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Quotemyname - Lancer - PL6 Hero (NPC Tier 1)


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Lancer - quotemyname - PL 6 Hero

*Inspired by Ephraim*

Picture

Players Name: quotemyname

Power Level: 7(105 PP)

Trade-Offs: +2 attack -2 DC mod, +2 defense -2 toughness

PP Unspent: 0

Characters Name: Lancer

Alternate Identity: Jason Ephram

Age:17

Height: 5’11’’

Weight: 195lbs.

Hair: green

Eyes: blue

Stats: 30PP

Str: 16(+3)

Dex: 16(+3)

Con: 16(+3)

Int: 12(+1)

Wis: 16(+3)

Cha: 14(+2)

Combat: 28PP

Attack: +5 (base 5; +9 with lance(strike), +7 with lance (blast) [from attack specialization (lance) 2])

Grapple: +8 (3 str, 5 base)

Defense: +9 (Base 9)

Knockback: -2 (from toughness 4, FF: -1 from FF toughness of 2)

Initiative: +11 (3 dex 2 imp init)

Saves: 7PP

Toughness: +4 (+2 when FF)

Fortitude: +4 (2 base, 2 con)

Reflex: +6 (3 base 3 dex)

Will: +4 (2 base 2 wis)

Skills: 48r = 12PP

Acrobatics +14 (11 ranks 3 dex)

Diplomacy +9 (7 ranks 2 cha)

Knowledge Tactics +11 (10 ranks 1 int)

Notice +12 (10 ranks 2 wis)

Sense Motive +12 (10 ranks 2 wis)

Feats: 19PP

Attack Spec 1 (+2 with reginleif lance)

Defensive attack

Defensive roll 2

Attack focus melee 2

Improved initiative 2

Takedown attack 1

Improved Crit (18-20 with reginleif lance)

Power attack

Uncanny dodge

Luck 1

Benefit 3 (Use knowledge tactics for master plan, Wealthy 2)

Acrobatic Bluff

Master Plan

Powers: 6PP

Device 2 (Reginleif Lance; easy to lose; Power Feats: Indestructible, Restricted 2)

Reginleif Lance: 10 points

Damage 5 (Power Feats: Affects Insubstantial 1, Alternate Power 2, Extended Reach 1, Indirect 1)

AP: Damage 4 (Extra: Range/Ranged)

AP: Trip 5 (Power Feats: Affects Insubstantial 1, Indirect 1)

Drawbacks: none

Complications: A little too headstrong and confident for his own good.

DC Block:

Strike -- +X melee -- DC 20 Toughness -- Bruise, Staged

Blast -- +X range -- DC 19 Toughness -- Bruise, Staged

Trip -- +X range -- DC 15 Reflex -- Knocked Prone

Totals: Attributes 30PP + Combat 28PP + Saves 7PP + Skills 12PP + Feats 19PP + Powers 9PP - Drawbacks 0PP = 90PP

Appearance/Description:

When out of costume, Jason Ephram is a nerdy little high school kid with brown hair and glasses. He wears those huge safety glasses that are too large for his face. Sweaters and slacks are par for the course with this guy. He has even been known to wear sweater vests when he is feeling dangerous. Jason is everything the embodiment of the nerdy highschool kid.

But that lance, oh that lance. When you say the word artifact, what comes to mind? some piece of beautiful metal with a religious purpose? sure. But not this, no. You have never seen anything like this lance. 12 feet long and made of solid steel. The Reginleif shines like the sun, and when it is waved around, it is so sharp it leaves trails through the air where it has cut the wind.

Background/History:

This nerdy high school kid has a dark secret. Jason has spent years training with his lance that has been passed down through his family for generations. And he is good with it. It has been that way as long as he can remember it too. Ever since he was a kid, he was always beating all of his teachers at their own game – trying to humiliate him. James has a good heart and a good head on his shoulders. He does his best to right all the wrongs that he sees. His family is important to him. They always have been, and he cherishes them greatly to this day. James strives to make sure that he and his family have a safe place to live, and he does so under the guise of the Lancer. He just puts on a couple of fake pieces of armor (because he doesn’t need any real armor, he never gets hit!) a mask (to protect those that he loves he says) and viola. He has a superhero disguise. Jason knows better than to bite off more than he can chew, so he only really strives to protect the area around his home.

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Stats: 26PP

Str: 16(+3)

Dex: 16(+3)

Con: 14(+2)

Int: 12(+1)

Wis: 14(+2)

Cha: 14(+2)

Adds up.

Combat: 24PP

Attack: +4 (base 4)

Grapple: +7 (3 str 4 base)

Defense: +8 (Base 8)

Knockback:

Initiative: +11 (3 dex 2 imp init)

Please note your knockback. Please note that your melee attack bonus is +6 and that your Lance Strike attack bonus is +8 and that your Lance Blast attack bonus is +6.

Saves: 6PP

Toughness: +4 (+2 when FF)

Fortitude: +4 (2 base, 2 con)

Reflex: +6 (3 base 3 dex)

Will: +3 (1 base 2 wis)

Adds up.

Skills: 36r = 9PP

Acrobatics +11 (8 ranks 3 dex)

Diplomacy +6 (4 ranks 2 cha)

Knowledge Tactics +9 (8 ranks 1 int)

Notice +10 (8 ranks 2 wis)

Sense Motive +10 (8 ranks 2 wis)

Adds up.

Feats: 19PP

Attack Spec 1 (+2 with reginleif lance)

Defensive attack

Defensive roll 2

Attack focus melee 2

Improved initiative 2

Takedown attack 1

Improved Crit (18-20 with reginleif lance)

Power attack

Uncanny dodge

Luck 1

Benefit 3 (Use knowledge tactics for master plan, Wealthy 2)

Acrobatic Bluff

Master Plan

Adds up.

Powers: 6PP

Device 1 (Reginleif Lance) Extras: Indestructible, Restricted 2

Adds up.
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Please note your knockback. Please note that your melee attack bonus is +6 and that your Lance Strike attack bonus is +8 and that your Lance Blast attack bonus is +6.

my regular base attack is only +4 i have attack focus melee, and i have attack spec lance. this increases my lance bonus to +8 like you said, but my lance blast attack is only +4 still. knockback mod of -2 was added.

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my regular base attack is only +4 i have attack focus melee, and i have attack spec lance. this increases my lance bonus to +8 like you said, but my lance blast attack is only +4 still
Your attack specialization was for the Lance, not just for the Strike.
knockback mod of -2 was added.
You should note that when you are flat-footed it is -1.
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