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Sacerdos

Mariner - Sacerdos - PL6 Hero

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Player’s Name: Sacerdos

Power Level: 6 [90/92]

Trade-Offs: None

Unspent PP: 2

Character’s Name: O Nautikos (The Mariner)

Alternate Identity: Konstantin Vlahos

Height: 5’ 9â€Â

Weight: 197 lbs.

Hair: Black-green

Eyes: Sky blue

Description: Konstantin Vlahos, commonly known as the Mariner, is a man with an olive complexion and an Olympic swimmer’s physique. His shoulder length hair falls in extremely dark green ringlets about his rugged, sun-baked face. Beneath his aquiline nose, a curly beard and mustache covers his strong chin and hides his upper lip. He peers sharply at the world through eyes that are the exact color of a perfectly clear sky at noon. The aquatic hero’s heavily calloused hands and feet are webbed.

The Mariner wears a pair of black jammers with green stripes running along the sides. Occasionally, he also wears a mantle of seaweed about his shoulders. On those rare occasions when he needs to be fully clothed, he adds a pair of flip-flops and a loose T-shirt, usually donated from a local surf shop.

History: Old ways sometimes die hard. That is certainly true for the people of Gioura, a tiny island off the Greek coast. Ostensibly Orthodox, the inhabitants still cast offerings into the sea for Father Poseidon, lord of the oceans and provider of the bounty upon which the town depends.

Konstantin Vlahos grew up on Gioura, and he took the old ways with him when he left to seek his fortune on the high seas. The open sea was his first and only love, and he spent his youth atop the world’s oceans, revering their lord in thought and deed. A month ago, that devotion was rewarded.

Konstantin was serving aboard the freighter Aranui 3, a day out of Freedom City, when one of his fellow sailors made a serious error in judgment. Erik Janssen had a habit of poking through cargo in search of things he could use to make some fast cash in port. On this particular trip, he opened a cargo container that hid some unfortunate contraband. A dozen Foundry Myrmidons poured out of the metal box, each possessed by the spirit of one of the original Myrmidons.

Those spirits had been summoned by a necromancer who was unwittingly working for Hades, and the Myrmidons were to serve as the opening gambit in a new ploy against Daedalus and the Freedom League. Freed early, the robots set about conquering their surroundings, putting the crew to the sword in the process. Terrified, Konstantin leapt overboard with a prayer on his lips.

All prayers are heard, but this one chanced to pique Poseidon’s interest. Recognizing his brother’s hand in the destruction and bearing some affection for a seaman who still recognized his authority, he sent a host of sea nymphs to aid his worshipper and brought the matter to Zeus’ attention. Though the king of Olympos had decreed that the gods would remain aloof from the affairs of mortals, Hades’ latest indiscretion annoyed him enough to make a small exception. He granted Poseidon a champion to counter any further trespasses Hades’ minions might make against the sea god’s domain.

For Konstantin, an already terrifying situation grew even worse. Diaphanous forms, barely visible in the green water, pulled him under the waves. He struggled in vain against them until his lungs felt as though they were on fire. Then one of the nymphs pressed her lips against his, blowing water into his lungs while others whispered calming words into his ears. In that moment Konstantin Vlahos became a creature of two worlds, the surface and the depths.

The kiss left him in a state somewhere between waking and dreaming, and he only half-remembers the hours that followed. There was a long journey, ever downward into the sea, ending in a cave full of all of the riches ever lost to the depths. His patron, Poseidon the Earth-Shaker, sat upon a throne within the cave, and the god commanded him to protect the mortal realm against Hades’ evil. Konstantin agreed wholeheartedly, and there the vision ended.

At least, Konstantin assumed it was a vision. Mortal men don’t set foot in the courts of the gods. Still, there was no doubting his newly webbed hands and feet, or his ability to breath water as easily as he did air. And, there was the dolphin, Poseidon’s animal, which followed him wherever he went--a dolphin whose name he somehow knew, and who talked to him without words.

Calling himself O Nautikos in his native Greek, Konstantin has spent the last few weeks coming to grips with what he has become. He’s grown comfortable in the ocean that is his new home, but he is more than a little lost when it comes to being a superhero. He hasn’t a clue how to ferret out Hades’ minions, let alone any other bad men. But he has no doubt about what to do with them when he does find them.

Personality & Motivation: Konstantin has led a rough life of hard labor, and that has made him a hard man. It has also made him extremely self-reliant with a rock-solid moral compass. He does not look to others for approval, and he doesn’t care about their disapproval. He simply does what’s right because it’s right.

Beyond that, Konstantin was a highly religious man even before he had proof of the gods’ existence. Now, his only priority is his duty as Poseidon’s champion. He protects surface- and ocean-dwellers alike from evil, hoping to thwart the machinations of Hades in the process.

