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Lone Star

Fastball-Lone Star- PL 6 PC Hero

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Players Name: Lone Star

Power Level: 6 (90/91pp)

Trade-Offs: None

Unspent PP: 1

Characters Name: Hugh Pitts

Alternate Identity: Fastball

Height: 6’ 3â€Â

Weight: 200 pounds of pure muscle

Hair: Brown

Eyes: Blue

Description: Hugh Pitts is a former baseball star, and looks it. He has dark brown hair that is styled into a short crew cut. He works out for several hours a day to keep in shape, and has more than once been mistaken for a professional wrestler. He generally wears comfortable T-shirts or muscle shirts, although he will more than likely be wearing gym shorts or sweatshirts when jogging. His favourite outfit is a navy blue jogging outfit, which he wears on his morning runs. He also likes to collect baseball jerseys.

His costume is mostly tactical, tough sports armor spray-painted white. He also painted a "01" in red across the chest of the outfit, his insignia. He also wears a red baseball cap with his costume, and cleated red shoes. He wears a white mask that covers his entire face, in the style of a ninja mask. (I'll try to make a drawing soon.)

History: Hugh Pitts (Comets) was born in the Southside of Freedom City, in a district not known for its hospitality. To prevent him from getting into the large gang population of his neighbourhood, Hugh’s mother signed him up for baseball. Hugh was a champion at it, going on to win the little league tournament. He continued with his baseball career, winning many games in middle and high school, and going on to play for the Freedom City Comets. He became the starting pitcher for the team and had soon everything he ever wanted from his fans and sponsors. Before one of his games, a local mafia lord offered him a deal: ten million to throw the game. Hugh, being of sound morals, refused. A few weeks later evidence had been found that Hugh had been using steroids, and he was forced to resign from the team. He found himself in a deep depression for weeks, and was planning to end his life, when he saw a young boy’s bike being stolen by gang members. Hugh leapt to his feet and chased the hooligans, and gave the boy his bike back. The boy, no older than 10, said “Thanks, mister! You should be a superhero.†Hugh realized at that point what his life’s purpose had been. He took baseball as his theme and bought high quality baseball equipment as weapons, and now roams the streets as Fastball.

Personality & Motivation: Hugh is motivated to protect Freedom City from the gangs, the criminals, and the ne'er-do-wells because of his past, and he feels an obligation to save the new generation of youth from being involved in criminal activities. He feels that crime-fighting is what he was truly born to do, and he will fight for justice whenever he can.

Powers & Tactics: Hugh himself has no powers, but he uses his tremendous strength and athletic ability to fight criminals. He’s tough as hell, and uses his bat and baseballs as martial arts weapons.

Complications: Reputation (vigilante) Responsibility (protect the streets) Honor (Will not kill under any circumstances)

Stats: 24 pp

Str: 18 (+4)

Dex: 14 (+2)

Con: 15 (+2)

Int: 10 (+0)

Wis: 15 (+2)

Cha: 12 (+1)

Combat: 22 pp

Attack: +6

Grapple: +10

Defense: +5 (+5 flat-footed)

Knockback: -0

Initiative: +2

Saves: 15 pp

Toughness: +6 (+2 Con, +4 other)

Fortitude: +8 (+2 Con, +6)

Reflex: +8 (+2 Dex, +6)

Will: +5 (+2 Wis, +3)

Skills: 31r = 8pp

Drive 4 (+6)

Intimidate 9 (+10)

Knowledge (Popular Culture) 5 (+5)

Knowledge (Streetwise) 7 (+7)

Notice 6 (+8)

Feats: 21pp

Accurate Attack

Attack Focus (Ranged)

Defensive Roll 2

Equipment 3

Improved Critical 2 (Baseball Bat)

Improved Pin

Improved Throw

Improved Trip


Precise Shot

Throwing Mastery 5

Ultimate Effort (Intimidate)

Uncanny Dodge (Visual)

Equipment (15 points):

Sports Armor (treat as Undercover Shirt) (3)

Aluminum Baseball Bat (Treat as Club) (4)

Baseballs (Treat as Nonlethal Shuriken with Improved Range) (4)

Cell Phone (1)

Flashlight (1)

Brass Knuckles (2)

Powers: 0pp

Drawbacks: 0pp

Lifting: 260 lb.

DC Block:

Melee Attack -- 20 Toughness

Baseball Bat -- 21 Toughness, Crit 19-20 Touch Range

Baseballs -- 20 Toughness, Autofire 25 Feet Range

Costs: Abilities (24) + Combat (22) + Saves (15) + Skills (8) + Feats (21) + Powers (0) - Drawbacks (0) = Total Cost 90 / 91

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"moral objectivism" has more than one meaning. What do you mean when you say it?

Also, please edit the char format so it matches the board standard (look to most any other character for an example of how we prefer sheets to be formatted).

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Understood, and I use it in the way that Rorschach uses it. I had to write something in.

EDIT: I've fixed it, hopefully. :D Sorry about the formatting mistake.

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Aside from the "moral objectivism" part (Which you still haven't really answered), the only other thing I see that bothers me is his Equipment, specifically the aluminum baseball bat. It should not have Improved Crit 2.

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I changed his personality, and I figured he would know how to effectively use a bat as a weapon, considering he was a pro.

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That'd hold more true if he were a pro at beating people with his bat. ;)

And in any case, if it's something he'd have due to skill/training/practice, it's a feat he should have, and not something on the bat itself.

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Gotcha. Can he have Improved Crit 1, then? I'll add it to feats. Note: he will not be beating people up, its more of like a martial arts weapon, y'know? Like a quarterstaff, only much tougher, haha.

Edit: He will be beating people up, but not to death. :D

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Okay! I added Improved Crit to his feats for his bat, and in the words of the Lolcat: "I can haz approval?" :?

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I'll have a PL 10 villain soon, I'm working on it. Where should Fastball start in FC?

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Well, he can't start until he gets a second approval.

He'd probably do well in the Fens, or Bayview.

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