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quotemyname, April 15, 2009 in Archives
OOC for the named thread
Also, why do you hate quotation marks? :P
I am actually going to sit on this as far as a time-line post goes.
Reason being: Captain Knievel is likely going to be taken away to prison after the lecture hall thread. If that ends up being the case, I am going to have to pull together a thread where the Captain somehow breaks out of the slammer. This thread will likely occur shortly after that.
If I do not get sent to prison, I will have this thread occur shortly after the Lecture hall thread.
The reason over all that I have not been posting much lately is because I am waiting to see how the aftermath of that thread plays out. However, I figure this thread can have a somewhat ambiguous time slot. That is why I am getting it started ASAP. Then as soon as I know where it CAN go, I will place it there.
Basically Geez3r, I kind of want the thread to progress something like this:
I tell you what I think is wrong with the thing, and we slowly try and bring it up to the description in my character sheet. That cool?
Sounds like a horrible idea, let's do it.
Another thing I was thinking about was a short range concussive blast of air that I might be able to use to cripple someone's pressure points with...
Be sure to have Malice install a targeting computer that can aim for a foe's pressure points, since that's something Knievel himself cannot do (since K himself doesn't have any sort of "Pressure Point Attack"). ;)
Do I dare believe my sore bloodshot eyes? Am I really going to get to be the first one to fight the new and improved Malice? I don't know whether or not to be scared, or really excited. I'm not quite up to PL 11 caps yet, so this should be interesting, that's for sure.
CapK init, if needed. (1d20 13=22)
Initiative = 6 me thinks Captain won initiative.
And as we'll probably need it. Oddly enough I've been listening to this song a lot over the past couple of days.
Heh, I listened to that while I was posting. Man that round kinda stank... Oh well. DEF set to 27 at least
OK. I got good news and bad news. That Indirect 3 on the Liberation Cannon makes it so the attack can originate from anywhere in relation to me, so I could be looking at the Captain dead on and the missles will hit him in the back of the head.
The Bad news: You're flat footed against the attack (you don't have uncanny dodge), and so you drop to FF defense (technically at a -2 as well but I forgot to add that in) and you lose your dodge bonus to DEF, which is what Defensive attack gives you.
The Good news: That trick usually only works once, because now you know to keep an eye on those missles.
And you've already burned through 2 VP.
good news: yarr
bad news: double yarr!
Spent last VP on Ultimate Toughness I gather? Good.
I can has turning point plox?
Let's go with no
Impervious 3; Immunity 2 (Critical Hits); Immovable 3; Super-Strength 1
FYI, Power Attacking also reduces your attack modifier by an equivalent amount, which in turn lowers your grapple modifier. It doesn't matter at this point because I'm currently using 2nd Amendment, so my grapple mod is only a +8. Furthermore, what type of grapple are you attempting? My action will depend on the answer.
EDIT: Nevermind, that attack staggered me.
Just for clarification sake, I DO get a free damage effect if i feel like it for winning the opposed grapple. However, seeing the damage to Malice's suit, The Captain would not go through with this action.
Seeing as how that attack staggered you, I think I'll call an end to the fight. It's just a friendly sparring match anyway.
Not necessarily. When you grapple someone there are 3 choices you have:
But yeah, calling the fight here would be a good idea, for completely unbiased reasons of course.
So, this is done?
Yep, we're done.