Powers & Tactics: Poseidon granted Konstantin dominion over the waters and the beasts that dwell within them. However, lest his new champion fall prey to hubris, the god ensured that the Mariner’s power would grow slowly. Currently, he can create great volumes of water at will, wrapping it in a protective shell about himself and spraying it at his opponents like the stream from a fire hose. On land, he surfs, boardless, atop large waves that he conjures and directs.

Konstantin has also become a creature of the sea. He can exist without discomfort at any depth, and the ocean itself propels him at great speeds when he so desires. The waters also inform him of anyone or anything moving about him, making him exceptionally hard to surprise while swimming. His muscles, too, have adapted to the pressures of the depths, and he can lift much more than his already impressive physique would imply.

So far, his control over water creatures extends only to the psychic bond he shares with Aristo, his doplhin companion. In time, so long as Konstantin proves himself worthy of the burden, all sea life will come to recognize him as its master.

Complications:

Enemy: Hades and his minions. The god won’t dare to strike the Mariner down personally, but he would love for Poseidon’s pet to join his dreary domain long before the mortal becomes a thorn in his side.

A Man of Honor: Konstantin lives by a code that he refuses to break. He will not cheat or steal. He fights openly and without deception. Lying disgusts him, and he simply won’t do it. He speaks truthfully or not at all.

Devout: Prayer and sacrifice are part of every day of The Mariner’s life. He is open and unapologetic about his pagan rites and beliefs, a fact which definitely rubs the fanatics of other faiths the wrong way. As for Konstantin, he doesn’t have faith. He has certainty.

Stats: 20pp

Str: 14 (+2)

Dex: 12 (+1)

Con: 16 (+3)

Int: 10 (+0)

Wis: 16 (+3)

Cha: 12 (+1)

Combat: 12pp

Attack: +2 (+6 w/ water cannon/punch/spray)

Grapple: +6

Defense: +4 (+6 w/ Dodge Focus; +2 flat-footed)

Knockback: -1 (-4 w/ Force Field)

Initiative: +1

Saves: 5pp

Toughness: +6 (+3 Con, +3 impervious force field)

Fortitude: +4 (+3 Con, +1)

Reflex: +4 (+1 Dex, +3)

Will: +4 (+3 Wis, +1)

Skills: 32r = 8pp

Craft (mechanical) 4 (+4)

Drive 4 (+5)

Intimidate 4 (+5)

Knowledge (popular culture) 2 (+2)

Knowledge (streetwise) 4 (+4)

Language (English) 1

Notice 3 (+6)

Profession (sailor) 4 (+7)

Swim 6 (+8)

Feats: 5pp

Dodge Focus 2

Environmental Adaptation (aquatic)

Minion 2

Str 12, Dex 18, Con 12, Int 2, Wis 14, Cha 6

Skills: Notice 8 (+10), Swim 8 (+9)

Feats: Move-By Action

Powers: Super-Senses 6 (auditory blindsight, communication link with Nautikos, low-light vision), Swimming 3 (10 mph)

Combat: Attack +4, Damage +1, Defense +4, Initiative +4

Saving Throws: Toughness +1, Fortitude +4, Reflex +7, Will +2

Costs: Abilities (2) + Skills (4) + Feats (1) + Powers (9) + Combat (16) + Saves (6) - Drawbacks (8) = 30

Powers: 40pp

Note: all powers include the magic and divine descriptors

Blast 6 (water cannon, PF: Accurate 2) [14pp]

AP: Stun 4 (water punch; Extra: Ranged [+1], PF: Accurate 2) [1pp]

AP: Trip 6 (water spray; Extra: Knockback [+1], PF: Accurate 2) [1pp]

Force Field 3 (water shroud; Extra: Impervious; PF: Selective; Drawback: Not impervious vs. electricity [-1pp]) [6pp]

Immunity 3 (cold, drowning, pressure) [3pp]

Swimming 6 (propelled by water; 100 mph) [6pp]

AP: Flight 4 (surfing; 100 mph; Flaw: Platform [-1], Drawback: 25’ altitude or less [-1pp]) [1pp]

Super-Senses 5 (communication link with Aristo, low-light vision, tremorsense; Flaw: Tremorsense only works underwater [-1]) [4pp]

Super-Strength 2 (233 lbs lt, 700 lbs hvy) [4pp]

Drawbacks: None

DC Block:

ATTACKS: --------- SAVE DC: -------- DAMAGE TYPE:

Unarmed ---------- 17/Toughness --- Bruise (Staged)

Blast --------------- 21/Toughness --- Bruise (Staged)

Stun --------------- 14/Fortitude ---- Stun (Staged)

Trip --------------- 16/Reflex -------- Trip

Costs: Abilities (20) + Combat (12) + Saves (05) + Skills (08) + Feats (05) + Powers (40) - Drawbacks (00) = 90/92

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