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Sacerdos

Thunderstanding - Sacerdos - PL10 Hero

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Player’s Name: Sacerdos

Power Level: 10 (151/154pp)

Trade-Offs: None

Unspent PP: 3

Character’s Name: Thunderstanding

Alternate Identity: Alicia Whiting

Height: 5’ 11â€Â

Weight: 275 lbs.

Hair: Black

Eyes: Brown

Description: Alicia is a tall, muscular woman with rich café au lait colored skin. She moves like a panther and speaks with a deep, husky voice. Her face betrays her multiracial background, with a wide nose and lips below almond-shaped eyes that sport epicanthic folds. She wears her perfectly straight black hair in a chin-length bob cut, with bangs flowing about an inch longer on either side of her face.

In costume, she wears a black unitard that covers her from chin to mid-thigh, but leaves her shoulders, arms, and most of her back bare. She also sports combat boots, a domino mask, and leather gloves, all black. Occasionally, she accessorizes with a little silver jewelry. When not on the job, so to speak, she prefers jeans and T-shirts. That said, she cleans up well, wearing stylish dresses and makeup for nights on the town.

History: Ask anyone who knew her back when, and they’ll tell you that Alicia Whiting was one heck of a wild child. Headstrong and tomboyish, she got into more fights than her three brothers combined. As she neared puberty, her parents, Tom and Shandra, worried about the trouble she’d get into as a teenager and seeking a way to instill a little discipline in the impetuous girl, enrolled her in a Tae Kwon Do academy recommended by Alicia’s Korean grandmother, Granny Hea.

Alicia took to martial arts like the proverbial duck to water. She moved rapidly through the beginner ranks, her grades improved dramatically, and she stopped fighting at school. Her parents were overjoyed at the change in their daughter. They were less thrilled when she announced her intention to pursue a career as a professional MMA fighter.

Unsurprisingly, given her temperament, the more they tried to talk Alicia out of becoming a prize fighter, the more she was determined to do it. What started as “just a phase†eventually turned into a source of real friction between her and the rest of her family. Her father very nearly disowned her when she dropped out of college after ditching classes to train and participate in a series of tournaments. She won her first five bouts easily and was popular with the crowds, so she decided--without consulting anyone else--to dedicate herself full-time to the sport.

Eleven months and eight wins later, Alicia “Thunder†Whiting was competing with the best that women’s MMA had to offer. The money was rolling in, she was the next big thing, and everyone expected her to have a long and successful career. Everyone was wrong.

Thoroughly inebriated after a night of celebrating her latest win, Alicia mounted her motorcycle, sped around a corner, and plowed into the back of a street cleaner at forty miles an hour. After six hours on an operating table at McNider Memorial Hospital, Alicia was moved to the intensive care unit where she remained on life support. Six weeks later, her parents made the agonizing decision to pull the plug.

To everyone’s amazement, the young woman kept breathing. Over the course of the next few days, her pulse grew ever stronger and her damaged flesh mended itself. Baffled, her doctors chalked her recovery up to a miracle and declared her Freedom City’s newest super-powered citizen.

In the meantime, Alicia dreamed. In her mind’s eye, she stood in an ancient and battered fighting ring in the middle of an impossibly massive arena, playing king of the hill with an endless stream of warriors. In the fashion of dreams, she imagined herself to be superhuman, stronger than she possibly could be and possessed of unbelievable martial skills. And the metahuman genes buried within her DNA turned dreams and desire into reality.

On the ninth day after her death, Alicia recovered consciousness. She was given a clean bill of health a few hours later and released herself from the hospital. After spending some time with her overjoyed family and friends, she went to a gym and put her foot clean through an eighty-pound punching bag. Thunderstruck, she occupied herself over the next several days with pushing her limits and testing her new-found abilities.

From the get-go, it was obvious that her days as an MMA star were over. Metahuman powers were strictly forbidden in the ring, and rightly so. As it was, enough people were questioning her victories to make her uncomfortable. Fortunately, she’d made enough prize and endorsement money to set herself up for quite some time. Unfortunately, she was left at a loss for what to do with herself.

Before long, though, a televised battle between the Atom Family and the Meta-Grue provided her with a new direction. True, it was informal and without rules, but here was a new venue for her to test her skills in. Really, when all was said and done, the lack of rules appealed to Alicia. After all, she’d never have to struggle to make weight again. And, it didn’t hurt that fighting supervillains would help the world in ways that participating in MMA tournaments never could. And so, Thunderstanding was born.

Personality & Motivation: Alicia is a woman driven by the inner fire that spurs great athletes to their greatness. She simply demands to be the best in the world, and will push herself endlessly until she gets there. She thrives on competition and lives for the thrill of victory. Public acclaim doesn’t exactly turn her off, either.

