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Placement Tests -- Mercy (OOC)


MBCE

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STAGE ONE

The first stage is a test of Mercy's fight ability. You get three attempts to hit each DC listed. You may use any feats to improve your attacks as well as extra effort. Any fatigue resulting from Extra Effort will remain until the end of the stage. You may also spend an HP to affect a roll, however, once spent you will no longer have that HP for the rest of the thread.

Part 1 -- Average DEF 10

Part 2 -- Tough DEF 15

Part 3 -- Challenging DEF 20

Part 4 -- Formidable DEF 25

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  • 2 months later...

STAGE TWO

This stage will test Mercy's defensive abilities. She will face four attackers of various ability and must not be hit by them three times. The attackers get three attempts to touch her. Again extra effort can be used at any time but the fatigue will last for the rest of the rolls. If an HP is spent, then it is gone for the rest of the test. Below are the attack bonus of each fighter. Roll three times for each and compare them to your Def.

Part 1 -- Average Attack +3

Part 2 -- Tough Attack +6

Part 3 -- Challenging Attack +10

Part 4 -- Formidable Attack +12

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STAGE THREE

This stage will test her flight abilities. A power check vs the various Dcs listed below. She gets three attempts to beat each area of course. Again extra effort can be used at any time but the fatigue will last for the rest of the rolls. If an HP is spent, then it is gone for the rest of the test.

Part 1 -- Average DC 10

Part 2 -- Tough DC 15

Part 3 -- Challenging DC 20

Part 4 -- Formidable DC 25

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STAGE FOUR

This stage will test her strength. You must make an opposed Strength check (+7, includes your super-strength) vs the ability below. Mercy gets three attempts to beat each section. If you need to make a reroll, the machine also gets to reroll. Again extra effort can be used at any time but the fatigue will last for the rest of the rolls. If an HP is spent, then it is gone for the rest of the test.

Part 1 -- Gifted Str +3

Part 2 -- Best in World Str +6

Part 3 -- Moderate superhuman Str +9

Part 4 -- Very High Superhuman Str +15

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Ok cool! if it's alright I'd like to use my hero point to get a super-strength AP(giving me a +10 modifier to my roll)

Mercy Vs Machine!

1:26 vs 7:Mercy Wins!

2:18 vs 18: Tie? Not sure what happens here, will go again

2b:13 vs 9: Mercy Wins!

3:24 vs 12: Mercy wins!

4:27 vs 32:Machine

4b:26 Vs 30:Machine

4c:17 vs 20:Machine

http://invisiblecastle.com/roller/view/2102848/

http://invisiblecastle.com/roller/view/2102855/

http://invisiblecastle.com/roller/view/2102857/

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STAGE FIVE

This stage will test Mercy's skills. She must use a skill from the following groups. She can only use one skill from each group: Physcial [Acrobatics, Stealth], Social [bluff, Gather Info, Sense Motive], Mental [Computers, Investigate, K.Streetwise, Medicine], Perception [Notice, Search, Disable Device]. You may use the different catergories in any order. Extra effort can be used at any time, Since you used your HP, you can't reroll. Again you get three attempts to beat the DCs listed.

Part 1 -- Average DC 10

Part 2 -- Tough DC 15

Part 3 -- Challenging DC 20

Part 4 -- Formidable DC 25

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