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Barnum

Barnum - Captain Thunder - PL12 Hero (NPC Tier 3)

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Hero Name: Captain Thunder

PL/PPs: 12/218

Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14

Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4)

Cost – 34 PPs

Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10

Cost – 20 PPs

Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18

Cost – 20 PPs

Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4)

Cost – 16 PPs

Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack

Cost – 14 PPs

Powers:

Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged]

Cost – 56 PPs

Electrical Control 14 [Power Feat: Alternate Power 3]

Alternate Power: Blast 9 [Extra]

Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)]

Alternate Power: Heal 13 [Extras]

Cost – 31 PPs

Flight 9 [Power Feats: Dynamic, Alternate Powers 2]

Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic]

Cost – 21 PPs

Drawbacks:

Moderate Vulnerability to Power Drains – 2 pts.

Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs

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Hero Name: Captain Thunder

PL/PPs: 12/218

Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14

Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4)

Cost – 34 PPs

Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10

Cost – 20 PPs

Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18

Cost – 20 PPs

Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4)

Cost – 16 PPs

Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack

Cost – 14 PPs

Powers:

Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged]

Cost – 56 PPs

Electrical Control 14 [Power Feat: Alternate Power 3]

Alternate Power: Blast 9 [Extra]

Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)]

Alternate Power: Heal 13 [Extras]

Cost – 31 PPs

Flight 9 [Power Feats: Dynamic, Alternate Powers 2]

Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic]

Cost – 21 PPs

Drawbacks:

Moderate Vulnerability to Power Drains – 2 pts.

Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs

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Hero Name: Captain Thunder

PL/PPs: 12/218

Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14

Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4)

Cost – 34 PPs

Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10

Cost – 20 PPs

Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18

Cost – 20 PPs

Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4)

Cost – 16 PPs

Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack

Cost – 14 PPs

Powers:

Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged]

Cost – 56 PPs

Electrical Control 14 [Power Feat: Alternate Power 3]

Alternate Power: Blast 9 [Extra]

Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)]

Alternate Power: Heal 13 [Extras]

Cost – 31 PPs

Flight 9 [Power Feats: Dynamic, Alternate Powers 2]

Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic]

Cost – 21 PPs

Drawbacks:

Moderate Vulnerability to Power Drains – 2 pts.

Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs

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