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Sandman XI, The Shackled City, Confirmations


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Several people have expressed interest in playing through 'The Shackled City' adventure path in chat, but in trying to set it up we have come up with a snag. We don't know who's definitely up for it.

People to confirm interest

- Sandman_XI - DM

- Ecalsneerg - Wizard

- Moira - Beguiler or Bard

- Avalon - Weird Historian class o' doom

- Cyrith - Fighter or Ranger [ranged in either case]

- Rei - ???

- Maze - Warlock

- quotemyname - Cleric of Goodness

- Geez3r - Warblade or Barbarian

Also, could you post what you'd like to play, both in normal and gestalt rules, as which format we'll do seems to be now be dependent on confirmed numbers. It's the Eberron setting, if it matters. After character generation, it pretty much won't as the setting for the path is self-contained.

Concerned refs, we have a site to host on, we're just recruiting from active members here to ensure we know people will actually post.

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Reiterating some stuff from chat:

This is adventure was made for core setting. Many have spoken up and said they want Eberron. I ave little knowledge of Eberron, but it's always fun to learn.

Note that we are playing in a civilized setting, even though it is Eberron your character would have to be accepted in society (that said drow are not evil and/or backstabbing in this setting. that's a character choice)

If we have 5 or less, we'll do gestalt. any more and we're doing single class.

Seeing as this is a hard adventure for 6 people, I'll allow up to 9 at the most.

You can have a level ajusted character without hit die (aasimar, tiefling, drow, etc) just not you will lag behind.

Although I am allowing level adjusted races, I am not allowing level adjusted races with hit die.

I'm pretty lenient about classes and characters in general, just run what you're gonna gonna go by me first.

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I'd like a little background from all players. Note that you are level 1 so you're probably not going to have an Elminster history :D Speaking of, I gess I sould tell you where you start. Its a settlement in Xen'drik named Cauldron. The settlement is built on the mouth of a long dormant volcano. Seriouly, the mouth hole is filled with water to put your mind at ease :P

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character template o' goodness!

Name: 

Race: 

Alignment: 

Class: 

Level: 

Hit Points:

XP:

[center]Ability Scores[/center]



Strength: 

Dexterity: 

Constitution: 

Intelligence: 

Wisdom: 

Charisma: 

[center]Skills[/center]




[center]Saving Throws[/center]




Fortitude: 

Reflex: 

Will: 



[center]Combat[/center]



Base attack bonus:

Armor Class: 

Speed: 


[center]Equipment/Gear[/center]




[u]Weapons[/u]

Weapon name: 

Attack bonus: 

Damage: 

Critical: 

Range increment: 

Type: 

Notes: 


Gold:

Copper:

Platinum

Silver:



[center]Feats.[/center]





Class/racial abilities:




[center]Other[/center]




Any other information on your character

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Yay first character up! cuz i got nothin better to do at 1am.

    Name: Tus  Earlane

    Race: Tortle (DR315)

    Alignment: NG

    Class: Cleric

    Level: 1

    Hit Points: 10

    XP: 0

    Ability Scores


    Strength: 12

    Dexterity:10

    Constitution:14

    Intelligence:12

    Wisdom:20

    Charisma:14



    Skills


    Concentration +6 (4 ranks )

    Heal +9 (4 ranks)

    Knowledge Religion +5 (4 ranks)


    Saving Throws


    Fortitude: +4

    Reflex: +0

    Will: +7


    Combat


    Base attack bonus: +0

    Armor Class: 20 [10 Base + 0dex + 3 Natural Armor + 5 Chainmail +2 Heavy Steel Shield]

    Speed: 15ft (armored) 20ft (unarmored)


    Equipment/Gear


    Weapons

    Weapon name: Heavy Mace

    Attack bonus: +1

    Damage: 1d8 + 1

    Critical: x2

    Range increment: --

    Type: Bludgeoning

    Notes: Nothing Special here.


    Gold: 6

    Silver: 9



    Feats/Flaws

    Flaws: 

     - Murkey-Eyed

       -- Your vision is obscured.

       -- Effect: In combat, everytime you attack an opponent that has concealment, roll miss chance twice. If either or both chances indicate that you

       -- miss, your attack fails.

     - Shaky

       -- You are relatively poor at ranged combat.

       -- Effect: You take a -2 penalty to ranged attacks.

    Feats: [3]

    - Extra Turning

    - Divine Metamagic (empower)

    - Divine Spell Power


    Class/racial abilities:


    +2 Con

    +2 Wis

    –2 Dex

    –2 Cha

    • Medium Size

    • 20’ Movement

    • Swim 10’

    • +8 Racial bonus on Swim checks

    • Humanoid (tortle)

    • Low-Light Vision

    • +3 Natural Armor bonus to AC


[center]Other[/center]


    Background:


Tus has always been docile. Just like the rest of his race.  Unlike the other shifters of Eberron, the Tortle race has always been Docile.  However, the Tortles have always been in plentiful population around the areas of Xen'drik. Tus' island has always been a peacful village full of Tortles.  Tus has been the man that recently served as the minister of Boldrei on the island.  Tus however has finally become eligible for his pilgramage.  He has decided that the best place to start his pilgrimage is the nearby island of Xen'drik... It was then, that Tus swam all the way there...

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