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Wraith -Faust - PL 8 NPC - Tier 2


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Power Level: 8

Trade-Offs: none

Unspent PP: 0

Characters Name: Hunter Algon

Alternate Identity: Wraith

Height: 5'10''

Weight: 160lbs

Hair: Black

Eyes: Black

Description:

Hunter Algon is almost like any other 35yr old caucasian man. He has a plain hair cut. He wears plain clothes. He has a medium build. Enjoys normal activities. His only friends are aquaintances. He's an average joe. As Wraith, he dons a black streamlined bodysuit and a mask that resembles a compact gas mask. Other than the mask, there are no other details that when he steps into a darkly lit area, he is almost invisible. He carries a large but apparently lightweight rifle. It looks similar to military grade sniper-rifles, only bulkier and seems to have no magazine. There is a small console by the side of the rifle for selecting different ordnances and other miscellaneous controls. When a round is fired, it makes no sound.

His home and base of operations is located in Southside, South Freedom in a small townhouse that looks like any other.

History:

At a young age, Hunter was taught by his father how to use a rifle and hunt for game. Most of the time they would hunt for food, but sometimes for sport. By the time he was fifteen, he had become a very experienced hunter. His drive for the hunt occationally led him to poach. As he became better, he realized that it was no longer sporting to hunt animals. He has even tried hunting unarmed. There must be something out there better. For a time, he thought about hunting man and concluded that fellow men are too easy a prey. Then he heard about super powered beings. Beings who can't be taken down by any ordinary man.

At eighteen, he asked for his inheritance and left his home. He never looked back.

Since then he has studied different degrees in science and technology to better understand his prey, and create a weapon to hunt them with. Soon he had the designs for his suit and rifle. With the little inheritance he had left, he bought the components he needed. Whatever he couldn't afford, he stole. A few years later, Wraith was ready.

Freedom City is full of super powered beings. A city full of prey. He moves in.

Personality & Motivation:

As Hunter, he seems to be motivated by the normal needs of a regular man living in Southside. He occationally buys food from the grocery, walks down the street, talks to store clerks, makes small talk with neighbors and other seemingly normal activities.

At home and as Wraith he is very different. He would listen to the police scanners or the radio or TV for any news of worthy prey. He would hear of really powerful beings, but he doesn't feel ready to take them just yet. But that is his goal, to eventually be able to take down the famous powerful beings. Hunter has remember every every hunt he's had. He doesn't need pictures for proof. It is enough knowing he was able to subdue or disable his prey. So far he hasn't been able to choose a prey for himself...the past powered prey he's hunted were chosen by someone else.

Because he spent most of his inheritance, and never got a real job, he offers his skill for cash. Either as a bounty hunter or a contract killer.

He only has one prey at a time, he would attack those in his way.

Because he is a stalker, he never intentionally meets face to face with his prey. He researches on where they would be and plans his attack. He chooses to strike from afar, making sure that his prey won't know what hit them. When he feels like people know where he's hiding he leaves the area for a better place, or even leaves entirely to strike another time. He will always pursue the same prey until he is defeated.

When researching or on the hunt, he is very driven and meticulous. He researches on his prey's known weaknesses and uses the appropriate attack.

Complications:

Obsession with the hunt: When he has a prey, he won't let anything distract him or deter him.

Stats: 20pp

Str: 10 (+0)

Dex: 20 (+5)

Con: 10 (+0)

Int: 20 (+5)

Wis: 10 (+0)

Cha: 10 (+0)

Combat: 8pp

Base Attack: +2, Ranged +8

Grapple: +2

Defense: +2 (+8 w/dodge focus) / +1 Flat-footed

Knockback: -2 (-0 w/o suit)

Initiative: +5

Saves: 0pp

Toughness: +5 (+0 w/o suit)

Fortitude: +0

Reflex: +5 (+5 dex, +0) [0pp]

Will: +0

Skills: 88r = 22pp

Acrobatics 8 (+13)

Computers 8 (+13)

Craft (electronics) 8 (+13)

Disable Device 8 (+13)

