack

Redirect

Seize Initiative

Taunt

Uncanny Dodge (visual)

Powers: 28 = 28PP

Device 7 (magical bracers, hard to lose)

Magical Bracers: 35dp

Concealment 4 (all visual; Power Feats: Close Range, Selective) [10dp]

Array 11.5 (magical force; 23pp effects; Power Feat: Alternate Power 2) [25dp]

BE: Strike 6 (Extra: Linked/Paralyze 8; Power Feat: Mighty) [23]

AP: Blast 10 (Power Feats: Variable Descriptor 2, Precise) [23]

AP: Snare 10 (Power Feats: Chokehold, Precise, Tether) [23]

Drawbacks: 0 + 0 + 0 = 0PP

DC Block


ATTACK       RANGE     SAVE                         EFFECT

Unarmed      Touch     DC 19 Toughness (Staged)     Damage


Strike       Touch     DC 25 Toughness (Staged)     Damage


Paralyze     Touch     DC 18 Fortitude (Staged)     Slowed or Paralyzed


Blast        Range     DC 25 Toughness (Staged)     Damage


Snare        Range     DC 20 Reflex    (Staged)     Entangled or Bound and Helpless

Abilities (34) + Combat (48) + Saving Throws (12) + Skills (11) + Feats (28) + Powers (28) - Drawbacks (0) = 161/165pp

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Ok, I'll be your friendly neighbourhood ref for today.

Characters Name: Angel Marks

Alternate Identity: Angel

Height: 5'3"

Weight: need-to-know basis

Hair: Black

Eyes: Purple

I'd prefer if you listed weight. Players aren't going to need it IC, but for the purposes of lifting and throwing it may likely come up.

Description: Curvy in all the right places, tanned skin, latina features

I'd prefer a more detailed description, including her 'typical' superhero outfit.

History: Angel Marks is an heiress to the Marks fortune. She is a thrillseeker. She always idolized superheroes for their work, but she really liked they stuff they could do. She tried to do other things, extreme sports and martial arts mostly. But she never could bring herself to be like her heroes. The kick ito herohood happened she was mugged one night. She fought back and stopped the mugger. This was really good for a rush. After that she talked to her uncle who was a magical inventor. He said it was a phase she was going through, but made her some items to help her. Now she is ready to help.

Sorry, but this is rather sparse. Where did the Marks fortune come from? What's the status of her family (Freedom natives or not?)? Y'know, stuff like that.

Personality & Motivation: She is motivated to do good. She is fun to be around, and always likes to have a good time.

Again, rather sparse. Any chance of elaborating? 'Do good' is vague, for example. What sort of crimes would she be most motivated to fight?

Powers & Tactics: She has no powers. Her tactics are to be stealthy and use her fighting style to take out the bad guys.

What is her fighting style? Also, the devices she has count as powers, y'know :P

Stats: 34pp

Str: 18 (+4)

Dex: 18 (+4)

Con: 18 (+4)

Int: 10 (+0)

Wis: 10 (+0)

Cha: 20 (+5)

Adds up.

Combat: 44pp

Attack: +12

Grapple: +16

Defense: +11 (+5 flat-footed)

Knockback: -4 (-3 flat-footed)

Initiative: +8

Adds up.

Saves: 12pp

Toughness: +9 (+4 Con, +3 Defensive Roll, +3 Bracers)

Fortitude: +8 (+4 Con, +4)

Reflex: +8 (+4 Dex, +4)

Will: +4 (+0 Wis, +4)

Adds up math-wise, but in feats you have only two ranks in defensive roll, not three.

Skills: 40r = 10pp

Bluff 7 (+13, +21 with Attractive)

Diplomacy 7 (+13, +21 with Attractive)

Notice 8 (+8)

Perform (dance) 5 (+10)

Stealth 8 (+12)

Swim 5 (+9)

Ranks add up. However, your modifers for Bluff and Diplomacy are off. They should be:

Bluff 7 (+12, +20 with Attractive)

Diplomacy 7 (+12, +1 with Wealth, +20 with Attractive, +22 with Attractive and Wealth)

Additionally, for Diplomacy, you have too many ranks. You can have at most 15 ranks, but you have :

7 ranks + 8 Attractive + 2 Wealth = 17.

Feats: 26pp

Ambidexterity

Attractive 2

Defensive Roll 2

Distract (Bluff)

Dodge Focus 1

Elusive Target

Endurance

Equipment 3 (Hover Surfboard )

Evasion 2

Fearless

Improved Disarm

Improved Initiative

Instant Up

Power Attack

Redirect

Seize Initiative

Taunt

Uncanny Dodge (visual)

Wealthy 3

Adds up, but Wealthy 3 is Benefit 3 (Wealth 3)

Powers: 24pp

Device 1 (magical goggles, hard to lose): Super-Senses 5 (Direction Sense [GPS], Infravision, Time Sense, Ultravision, Tracking [infravision])

Device 5 (magical bracers, hard to lose): Strike 4 (Power Feats: Mighty; Extras: Linked Stun 7; Alternate Powers: Kinetic Control 8), Concealment 2 (normal vision; Flaws: Blending), Protection 3

Adds up.

Couple of things. I'm not objecting to the Direction Sense, but for a magical device GPS in perhaps not appropriate as a description for it.

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Players Name: Angel

Power Level: 10

Trade-Offs: +2 Attack/-2 Save, +1 Defense/-1 Toughness

Unspent PP: 0

Characters Name: Angel Marks

Alternate Identity: Angel

Height: 5'4"

Weight: 135lbs

Hair: Black

Eyes: Purple

Description: Curvy in all the right places, tanned skin, latina features, her hais always in braids, she wears loose fitting casual clothing, she doesnt have a costume.

Could you expand on this a little bit? It's not easy to get a visual image of her from this. Does she has an outfit she prefers to wear while she's adventuring? Even that would help give some consistency. (i.e., one of our characters who doesn't actually have a costume wears leggings and a green hoodie with a daisy on it when she's heroing.)

History: The Marks's fortune was made from importing and exporting. Angel Marks is an heiress to that fortune. She is an only child. Her parents run the business, so she was practically raised by her uncle. She always idolized superheroes for their work, but she really liked they stuff they could do. She tried to do other things, her love of swimming lead to her love of dancing which lead to her love of matial arts which in the end lead her to extreme sports. Due to her love of dancing and swimming, she trained in the fluid art of Capoeira. She eventually gained the rank of professor, but has made no attempt to open her own school. She never could bring herself to be like the heroes she idolized. The kick into herohood happened she was mugged one night. She fought back and stopped the mugger. This was really good for a rush. After that she talked to her uncle who was a magical inventor. He said it was a phase she was going through, but made her some items to help her. Now she is ready to help.

I generally like this; caporeria is a good choice for a character like her, especially with her dancing abilities. She's not a super-martial artist, but she can more than hold her own against any low-level punks. But could you expand on this a little more? What her parents' names? What's her uncle's name? What are they like? (Are they a "good" rich family, or a "bad" rich family?) How did her uncle get into magic?

You've worked hard on this already, I can tell, and the character's looking better and better. The numbers look good so far.

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All right, your numbers still add up, and you've expanded your character out into an adventure-seeking playboy who will sometime soon be faced with hard moral choices when she learns about her family's activities. I'm a sucker for moral dilemmas like that. :) Hang out in the OOC for a while and look for a good thread to join in. Approved

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