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Cyrith

Matthias--Cyrith--PL10--Villain.

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Players Name: Cyrith

Power Level: 10 (150/151 pp)

Trade-Offs: None

Unspent PP: 0

Characters Name: Matthias

Alternate Identity: Soul Taker

Height: 5'4"

Weight: 100

Hair: Green

Eyes: Black, often falling over his face

Description: Matthias eyes are almost constantly squinted in a judgmental glare

History: See Below

Personality & Motivation: See Below

Complications: Temper (When beliefs challenged), Condition (Insanely deluded)

Stats: 24pp

Str: 10 (+0); 14 (+2) While Raging

Dex: 14 (+2)

Con: 8 (-1)

Int: 18 (+4)

Wis: 16 (+3)

Cha: 18 (+4)

Combat: 12+8=20pp

Attack: +6 (+10 Melee).

Grapple: +12.

Defense: +4 (+2 flat-footed); +2 (+1 flat-footed) while raging

Knockback: +0

Initiative: +10

Saves: 4+4+10=18pp

Toughness: -1; Absorption (Physical) 11

Fort: +3 (-1 Con, +4); +5 (-1 Con, +4, +2 rage) while raging

Reflex: +6 (+2 Dex, +4)

Will: +13 (+3 Wis, +10); +15(+3 Wis, +10, +2 Rage) While Raging

Skills: 32r = 8pp

Escape Artist 2 (+4)

Intimidate 6 (+10)

Knowledge (Theology and Philosophy) 10 (+14)

Language (Latin)

Notice 4 (+7)

Perform (Oratory) 3 (+7)

Sense Motive 6 (+9)

Feats: 16pp

Attack Focus (Melee) 4

Diehard

Distract (Intimidate)

Equipment 2

Fearless

Fearsome Presence

Grappling Finesse

Improved Grapple

Improved Initiative 2

Rage

Startle

Equipment: 10ep

Midsized Car(7)

Knife(3)

Powers: 64pp

Absorption 11 (Physical; Healing) [44]

Transfer 10 (Drain Constitution 10; Boost Strike 10) [20]

Drawbacks: 0pp

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

Unarmed Attack -- DC 15 Toughness -- Bruised+

Knife -- DC 16 Toughness -- Bruised+

Raging Unarmed Strike -- DC 17 -- Bruised+

Raging Knife Attack -- DC 18 -- Bruised+

Strike -- DC 25 Toughness -- Bruised+

Drain -- DC 20 Fort -- 10 Con Damage.

Costs: Abilities (24) + Combat (20) + Saves (18) + Skills (8) + Feats (16) + Powers (64) - Drawbacks (00) = 150/151

Real name: Matthias

Other aliases: Soul Taker

Identity: Public

Occupation: Criminal, Deluded Savior

Legal status: Citizen of the United State with vast criminal record

Place of birth: Providence, Rhode Island

Marital status: Single

Known relatives: None

Base of operations: Mobile

History: Matthias was born in Providence to a family of very strict religious code. Bedtime stories where often from the bible and church services were attended at least twice a week. Matthias was fairly normal growing up, a quiet child without much to say. All that changed after Matthias was ditched in a cave at bible camp, with nothing more then a battered King James bible, a flash light and his wits. Figuring it would only be a matter of time until the rest of the boys came back and got him, Matthias sat down to read. He was so immersed in his studies that he did not notice how much time had gone by until the flashlight battery wore out. Now in complete darkness, Matthias began to try and find his way out, stumbled over a rock and hit his head on the cave wall, knocking him out and breaking three ribs. By the time he was found he was at deaths door, shivering and talking nonsense about being the chosen one. The camp staff managed to get the boy to a hospital in time and he was saved, though the damage to his mind seemed irreparable, as days later he was demanding to be let go, he was the chosen one to spread his word. Test would prove Matthias to be suffering from severe delusions of grandeur and identity disorder, but otherwise healthy and he was released back to his parents. Events took a turn for the weird when at church the next day Matthias declared the priest a false idol and attempted to shove him off the pulpit. A deacon immediately set upon him, trying to pry him off. When that didn’t work, he punched Matthias in the face. Enraged, Matthias grabbed the deacon, who quickly became weak and feeble, before striking him with great force, sending him flying into the organ. Once again Matthias declared himself the chosen one, saying that the congregation had grown soft and lax in it’s worship, and demanded that they recognize him as their head. That’s when the police arrived. Eye witness accounts differ, but most recall seeing Matthias take a bullet to the chest, the wound closing before their very eyes. More report seeing Matthias again suck the very life-force from an officer before slapping him in the face so hard it snapped his now frail neck. Since that day Matthias has been on the run around the world, resurfacing in cities across the eastern sea board, calling himself the chosen one.

