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Edge (PL15) - AvengerAssembled (Gold)

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Player Name: Davis

Character Name: Edge

Secret Identity: Mark Mason Lucas

Age: 16 (going on seventeen...)

Power Level: 15 (250/250pp) [256]

Trade-Offs: None

Unspent PP: 0

Progress to Platinum: 106/120pp (Gold status earned with Avenger)

Click here for Edge's new sheet without Player Rewards, to be used after August 21, 2011.


At 18 years old, Mark Lucas is tall, rugged, and athletic, the perfect vision of a hero. With his chiseled good looks and sculpted physique, he’s the darling of the ladies of Claremont, and not a few older women as well. His most remarkable feature is his eyes, glowing with a force of personality that’s almost superhuman. Mark may be afraid, Mark may be angry, Mark may be a million other things: but you will never, ever see him doubt. His costume is a blue bodysuit with gold cape and white diamond over his chest, his face hidden by goggles.


Mark is a cheerful, jovial guy, often literally bouncy with energy, who’s not really sure how to handle the feelings of grief and loss that have come with his father’s departure and his own worries about the future that’s awaiting him. He doesn’t worry about his fantastic power by dint of simply not worrying about it. He’s fully conscious of his responsibility, and does his best to live up to it. Especially now. His success with women comes from his ability to hyperfocus in romantic situation: he’s very intense in a lot of ways, and when that’s turned on a girl his own age it’s something many find very attractive.


Mark Lucas is the first person in his family with superpowers, but not the first hero. His grandfather Jimmy Lucas went from being the Centurion’s Pal in the 1940s to a hero in his own right after a magical adventure. “Jimmy and his Genie” were perhaps the most powerful members of the League, though by no means the most wise. A badly-worded wish by his grandfather at the end of the war meant that it was technically the genie who fathered Mark’s dad Rick, infusing magical genes into the family line.

Having grown up around superheroes, it was no surprise that Rick Lucas fought alongside them. Though never more than an honorary member of the Freedom League, Rick adventured alongside every superhero of the 1960s and 1970s, teaming up with his fellow heroes all across the world for a lifetime of wonderful adventures. Only belatedly have Freedom’s super-scientists begun to wonder: was it unconscious manipulation of reality by the half-genie that made those days so bright and shining? It’s tough to say, but the world did get a lot darker when Rick left town in the early 1980s after the Silver Age League finally dissolved. He returned in 1993 with his wife Martha and infant son Mark, just in time to fight in the Terminus Invasion and watch the Centurion die.

Rick raised his son to be the shining Silver Age hero he’d always admired, making sure that Mark grew up happy and contented with the perfect family. It helped that young Mark had been born with probability-warping powers obvious from an early age: he was working to make his own destiny wonderful. Perhaps that’s why Mark is so thoughtless, but it’s also why he’s so absolutely sure that a better world can be built for all mankind. Rick ultimately couldn’t handle the new era: excluded from the new League thanks to an old feud with Captain Thunder, he developed fantastic powers and went mad on his son’s temporary ‘death’, ultimately disappearing into the multiverse after creating a false vision of Freedom City.

His father’s loss (not death) has made things difficult for Mark and his mother, who now supports the family with her cartooning. But Mark is still convinced that he and his friends in Young Freedom really can make a difference for everybody. It’s just a matter of believing in yourself.


Allies (Heroes of World War II and the Silver Age)

Enemy (Nazis)

Friend (Midnight II, old chum)

Reputation (Defend the family honor)

Responsibility (Young Freedom, Martha Lucas)

Rivalry (Rick Lucas)

Turf (Claremont Academy, Lucas family house)

Secret (The Lucas family has shaken many horrors from its closet)

Secret ("The Terminus is coming! The Terminus is coming!")

Abilities: 2+4+4+2+(-2)+14 = 24PP

Str 12 (+1)

Dex 14 (+2)

Con 14 (+2)

Int 12 (+1)

Wis 08 (-1)

Cha 24 (+7)

Combat: 10 + 12 = 22PP

Attack +5, +15 Ranged

Grapple +6

Defense +15 (Base 6, Dodge Focus 9) +3 flat-footed

Knockback -7

Initiative +6

Saving Throws: 6+6+9 = 21PP

Toughness +15 (+2 Con, +13 Protection)

Fortitude +8 (Con +2, +6)

Reflex +8 (Dex +2, +6)

Will +8 (Wis -1, +9)

Skills: 80R = 20PP

Bluff 20 (+27)SM

Diplomacy 20 (+27)SM

Gather Information 12 (+19)

Knowledge: History 8 (+8)SM

Languages 4 (English [native], French, German, Japanese, Swahili)