Escape Artist 8 (+13)

Knowledge (life sciences) 8 (+13)

Knowledge (physical sciences) 8 (+13)

Knowledge (tech) 8 (+13)

Notice 8 (+8)

Search 8 (+13)

Stealth 8 (+13)

Feats: 26pp

Acrobatic Bluff

Attack Focus 6 (ranged)

Dodge Focus 6

Eidetic Memory

Evasion

Hide in Plain Sight

Improved Aim

Inventor

Master Plan

Precise Shot 2

Quick Draw

Uncanny Dodge (auditory)

Well Informed

Equipment 1

Jack-of-all-trades

Headquarters 5ep

tiny -1ep

toughness +5 0ep

features (communications, computer, concealed, workshop(tech), livingspace, security system)6ep

Powers: 44pp

Device 5 (Bodysuit, hard-to-lose, provides 25 pp) [20]

Concealment 2 (Flaws: Blending, Limited(shadows)) [2]

Datalink 2 (PF: Machine Control) [2]

Immunity 1 (poison) [1]

Protection 5

Super-Senses 9 (extended Sight 2; infravision; time sense; darkvision; direction; distance; radio) [9]

Communication 5 (PF: Subtle) [6]

Device 8 (Rifle, easy to lose, provides 40pp) [24]

Blast 8 (Normal Rounds; Extra: Autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial)

AP: Blast 8 (Grenades; Extra: explosion)

AP: Dazzle 8 (Flash Bangs; visual, auditory)

AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged)

AP: Friction Control (decrease) 8 (Grease Rounds)

AP: Nullify (magic) 8 (Anti-Magic Shell; Extra: Sustained)

AP: Paralyze 8 (Nerve Rounds; Extra: ranged)

AP: Power Control 8 (Neural Nanite Cloud; Extra: Cloud )

AP: Snare 8 (Static Net; Extra: backlash)

AP: Stun 8 (Tranquilizer Rounds; Extra: ranged)

Drawbacks: 0pp

DC Block:

ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE:

Blast 8 ------------ 23/Toughness ---------Damage

Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled

Drain 8 ------------ 18/Fortitude -------- Drained Trait

Friction Control 8 -- 18/Reflex --------------- Trip

Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified

Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed

Power Control 8 ---- 18/Will ------------- Power Controlled

Snare 8------------ 18/Reflex ----------- Entangled/Bound

Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned

Costs: Abilities (20) + Combat (8) + Saves (0) + Skills (22) + Feats (26) + Powers (44) - Drawbacks (00) = 120

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Yeah, I do want to continue my archived character. I'm actually re-working on my character's history atm. I figure I'll ask it to be un-archived when I think I'm ready to post her new sheet.

This guy character was fairly easy to create so I whipped his sheet up first :)

There's no rush to look at this npc:)

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Okay, I'm taking out the old character and you can make the changes to that thread when you're ready.

EIDT: It's been so long, just go ahead and start a new thread when you have the character ready. It will look better than pulling out the old thread.

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  • 1 month later...

Looks like I have time to look this over. Finally. :oops:

Sorry it took so long.

Description:

Hunter Algon is almost like any other 35yr old caucasian man. He has a plain hair cut. He wears plain clothes. He has a medium build. Enjoys normal activities. His only friends are aquaintances. He's an average joe. As Wraith, he dons a black streamlined bodysuit and a mask that resembles a compact gas mask. Other than the mask, there are no other details that when he steps into a darkly lit area, he is almost invisible. He carries a large but apparently lightweight rifle. It looks similar to military grade sniper-rifles, only bulkier and seems to have no magazine. There is a small console by the side of the rifle for selecting different ordnances and other miscellaneous controls. When a round is fired, it makes no sound.

His home and base of operations is located in Southside, South Freedom in a small townhouse that looks like any other.

Good description. I like it.

