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Diplomat-SoWouldA-PL 10 Villain


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Players Name: SoWouldA

Power Level: 10 (150/150pp)

Trade-Offs: None

Unspent PP: 0

Character's Name: Diplomat

Real Name: Hive Diplomat Number 13

Other know aliases: David Peterson,

Height: 5' 6"

Weight: 180 lbs

Hair: None

Eyes: Black

Description:

Diplomat is a bipedal organism, but can only be classified as humanoid in the barest sense of the word. Standing barely 5' tall, Diplomat wouldn't cut an imposing figure, if it weren't for his other physical traits. His pasty white skin is puled tight over what muscles he has,while his cold black eyes seem to be assessing everything about you. His mouth is perhaps his most disturbing feature, a tooth-filled gash that seems to divide his head almost in two.

As David Peterson, the first human he met (and subsequently devoured), he stands at 6 feet tall, a tad bit heavyset, with shaggy brown hair and deep blue eyes. Beyond that, he is easy to forget.

History:

Diplomat (Another possible translation would be 'Assassin') Number 13 was hatched on a far-off world and bred to serve the Queen, just like any other member of the hive. He was raised like every other diplomat, to infiltrate societies and assess the worth of other worlds, and lure them into a false sense of security before his hive-brethren struck and drew the world into the Fold. He would have gone on to serve the hive with distinction, If he had only stayed away from Resource Planet 18.

Sent to assess the planet, Diplomat received his first real taste of liberation during his study of the purely anarchic world. It was a state of pure chaos on that primitive planet, with wild beasts running rampant, and the survivors of what civilization may have existed trying desperately to cling to their old ways. It was here, hunting and being hunted, befriending and betraying, that his mind was broken free of his Queen's conditioning. All-encompassing order was not beauty. Disorder was. And disorder could not exist in annihilation. Diplomat returned to the hive to report the planet as worthless.

His next mission was to be to assess the third planet in a distant galaxy. He attempted to override the ship's autopilot, to return to the world of blessed chaos, but only managed to crash on the backwater world, called Earth. Not according to plan, but Diplomat swiftly learned that the masses of earth were malleable, thanks largely in part to David Peterson.

David, whose backyard in the Mount Washington Valley served as Diplomat's crash site, was the alien's primary teacher. Diplomat's quiet charm and willingness to learn reminded David of himself, which was why he was unsurprised when Diplomat told him he was going to die. David merely sighed and asked if he'd at least get the chance to say goodbye to his wife and child. When the alien assured him she would be told, he grudgingly relented. Of course, this was only Diplomats first seeding of chaos, for when Ann returned home to find 'David' in the arms of another women, she went berserk and attempted to kill them both, Diplomat escaped through the bedroom window. His joyous laughter echoed long into the night. Soon after, he learned of what appeared to be the only place where the planet's fate could be decided. If he could topple this 'Freedom City,' then surely the world would follow.

And so, he made his way south, causing trouble as he went. Renting out a small warehouse on Downtown Freedom's waterfront, he took root, gaining an information network and a crew of flunkies. His ex-queen would soon notice his absence, and would send someone to investigate. He would be ready.

Personality & Motivation

Diplomat is gregarious and outgoing, acting curious and naive merely as a facade. Beneath the surface, he is manipulative and deceitful, eager to see Earth fall to the chaos and barbarism of Resource Planet 13. Diplomat's motivation is one of solely personal gain. After suffering long beneath his oppressive queen, he has vowed never to bow to the will of another.

Powers & Tactics:

Diplomat goes about creating chaos in a disturbingly orderly manner. Rarely showing himself outside of a form he has mimicked, he will show one or two powers to any given hero, attempting to create the illusion of many disparate villains.