Notice 8 (+7)SM

Stealth 8 (+10)

Feats: 15PP

Beginner's Luck

Connected [people associated with the Golden Age and Silver Age Leagues]


Evasion 2


Improved Initiative

Seize Initiative

Skill Mastery (Bluff, Diplomacy, Knowledge [History], Notice)

Ultimate Save 4 (Fortitude, Toughness, Will, Reflex)

Uncanny Dodge (Auditory)


Equipment: [5 ep]

Flash Goggles [1 ep]

Shared HQ (Young Freedom) [1ep]

Swingline [2 ep]

Teleport Beacon (Young Freedom) [1ep]

Powers: 4 + 25 + 2 + 19 + 13 + 9 + 76pp = 148PP

Enhanced Defense 2 [4 pp] 'luckily, you missed me!'

Enhanced Feats 25 (Attack Focus: Ranged 10, Dodge Focus 9, Inspire 5, Leadership) [25 pp] 'who needs training?'

Immunity 2 (aging, despair effects) [2 pp] 'hooray!'

Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else; PFs: Luck 7) [19 pp] 'fully awesome'

Protection 13 [13 pp] 'didn't hurt!'

Enhanced Feats 3 (Ultimate Save 3 [Fortitude, Reflex, Toughness]) (Extras: Affects Only Others [+0], Range (Perception) [+2]) [9 pp]

Reality Warping Array 35 (70 points; PFs: Alternate Power x6) [70 + 6 = 76pp]

    BP: Create Object 15 (Extras: Duration [Continous], Moveable; PFs: Innate, Precise, Progression 7 [15 cubes 1000 ft on a side], Subtle) {70/70} 'summoning'

    AP: Damage 15 (Extras: Area [shapeable], Selective Attack) {70/70} 'bad things happening to you!'

    AP: Disintegration 15 (Flaw: Full-Round Action; PF: Improved Crit 2, Indirect 3, Insidious, Precise, Power Attack, Reversible, Subtle) {70/70} 'you go away'

    AP: Probability Control 10 (Extras: Affects Others, Area [burst]) {70/70} 'things are great now'

    AP: Telekinesis 15 (Extras: Damaging, Range [Perception]) {70/70} 'movin stuff around'

    AP: Teleport 9 (anywhere on Earth; Extras: Accurate, Affects Others, Area [burst], Ranged, Selective Attack; PFs: Change Velocity, Easy, Progression 4, Turnabout) {70/70} 'literally warping reality'

    AP: Transform 10 (anything to anything, 1000 lbs; Extras: Duration [Continous], Ranged) {70/70} 'making things different than what they are'

Regeneration 1 (Resurrection 1/week) [1 pp] 'too lucky to die'

Abilities 24 + Combat 22 + Saving Throws 21 + Skills 20 + Feats 15 + Powers 148 = 250/250 Power Points

NPCs will be statted up:

Use the Mystic Ally from Hero High for Golden Age Jimmy Lucas and his Genie

Use the Two-Fisted Adventurer from Golden Age for Rick Lucas in his prime

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Ah, but he doesn't use his Ranged Attack for his Perception Blast; the two of them don't stack with each other. And note also that his Blast is deliberately undercapped; it's built for flavor, not for maximum blasting power.

I bought his ranged attack score up that high to reflect his Claremont training; it wouldn't make sense for it to not be fairly high given that he tries to rely on something besides his powers. It's no fair being That Guy with Attack +1 and Perception Range Blast. :D So yeah, his attack bonus is just points spent for character flavor; he's all of PL 7 with his blasters.

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I am moderately certain you can't do selective tradeoffs as far as attack and effect levels, unless it says somewhere you can and I just missed it.

Kenson has indicated you can, but our house rules limit it. However, Perception attacks aren't subject to trade-offs.

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Anyway, the other thing.. okay, I'm not direly fond of the whole subtle super indirect auto hit thing for that.. you could basically be hitting a person with it and they'd have no idea it was you. Edge could pretty much kick back and lay down the whammy with no justifiable retribution from the person being whammied coming to him.

I'd at least like.. you know how when Longshot's more extreme bouts of luck kick in, he has that big flare of energy around his eye? I'd like there to be an indication for the person getting shellacked that the cause of the shellacking is you.

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Glad that's over with! :) How'm I looking, Mark?

EDIT: I made a couple of tiny tweaks on Edge's sheet while I was waiting, dropping his Charisma to 18, giving him another rank of Luck, and adding a Probability Control 10 AP of his main array. This gives him the choice of helping others with his special ability or helping himself, an exciting choice for any young superhero!

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