History:

At a young age, Hunter was taught by his father how to use a rifle and hunt for game. Most of the time they would hunt for food, but sometimes for sport. By the time he was fifteen, he had become a very experienced hunter. His drive for the hunt occationally led him to poach. As he became better, he realized that it was no longer sporting to hunt animals. He has even tried hunting unarmed. There must be something out there better. For a time, he thought about hunting man and concluded that fellow men are too easy a prey. Then he heard about super powered beings. Beings who can't be taken down by any ordinary man.

At eighteen, he asked for his inheritance and left his home. He never looked back.

Since then he has studied different degrees in science and technology to better understand his prey, and create a weapon to hunt them with. Soon he had the designs for his suit and rifle. With the little inheritance he had left, he bought the components he needed. Whatever he couldn't afford, he stole. A few years later, Wraith was ready.

Freedom City is full of super powered beings. A city full of prey. He moves in.

Simple yet elegant.

Personality & Motivation:

As Hunter, he seems to be motivated by the normal needs of a regular man living in Southside. He occationally buys food from the grocery, walks down the street, talks to store clerks, makes small talk with neighbors and other seemingly normal activities.

At home and as Wraith he is very different. He would listen to the police scanners or the radio or TV for any news of worthy prey. He would hear of really powerful beings, but he doesn't feel ready to take them just yet. But that is his goal, to eventually be able to take down the famous powerful beings. Hunter has remember every every hunt he's had. He doesn't need pictures for proof. It is enough knowing he was able to subdue or disable his prey. So far he hasn't been able to choose a prey for himself...the past powered prey he's hunted were chosen by someone else.

Because he spent most of his inheritance, and never got a real job, he offers his skill for cash. Either as a bounty hunter or a contract killer.

He only has one prey at a time, he would attack those in his way.

Because he is a stalker, he never intentionally meets face to face with his prey. He researches on where they would be and plans his attack. He chooses to strike from afar, making sure that his prey won't know what hit them. When he feels like people know where he's hiding he leaves the area for a better place, or even leaves entirely to strike another time. He will always pursue the same prey until he is defeated.

When researching or on the hunt, he is very driven and meticulous. He researches on his prey's known weaknesses and uses the appropriate attack.

Nice.

Complications:

Obsession with the hunt: When he has a prey, he won't let anything distract him or deter him.

No problems with this.

Stats: 20pp

Str: 10 (+0)

Dex: 20 (+5)

Con: 10 (+0)

Int: 20 (+5)

Wis: 10 (+0)

Cha: 10 (+0)

Adds up.

Combat: 0pp

Base Attack: +0, Unarmed/Rifle +8

Grapple: +8

Defense: +0 (+8 w/dodge focus)

Knockback: -0

Initiative: +5

Let's take some of those combat feats and buy some actual attack bonus. I would prefer at least +2 attack bonus instead of buying all of it in feats. With Defense, at least +1 real defense. The rest can be from Dodge focus.

Saves: 3pp

Toughness: +0

Fortitude: +0

Reflex: +5 (+5 dex, +0) [0pp]

Will: +3 (+0 wis, +3) [3pp]

Hmmm, glass jaw. Kind of fits the character concept, but realize that some of the supers that he may be after might catch him. Sure you want to go wtih no Toughness bonus?

Skills: 88r = 22pp

Acrobatics 8 (+13)

Computers 8 (+13)

Craft (electronics) 8 (+13)

Disable Device 8 (+13)

Escape Artist 8 (+13)

Knowledge (life sciences) 8 (+13)

Knowledge (physical sciences) 8 (+13)

Knowledge (tech) 8 (+13)

Notice 8 (+8)

Search 8 (+13)

Stealth 8 (+13)

Adds up.

Feats: 35pp

Acrobatic Bluff

Attack Specialization 4 (unarmed)

Attack Specialization 4 (rifles)

Dodge Focus 8

Eidetic Memory

Evasion

Grappling Finesse

Hide in Plain Sight

Improved Aim

Improved Grab

Improved Grapple

Improved Pin

Inventor

Master Plan

Move-By Action

Precise Shot 2

Quick Draw

Uncanny Dodge

Well Informed

Equipment (tiny, communications, computer, concealed, workshop(tech), livingspace, security system)

Jack-of-all-trades

As mentioned in the combat section, I'd like you to give him some real attack and dodge bonus. You might want to rewrite your HQ to actually say it is an HQ you bought with your equipment points. Otherwise, It all adds up.