That said, there is an altruistic side to her nature. When she was prize fighting, she donated a fair amount of her time and winnings to her favorite charities. Her horrifically bad acting actually made her public service announcement videos relatively popular, in the same way that cheesy B movies attract viewers. In other words, she does get a kick out of saving kittens from trees, even if her first love is testing herself against all comers.

Also, despite their ups and downs, Alicia is still very attached to her family. She keeps in touch with her brothers and sister, and pays her parents regular visits. Her mom and dad are at least resigned to, if not wholly supportive of, their daughter’s choice of career, and they are willing to put their differences with it aside in order to stay on good terms with her.

Powers & Tactics: Thunderstanding is an exceptionally strong, rugged, and skilled combatant. Her powers not only grant her the ability to ignore small arms fire and punch through trucks, but they also enhance her martial arts prowess to levels rarely seen outside of Chinese “wire fu†movies. An incautious fighter, she uses her abilities to close quickly with opponents and rain blows upon them. Against weaker opponents, she won’t hesitate to take a fight to the ground and grapple them into submission.

Her real power is the one that nobody knows about. Alicia’s body reacts to extreme damage by reinventing itself. Whenever she suffers enough trauma to kill her, she instead lapses into a regenerative coma. During this time, she experiences a lucid dream-state that she can use to recreate her body and powers as she sees fit. It’s impossible to say what the true potential of this ability is, and it’s quite likely that she’ll never realize that she has it.

Complications:

Fame: Alicia is well-known among fans of women’s mixed martial arts. Though this is a small subset of the population, there are enough of them to occasionally complicate her life.

Rivalry: Thunderstanding has real trouble passing up a direct challenge, especially from a superhuman martial artist. She’s been known to step into even an obvious trap when some villain or other has thrown down the gauntlet.

Temper: Alicia’s anger is on a short fuse, and she’s forever doing and saying things in the heat of the moment that she later regrets.

Stats: 24pp

Str: 14/30 (+2/10)

Dex: 16/18 (+3/4)

Con: 14/30 (+2/10)

Int: 12 (+1)

Wis: 10 (+0)

Cha: 18 (+4)

Combat: 22pp

Attack: +5 (+10 Melee)

Grapple: +23

Defense: +6 (+10 w/ Dodge Focus; +3 flat-footed)

Knockback: -10

Initiative: +8

Saves: 9pp

Toughness: +10 (+10 Con, +0 other; 5 impervious)

Fortitude: +10 (+10 Con, +0)

Reflex: +8 (+4 Dex, +4)

Will: +5 (+0 Wis, +5)

Skills: 64r = 16pp

Acrobatics 11 (+15)

Bluff 5 (+9)

Drive 4 (+8)

Gather Information 6 (+10)

Intimidate 5 (+9)

Knowledge (Streetwise) 6 (+7)

Notice 8 (+8)

Sense Motive 11 (+11)

Stealth 8 (+12)

Feats: 27pp

Acrobatic Bluff

All-Out Attack

Assessment

Attack Focus (Melee) 5

Connected

Defensive Attack

Dodge Focus 4

Equipment 2

Improved Block

Improved Critical (Unarmed) 1

Improved Initiative 1

Improved Pin

Instant Up

Power Attack

Stunning Attack

Skill Mastery 1 (Acrobatics, Intimidate, Sense Motive, Stealth)

Takedown Attack 2

Uncanny Dodge (Hearing)

Equipment

Motorcycle w/ Navigation System (free)

Abandoned Warehouse: Size: Medium; Toughness: 10; Features: Communications, Computer, Concealed, Garage, Gym, Living Space, Power System, Security System. Cost: 1+1+8 = 10 equipment points.

Powers: 53pp

Enhanced Strength 16 [16pp]

Enhanced Dexterity 2 [2pp]

Enhanced Constitution 16 [16pp]

Flight 2 (Flaw: Wuxia Flight*; PF: Subtle) [3pp]

Immovable 2 (Flagstone cracking step**) [2pp]

Impervious Toughness 5 [5pp]

Regeneration 1 (Resurrection - brain must be intact; PF: Reincarnation; Drawback: Noticeable - Alicia is obviously not dead while reincarnating, and continuing damage will delay the process.) [1pp]

Super-Movement 1 (Water Walking; Drawback: Only while moving) [1pp]

Super-Strength 3 (PF: Groundstrike) [7pp]

*Wuxia Flight (-1 Flaw): The character cannot truly fly, but is capable of defying gravity via great self control and mastery of the martial arts. The character may travel through the air as normal for someone with the flight power, but may only maintain the power for a number of rounds equal to their ranks in Flight. During the last round you are able to sustain your power, you must end your movement on something solid or you will begin to fall. Note that it can literally be anything solid, no matter how flimsy, so a character could literally end one round by touching a leaf floating in the wind and then use it to kick off to begin his flight again the next round. If the character has the Water Walking Super Movement power, he can similarly use liquids to end his movement on, and if he purchases a second rank in Water Walking, he may use his power to walk on clouds and similar phenomena. You cannot have more than 4 ranks in Flight if you take this Flaw.