Height: 5 ft. 4 in.

Weight:100 lbs

Eyes: Green

Hair: Black

Strength Level: Matthias is of below average strength for a man his size who engages is limited regular exercise

Known Super Powers: Matthias can absorb damage to heal himself and weaken others to fuel his own fighting prowess.

Abilities: Matthias is a master of theology.

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Stats: 24pp

Str: 10 (+0)

Dex: 14 (+2)

Con: 8 (-1)

Int: 18 (+4)

Wis: 16 (+3)

Cha: 18 (+4)

Strength should read: 10 (+0); 14 (+2) while raging

Combat: 20pp

Attack: +6

Grapple: +8

Defense: +4 (+12 flat-footed)

Knockback: -0

Initiative: +10

Attack should read: +6 (+10 Melee).

Grapple should read: +12.

Defense should read: +4 (+2 flat-footed); +2 (+1 flat-footed) while raging

Knockback should read: +1 (-10 vs physical attacks).

Saves: 20pp

Toughness: -1 (-1 Con, +0 other)

Fortitude: +3 (-1 Con, +4)

Reflex: +6 (+2 Dex, +4)

Will: +15 (+3 Wis, +12)

Toughness should read: Toughness: -1 (-1 Con, +0 other; +10 Impervious vs physical damage)

Fort should read: +3 (-1 Con, +4); +5 (-1 Con, +4, +2 rage) while raging

Will should read: +15 (+3 Wis, +12); +17 (+3 Wis, +12, +2 rage) while raging. This will put you over cap.

Skills: 32r = 8pp

Escape Artist 2 (+4)

Intimidate 6 (+10)

Knowledge (Theology and Philosophy) 10 (+14)

Language (Latin)

Notice 4 (+7)

Perform (Oratory) 3 (+7)

Sense Motive 6 (+9)

Adds up.

Feats: 14pp

Attack Focus (Melee) 4

Diehard

Distract (Intimidate)

Equipment 2

Fearless

Grappling Finesse

Improved Initiative 2

Rage

Startle

Adds up.

Powers: 64pp

Absorption (Physical; Healing) 11 [44]

Transfer 10 (Drain (Constitution) 10;Boost (Trait (Strike)) 10) [20]

Adds up. Though you should know by now, Absorption is Impervious Toughness (limited to one type of damage) linked to Boost. Also, Drain Con 10? That's pretty nasty :shock:

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

Unarmed Attack -- DC 15 Toughness -- Bruised+

Strike -- DC 25 Toughness -- Bruised+

Drain -- DC 20 Fort -- 10 Con Damage.

You should add:

Unarmed Attack, Raging -- DC 17 Toughness -- Bruised+

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Shifted some points around to not break caps. I do need a little help on how my healing via Absorption works. I know healing got changed in UP, but I'm not sure how it changed in relation to absorption.

Players Name: Cyrith

Power Level: 10

Trade-Offs: None

Unspent PP: 0

Characters Name: Matthias

Alternate Identity: Soul Taker

Height: 5'4

Weight: 100

Hair: Green

Eyes: Black, often falling over his face

Description: Matthias eyes are almost constantly squinted in a judgmental glare

History: See Below

Personality & Motivation: See Below

Complications: Temper(When beliefs challenged), Condition (Insanely deluded)

Stats: 24pp

Str: 10 (+0); 14 (+2) While Raging

Dex: 14 (+2)

Con: 8 (-1)

Int: 18 (+4)

Wis: 16 (+3)

Cha: 18 (+4)

Combat: 20pp

Attack: +6 (+10 Melee).

Grapple: +12.

Defense: +4 (+2 flat-footed); +2 (+1 flat-footed) while raging

Knockback: +1 (-10 vs physical attacks).

Initiative: +10

Saves: 18pp

Toughness: -1 (-1 Con, +0 other; +10 Impervious vs physical damage)

Fort: +3 (-1 Con, +4); +5 (-1 Con, +4, +2 rage) while raging

Reflex: +6 (+2 Dex, +4)

Will: +13 (+3 Wis, +10); +15(+3 Wis, +10, +2 Rage) While Raging

Skills: 32r = 8pp

Escape Artist 2 (+4)

Intimidate 6 (+10)

Knowledge (Theology and Philosophy) 10 (+14)

Language (Latin)

Notice 4 (+7)

Perform (Oratory) 3 (+7)

Sense Motive 6 (+9)

Feats: 16pp

Attack Focus (Melee) 4

Diehard

Distract (Intimidate)

Equipment 2

Fearless

Fearsome Presence

Grappling Finesse

Improved Grapple

Improved Initiative 2

Rage

Startle

Powers: 64pp

Absorption (Physical; Healing) 11 [44]

Transfer 10 (Drain (Constitution) 10;Boost (Trait (Strike)) 10) [20]

Equipment: 10ep

Midsized Car(7)

Knife(3)

Drawbacks: 0pp

DC Block:

ATTACKS: SAVE DC: DAMAGE TYPE:

Unarmed Attack -- DC 15 Toughness -- Bruised+

Knife -- DC 16 Toughness -- Bruised+

Raging Unarmed Strike -- DC 17 -- Bruised+

Raging Knife Attack -- DC 18 -- Bruised+

Strike -- DC 25 Toughness -- Bruised+

Drain -- DC 20 Fort -- 10 Con Damage.

