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angrydurf

Post resurection full heal

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So normally resurection leavs you alive but disabled once you make your check. I would like to come back at full health as it where and was wondering if this build was reasonable for that purpose.

Healing 1 (Total resurection, Magic; Extras: Total +1; Flaws: Personal -1, Unreliable{1 use per resurection) -1; PFs: Persistant, Triggered{Resurection}) [3]

I would also be buying up the regen recovery bonus to guarentee success on recovery checks. I realize that unreliable normally is 5 uses before recharge but I really only want the one.

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No. If you want to come back at full/near-full health when you resurrect, just buy more Regeneration to up the frequency of recovery checks.

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Well I'm not really looking to Regen constantly at that rate is the thing just to come back at full instead of disabled.

Is it conceptually a no-no or is there actually a mechanical reason this doesn't work?

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It just seems like a very clunky work-around to me.

You could put a Flaw on the Regen (only activates once resurrected, until fully healed).

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