This YouTube video shows what I have in mind with Wuxia Flight.

**See 1:00 - 1:06 of this video for why I chose that description.

Drawbacks: 0pp

DC Block:

ATTACKS: --------- SAVE DC: ------- DAMAGE TYPE:

Unarmed ---------- 25/Toughness --- Bruise (Staged)

Stunning Attack -- 20/Fortitude --- Stun (Staged)

Costs: Abilities (24) + Combat (22) + Saves (09) + Skills (16) + Feats (27) + Powers (53) - Drawbacks (00) = 151/154pp

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Okey-dokey, I hope that I'm doing this the way it's supposed to be done. If I should have done something before throwing a character up here, just let me know and I'll go do it.

Also, where should I post answers to the Exceptionally Long Questionnaire when/if Thunderstanding is approved?

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Giving a brief skim-over, one thing pops out to me: her Flight. (Is that Flaw from a book, or is it something you made up yourself?)

From the description -- she activates it, but it's only active for a number of rounds = her Flight rank -- it sounds like Flight with the Fades flaw and the Total Fade extra.

But, upon re-reading, the "can land on a leaf floating in the wind" makes me think this isn't really a Flaw, it's a Drawback at best; "having not even a leaf to land on" is not, I would think, a common enough occurrence. A Flaw should render a power inoperative about half the time.

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Giving a brief skim-over, one thing pops out to me: her Flight. (Is that Flaw from a book, or is it something you made up yourself?)

I got it from a collection of builds on the Atomic Think Tank. It seemed to be an elegant way to construct the effect I was after, so I used it. If it's not kosher here, I'll change it.

From the description -- she activates it, but it's only active for a number of rounds = her Flight rank -- it sounds like Flight with the Fades flaw and the Total Fade extra.

Hmmm... Not really. Recovering a power with Fades "should generally occur outside of combat and take at least an hour's time." That's definitely not the effect I want.

But, upon re-reading, the "can land on a leaf floating in the wind" makes me think this isn't really a Flaw, it's a Drawback at best; "having not even a leaf to land on" is not, I would think, a common enough occurrence. A Flaw should render a power inoperative about half the time.

Allow me to argue the point a little--which will necessarily come off as argumentative even though I don't really mean it that way.

So, the inability to achieve any real altitude isn't worth a flaw? Put her in an empty parking lot, and she can't get any higher than she can jump. And really, how many leaves and the like are floating between the skyscrapers of downtown Freedom City? Throw her out of a helicopter, and she's falling to her doom (well, a very painful landing, anyway). It seems roughly equivalent to, say, the Gliding or Platform flaws (though admittedly vastly superior to Levitation).

In any case, if you guys deem it to be a drawback, I'll just shift a point around and make it so. Either that, or would it be kosher to change it to remove the "leaf floating in the wind" part and require the surface to be in contact with the ground?

(All this over a measly point. I am truly a rules nerd. :roll:)

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Why have Flight, rather than Leaping?

I seriously considered Leaping, but it doesn't quite do what I'm after. I want her to be able to rush along rooftops, leap between buildings, change direction in mid-jump, maintain her balance while fighting on unstable (e.g. a tea cart) and/or teeny-tiny surfaces (phone lines, ledges, etc.), and stand on things that couldn't possibly bear her weight (e.g. the bamboo poles in Crouching Tiger...).

At first, I went with Leaping, a bit of Speed, and a largish variety of Super-Movements. But that got ridiculously expensive for what I was getting out of it, and it led to all sorts of headaches as I tried to wrap my brain around using multiple movement types during a single Move action. So, poking around the boards to see how others had handled things, I chanced upon Wuxia Flight. It seemed nicely elegant, so I borrowed it. In retrospect, I probably should have posted on the build questions thread hereabouts before submitting the character. Mea culpa; hindsight and all that. :oops:

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Re-reading the Platform flaw, it actually does appear to be very close to what you're describing. So, yeah, I'm kosher with that.

Sweet! I love happy endings. :D Hopefully, nothing else is out of order.

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I did think of one other thing: "the default Flight effect is normally noticeable, whether from the rush of air, the roar of rockets, or a glowing contrail or aurora." If you want to reduce those, you need the Subtle feat.

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Bleah. That's a good point. (You're just bound and determined to get me to spend that extra point on Flight, aren't you? :P)

Okay, I'll edit her to drop the point of Luck and buy Subtle for the Flight instead.

ETA: Edit accomplished.

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Answers to the exceptionally long questionnaire.. basically you make a thread for your character in the news forum and post em there.

Other stuff.. just to be clear, you don't intend to use immovability to actually inflict damage or anything, right?

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Other stuff.. just to be clear, you don't intend to use immovability to actually inflict damage or anything, right?

Heck no. I'm not sure how I would manage that. It's a purely defensive power, AFAIK.

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Ah okay, I was just noting the flavour description as it were and wanted to make certain.

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