Powers: 40pp

Adds up. Nice suite, but are you sure you don'T want to put a little protection in it to give you a toughness score?

Device 8 (Rifle, easy to lose, provides 40pp) [24]

Blast 8 (Normal Rounds; Extra: autofire; PFs: improved range 4, ricochet, subtle, affects insubstantial)

AP: Blast 8 (Grenades; Extra: explosion)

AP: Dazzle 8 (Flash Bangs; visual, auditory)

AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged)

AP: Friction Control (decrease) 8 (Grease Rounds)

AP: Nullify(magic) 8 (Anti-Magic Shell; Extra: Sustained)

AP: Paralyze 8 (Nerve Rounds; Extra: ranged)

AP: Power Control 8 (Neural Nanite Cloud; Extra Cloud )

AP: Snare 8 (Static Net; Extra: backlash)

AP: Stun 8 (Tranquilizer Rounds; Extra: ranged)

In the Blast 8 main power section, please list the 9 APs as well. Also, what of those 7 PFs already listed apply to the APs?

Drawbacks: 0pp

DC Block:

ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE:

Blast 8 ------------ 23/Toughness ---------Damage

Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled

Drain 8 ------------ 18/Fortitude -------- Drained Trait

Friction Control 8 -- 18/Reflex --------------- Trip

Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified

Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed

Power Control 8 ---- 18/Will ------------- Power Controlled

Snare 8------------ 18/Reflex ----------- Entangled/Bound

Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned

Costs: Abilities (20) + Combat (00) + Saves (3) + Skills (22) + Feats (35) + Powers (40) - Drawbacks (00) = 120

Looks good. If you can make the changes requested, we can get you moving again.

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hehe, it's alright..

I kinda forgot about this guy too..hehehe

Thanks tho

Glad you like his bg :)

anyway I made the changes. I hope my math is right.

He could actually be tier 3, as long as I'm noted hes being used :)

edit: I mean he could be tier 1, as long as I'm noted that he'll be used :)

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Teir level is up to you. I think he's fine as Tier 2 though. That seems to be the standard for most NPCs anyway.

Now on to the check.

Stats: 20pp

Str: 10 (+0)

Dex: 20 (+5)

Con: 10 (+0)

Int: 20 (+5)

Wis: 10 (+0)

Cha: 10 (+0)

Adds up.

Combat: 8pp

Base Attack: +2, Ranged +8

Grapple: +2

Defense: +2 (+8 w/dodge focus)

Knockback: -0

Initiative: +5

Thanks for the change with combat and Def. Makes him more rounded.

Saves: 0pp

Toughness: +0

Fortitude: +0

Reflex: +5 (+5 dex, +0) [0pp]

Will: +0

You need to list your protection here in the toughness section. Toughness +5 (+0 w/o suit)

Decided to drop the Will save huh? Okay. I guess he won't be hunting many mental supers. :D

Skills: 88r = 22pp

Acrobatics 8 (+13)

Computers 8 (+13)

Craft (electronics) 8 (+13)

Disable Device 8 (+13)

Escape Artist 8 (+13)

Knowledge (life sciences) 8 (+13)

Knowledge (physical sciences) 8 (+13)

Knowledge (tech) 8 (+13)

Notice 8 (+8)

Search 8 (+13)

Stealth 8 (+13)

Adds up and looks good.

Feats: 26pp

Acrobatic Bluff

Attack Focus 6 (ranged)

Dodge Focus 6

Eidetic Memory

Evasion

Hide in Plain Sight

Improved Aim

Inventor

Master Plan

Precise Shot 2

Quick Draw

Uncanny Dodge

Well Informed

Equipment 1

Jack-of-all-trades

Looking good. Adds up.

Headquarters 5ep

tiny -1ep

toughness +5 0ep

features (communications, computer, concealed, workshop(tech), livingspace, security system)6ep

Good write up on the HQ. Clear and concise.