Stats: 0+0+0+4+4+10 = 18 PP

Str: 10 (+0)

Dex: 10 (+0)

Con: 10 (+0)

Int: 14 (+2)

Wis: 14 (+2)

Cha: 20 (+5)

Combat: 10+10 = 20 PP

Attack: +5

Grapple: +5

Defense: +5 (+3 Flat Footed)

Knockback: +0

Initiative: +0

Saves: 5+5+5 = 15 PP

Toughness: +0

Fort: +5 (+0 Con, +5)

Ref: +5 (+0 Dex, +5)

Will: +7 (+2 Wis, +5)

Skills: 10PP (40 Skill Points)

Bluff 8 (+13)

Diplomacy 8 (+13)

Gather Info 8 (+13)

Intimidate 8 (+13)

Sense Motive 8 (+10)

Feats: 13 PP

Assessment

Connected

Contacts

Equipment 2 (10 EP)

HQ, The Warehouse, Located on the Downtown Waterfront (This also serves as his 9-to-5, a small shipping organization)

Toughness 15 (2EP)

Size Medium (1 EP)

FeaturesCommunications, Computer, Concealed, Laboratory, Living Space, Power System, Security System (7 EP)

Minions 6 (25 Criminals)

Quick Change

Sneak Attack

Powers: 6+4+2o+11+2+3+12+5+2+4+4+4 = 74 PP

Adrenal Surge 6 [6 PP]

Comprehend Languages 2 (Speak any one language at a time and understand all spoken languages simultaneously) [4 PP]

Concealment 10 (All Non-Tactile Senses) [20 PP]

Immunity 11 (Life Support, Need to Eat, Need to Sleep) [11 PP]

Flight 1 (10 MPH) [ 2PP]

Leaping 3 (100 Feet) (3 PP)

Morph 4 (All Forms of the same mass) [12 PP]

Regeneration 5 (+1 Bonus to Recovery Checks, Check for Bruised 1/Round, Injured 1/20 minutes, Disabled 1/5 Hours, Death 1/Week) [5 PP]

Speed 2 (25 MPH) [2 PP]

Strike 3 (Mighty, Claws) [4 PP]

Super Movement 2 (Permeate 1, Wall Crawling 1) [4 PP]

Super Senses (X-Ray Vision, Limited by Lead) [4 PP]

Drawbacks:

none

DC Block

Unarmed -- DC 15/Toughness -- Damage

Totals: Abilities 18 + Combat 20 + Saves 15 + Skills 10 (40r) + Feats 13 + Powers 74 = 150/150pp

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An interesting concept, SWA. My thoughts are below.

Other know aliases: David Peterson, The Conway Creature

Description:

Diplomat is a bipedal organism, but can only be classified as humanoid in the barest sense of the word. Standing barely 5' tall, Diplomat wouldn't cut an imposing figure, if it weren't for his other physical traits. His pasty white skin is puled tight over what muscles he has,while his cold black eyes seem to be assessing everything about you. His mouth is perhaps his most disturbing feature, a tooth-filled gash that seems to divide his head almost in two.

As David Peterson. He stands at 6 feet tall, a tad bit heavyset, with shaggy brown hair and deep blue eyes. Beyond that, he is easy to forget.

Does he have a regular human cover identity, then? (Did he kill the real David Peterson and take his place?)

History:

Diplomat Number 13 was hatched in the Terminus, bred to serve the queen, just like any other member of the hive. He was raised like every other diplomat, to assess the worth of other worlds, and lure them into a false sense of security before his hive-brethren struck. He would have gone on to serve the hive with distinction, If he had only stayed away from Resource Planet 18.

Sent to assess the planet, Diplomat received his first real taste of liberation during his study of the purely anarchic world. It was a state of pure chaos on that primitive planet, with wild beasts running rampant, and the survivors of what civilization may have existed trying desperately to cling to their old ways. Diplomat returned to the hive to report the planet as worthless.

His next mission was to be to assess a gas giant outside the Terminus. He attempted to override the ship's autopilot, to return to the world of blessed chaos, but only managed to crash on a backwater world called Earth. Not according to plan, but Diplomat swiftly learned that the masses of earth were malleable.

