Jump to content
Sign in to follow this  
Cyrith

A more Proper Introduction(OOC)

Recommended Posts

Question for the refs. Does fearless make me immune to being startled?

EDIT: According to the official rules page over on think tank, yes. Being as I got hit either way, I suppose it doesn't really matter for this thread.

Share this post


Link to post

If that be the official ruling, then yes, Fearless makes you Immune to the Startle feat.

There is one tweak that needs to be done to you sheet, though (which I'll do). I had misinterpreted the rules on absorption, but now it's been cleared up more or less), so a slight change needs to be made to Matthias's sheet. Specifically, his Toughness save. This

Toughness: -1 (-1 Con); +10 vs. Physical (Absorption 11), -1 vs. Energy)

Will be changed to this

Toughness: -1; Absorption (Physical) 11

Meaning that any physical attack has its damage/rank reduced by 11, then you make a Toughness save with the normal -1 modifier.

What was that last d20 roll? It looked like it should've been a melee attack roll, but if so there should've been a +10 added to it.

Share this post


Link to post

you do realize that the "epi-punch"is electricity damage, i.e. physical absorption does not apply. so you actually do need to make a toughness save against DC 28.

Share this post


Link to post

What was that last d20 roll? It looked like it should've been a melee attack roll, but if so there should've been a +10 added to it.

There should have been yes, but I ended up hitting enter before I could add notes.

Share this post


Link to post

you do realize that the "epi-punch"is electricity damage, i.e. physical absorption does not apply. so you actually do need to make a toughness save against DC 28.

I missed that. Does the electric apply to mighty?

Share this post


Link to post

The entire "Epi-Punch" shouldn't be treated as electricity, just the part from the Strike power. Most of the damage should still be coming from his Strength, and so be physical.

Share this post


Link to post

does that include the power attack though? That seems a bit of a grey area. Otherwise I need to save at a 18?

Share this post


Link to post

(00:39:04) Dr_Archeville: part 1: yeah, you described the punch as being "so strong it actually creates a spark." The Strike is the spark, the electricity, but the rest of the damage, coming straight from his strength, is/should be regular phsical damage. Yes, Matt absorbs the physical, but still can take damage from the energy part

(00:39:46) Dr_Archeville: as for the power attack, I'm not entirely sure. I'm leaning towards 50/50 (so if he PA'd for +2, +1 would be more physical, +1 would be more energy)

(00:40:02) quotemyname: so PA5

(00:40:09) quotemyname: lets say

(00:40:17) quotemyname: since most of the punch is strength anyway

(00:40:22) quotemyname: +3/+2

(00:40:35) quotemyname: that cool?

(00:40:38) Dr_Archeville: works for me :)

(00:40:44) FreedomBot: Error: Connection status: 0

(00:40:41) quotemyname: okay

(00:40:43) quotemyname: note to self

(00:40:50) quotemyname: only PA for 4 next time :P

(00:40:51) Dr_Archeville: I'll post this decision in the OOC thread ;)

(00:40:56) quotemyname: okay

(00:41:11) quotemyname: now should i wait for him to edit his post?

(00:41:30) quotemyname: i guess i should... since DC 18 is pretty hard for him to make...

So, PA for 5, +3 goes to physical, +2 to the energy.

So the physical (normally +7) becomes +10 (still completely absorbed), but the energy part (normally +1) becomes +3. So Matthias needs to make a DC 18 Toughness save.

Since the damage is all happening at once, the Healing 'surge' which comes after would be used to heal whatever damage he incurs. Which is a Very Good Thing.

Share this post


Link to post

Ok. That's what I saved against. Even if it had all been physical(now that I work it out) I think it would have been the same. I edited my IC post accordingly.

Share this post


Link to post

That wall is actually only injured, and that's only if walls in the arena can be injured. I couldn't find the original post.

Share this post


Link to post

spending my first VP to get the extra move action i need this round

also skill mastery acrobatics gets me like a 23 on my 'dive to the dirt' which should be good enough to position myself for another laser blast.

Share this post


Link to post

Trying to figure out if the ceiling breaks there. I didn't from the knockback, but I'm thinking a line attack would also likely damage it. I guess you should roll the save for the ceiling with a minus 1, see what happens.

Share this post


Link to post

Actually it was disabled, but either way not enough to put me through it. Keep that in mind in case it gets disabled again though.

Share this post


Link to post

By the way, it's my turn. Knocked out doesn't carry a stunned condition with it. I have to fall back to the ground, but that's only a move action.

Share this post


Link to post

i don't know.. that seems kind of silly. that you're knocked out, then woken up, but your character still has the prescience of mind to act. Whatever, ill take back that post, but its not like you can do much before i can shoot you again, you ARE falling right on top of me after all.

Share this post


Link to post

How would we handle me purposely trying to fall on the Capt? I know falling is a move action, would trying to direct it be a standard action?

Share this post


Link to post
Sign in to follow this  

×