Powers: 44pp

The Device should be rank 5 not 4.

Device 8 (Rifle, easy to lose, provides 40pp) [24]

Blast 8 (Normal Rounds; Extra: autofire; PFs: improved range 4, ricochet, subtle, affects insubstantial)

AP: Blast 8 (Grenades; Extra: explosion)

AP: Dazzle 8 (Flash Bangs; visual, auditory)

AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged)

AP: Friction Control (decrease) 8 (Grease Rounds)

AP: Nullify(magic) 8 (Anti-Magic Shell; Extra: Sustained)

AP: Paralyze 8 (Nerve Rounds; Extra: ranged)

AP: Power Control 8 (Neural Nanite Cloud; Extra Cloud )

AP: Snare 8 (Static Net; Extra: backlash)

AP: Stun 8 (Tranquilizer Rounds; Extra: ranged)

Again, you forgot to list the Aps in the main blast power. should look like this:

Blast 8 (Normal Rounds; Extra: autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial)

Drawbacks: 0pp

DC Block:

ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE:

Blast 8 ------------ 23/Toughness ---------Damage

Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled

Drain 8 ------------ 18/Fortitude -------- Drained Trait

Friction Control 8 -- 18/Reflex --------------- Trip

Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified

Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed

Power Control 8 ---- 18/Will ------------- Power Controlled

Snare 8------------ 18/Reflex ----------- Entangled/Bound

Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned

Costs: Abilities (20) + Combat (8) + Saves (0) + Skills (22) + Feats (26) + Powers (44) - Drawbacks (00) = 120

Okay. Make the above changes and we can move you on.

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Thanks :)

You need to list your protection here in the toughness section. Toughness +5 (+0 w/o suit)

Decided to drop the Will save huh? Okay. I guess he won't be hunting many mental supers. :D

Done..and yeah, Had to sacrifice Will for the protection :)

The Device should be rank 5 not 4.

Ah, yeah...edited

Again, you forgot to list the Aps in the main blast power. should look like this:

Blast 8 (Normal Rounds; Extra: autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial)

Oops, sorry, missed that... edited

Hope everything is in order now :)

Thanks again:)

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Stats: 20pp

Str: 10 (+0)

Dex: 20 (+5)

Con: 10 (+0)

Int: 20 (+5)

Wis: 10 (+0)

Cha: 10 (+0)

Adds up.

Combat: 8pp

Base Attack: +2, Ranged +8

Grapple: +2

Defense: +2 (+8 w/dodge focus)

Knockback: -0

Initiative: +5

Please note your flat-footed defense and knockback in suit.

Saves: 0pp

Toughness: +5 (+0 w/o suit)

Fortitude: +0

Reflex: +5 (+5 dex, +0) [0pp]

Will: +0

Adds up.

Skills: 88r = 22pp

Acrobatics 8 (+13)

Computers 8 (+13)

Craft (electronics) 8 (+13)

Disable Device 8 (+13)

Escape Artist 8 (+13)

Knowledge (life sciences) 8 (+13)

Knowledge (physical sciences) 8 (+13)

Knowledge (tech) 8 (+13)

Notice 8 (+8)

Search 8 (+13)

Stealth 8 (+13)

Adds up.

Feats: 26pp

Acrobatic Bluff

Attack Focus 6 (ranged)

Dodge Focus 6

Eidetic Memory

Evasion

Hide in Plain Sight

Improved Aim

Inventor

Master Plan

Precise Shot 2

Quick Draw

Uncanny Dodge

Well Informed

Equipment 1

Jack-of-all-trades

What is your Uncanny Dodge sense?

Adds up.

Powers: 44pp

Adds up.

DC Block:

ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE:

Blast 8 ------------ 23/Toughness ---------Damage

Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled

Drain 8 ------------ 18/Fortitude -------- Drained Trait

Friction Control 8 -- 18/Reflex --------------- Trip

Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified

Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed

Power Control 8 ---- 18/Will ------------- Power Controlled

Snare 8------------ 18/Reflex ----------- Entangled/Bound

Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned

Adds up.
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