OK, what part of the Terminus is he from? Is the Queen one of Omega's Annihilists, or does She rule one of the unaffiliated worlds in the Terminus who give tribute/supplies to the Omegadrones as they pass by? What happened on Resource Planet 18?

Stats: 20 PP

Str: 10 (+0)

Dex: 10 (+0)

Con: 10 (+0)

Int: 15 (+2)

Wis: 15 (+2)

Cha: 20 (+5)

You could drop a point each from Int and Wis without changing the character's Stat modifiers any. Might give you points to spend elsewhere.

Feats: 1 PP

Assessment

An Assessment monkey really should have some ranks in Sense Motive.

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Right off the bat, my biggest concern are those two big Variable Powers the thing has. VPs can be... troublesome in any game, and two VPs seems a tad like overkill. Do you need both VPs?

Some examples -- say, 5-10 "forms" -- of what you'd be using the Shapeshift for would be helpful.

My second concern is that you've mostly hinted at what Diplomat will be doing here in FC (where's the Personality & Motivation section?). Is he mostly just going to replace people, act out-of-character, and then watch how others react? Is he going to try to get back to the Terminus, or is he content here (at least for the immediate future)?

The third big concern is how/why his arrival didn't set off lots of alarms and make the Freedom League or Atom Family come crashing down, since there's been two Terminus Invasions so there would be some sort of rudimentary monitoring system in place by now.

You also need to list what Comprehend 2 (Languages 2) gives you. With it, you can

* Speak "Babel," so that everyone who hears you speak hears you in their native tongue, but you won't understand them or be able to read their writing, or

* Speak any one language at a time and understand all spoken languages simultaneously, but not be able to read any, or

* Speak any one language at a time and be able to read all languages, but not understand any spoken ones.

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Well, the main thing I wanted to do with shapeshift was to limit it to 'Biologicals eaten,' but didn't figure that'd work too well.

Adaptation could easily be dropped, it was added as an afterthought, As opposed to Immunity, I went with that. Figuring on changing it back.

Edit: Going to drop both Shapeshift and Adaptation for mimic, some extra feats, and various stealthy/movement/physical powers, essentialy accomplishing what I intended to do with Shapeshift, but in a less unpredictable manner.

I'll edit in your second concern and deal with the third. Do you feel that the freedom league or Atom family would have noticed the vessel if it crashed in, say, a small New England Town?

And Comprehend 2 was supposes to be teh second on the list. It was listed first, and I assumed the others could not be bought until Afterwords.

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New powers look fine, though I would like to see the speeds listed next to the movement powers. And why isn't the Strike Mighty? If they're claws, then fluctuations in her strength should affect the damage they can do.

Also, where's the Warehouse HQ located?

Do you feel that the freedom league or Atom family would have noticed the vessel if it crashed in, say, a small New England Town?

I envision that their sensors would notice something appearing from the Terminus popping in anywhere on the planet.

Are you really married to the "from the Terminus" idea? Any chance you can have him/it just be an 'regular' extraterrestrial from some far-off world, come to sow chaos in preparation for an impending assault?

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I don't think all your edits got saved: I'm not seeing Mighty listed on the Strike.

Okay, a few more minor questions, just to clarify some things.

Are the Criminal Minions she has the same type of PL 1 Criminals from the back of the Core M&M book? If so, I'd like to see that noted.

You say the Warehouse HQ is "on the waterfront." That actually doesn't narrow things down very much, since Freedom has two rivers running through it. :P Pick a neighborhood, please.

Are you sure you want this guy to have 0 Tougnhess and only a +5 Defense? That makes him PL 3 in terms of Defense/Toughness -- if anyone should see through his ruse and attacks, he's gonna get creamed.

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Should be fine now. Adrenal surge is supposed to make up for the lack of toughness, at least long enough for him to make his escape. Meant the Downtown waterfront, by the way. Described thusly: The Waterfront

The city's waterfront is located along the southern tip of the peninsula, line with piers that handle Freedom City's shipping traffic, along with warehouses that store goods being shipped in and out of the city.

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