Costs: Abilities (24) + Combat (20) + Saves (18) + Skills (8) + Feats (16) + Powers (64) - Drawbacks (00) = 150

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The corrected/finalized stats need to be put into the first post, so we're sure to all be looking at the same set.

I still don't see his equipment listed anywhere.

Be aware that Drain was changed in UP to an "incremental" thing. That is, when the target fails the save, they lose as many points as they failed the save by, to a maximum of the Drain's rank. So if someone gets a 19 on the Fort save (fail by 1), they'd just lose 1 point of Con, but if they flubbed and got a 2 (failed by 18), they'd lose 10 points.

His Toughness save should be written as "+10 vs. Physical (Absorption 11), -1 vs. Energy". (Absorption doesn't quite work exactly like regular Impervious Tougnhess.)

As for Absorption/Healing:

A) He's hit by a physical attack, and the damage rank is less than his Absorption, he takes no damage at all, and gets to instantly make a recovery check (Constitution check) with a bonus equal to the damage rank, to recover from his worst damage condition. If all he's suffering from are bruises or injuries, one of those is automatically healed with no check needed.

B) He's hit by a physical attack, and the damage is equal to or more than his Absorption, you subtract your Absorption rank (11) from the damage, then make a normal Toughness save (at +10) vs. that lowered damage. And then you make a recovery check (Constitution check) with a +11 bonus to recover, as above.

C) He's hit by an energy attack. His Absorption does nothing, and he probably gets badly damage.

What's the source of his powers?

What's the descriptor for his Transfer? If it's sucking life to make him stronger, why isn't it Transfer (Con to Str)?

What sort of villainous activities would he do in Freedom?

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What's the source of his powers? Latent genetic mutation originally triggered by the fall in the cave.

What's the descriptor for his Transfer? If it's sucking life to make him stronger, why isn't it Transfer (Con to Str)? Matthias would describe it as absorbing the souls of the weak and faithless, then using that soul to power his divine retribution. It's not strength because that doesn't fit my concept. Using his transfer causes his hands to glow a bright white light when he uses the drain, and when he makes contact with his strike. As far as nullification goes, it's a mutant power.

What sort of villainous activities would he do in Freedom? Attack people on the street who mock his proselytizing, go after anyone breaking religious taboo's, attempt to take over churches claiming that they have all lost there way and only he can again make them pure and holy. He's also easily manipulated under certain situations, and could be convinced to work for other villains if they use the right phrases.

My equipment is at the bottom of the sheet, just above the final totals.

And the top post has the updated sheet.

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What's the descriptor for his Transfer? If it's sucking life to make him stronger, why isn't it Transfer (Con to Str)? Matthias would describe it as absorbing the souls of the weak and faithless, then using that soul to power his divine retribution. It's not strength because that doesn't fit my concept. Using his transfer causes his hands to glow a bright white light when he uses the drain, and when he makes contact with his strike. As far as nullification goes, it's a mutant power.

And how would someone who isn't him describe it? He's draining life energy and is boosting... ?

What sort of villainous activities would he do in Freedom? Attack people on the street who mock his proselytizing, go after anyone breaking religious taboo's, attempt to take over churches claiming that they have all lost there way and only he can again make them pure and holy. He's also easily manipulated under certain situations, and could be convinced to work for other villains if they use the right phrases.

Breaking the taboos per his skewed fundamentalist understandings, yes?

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And how would someone who isn't him describe it? He's draining life energy and is boosting... ?

Kinetic Energy.

Breaking the taboos per his skewed fundamentalist understandings, yes?

Yes.

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As long as this guy's kept closer to the Silver/Bronze Age tone we try and maintain here, and less Iron Age-y, I'm fine with him. Approved.

Please be sure to put a link to the char sheet in your .sig.

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His most prominent belief is that he is the new voice of god, and as such everyone should submit to him(note, he does NOT believe himself to be the second coming). Therefore he believes himself to be right in everything he says and does, and anyone who disagrees with him is wrong and a sinner. I purposely try to avoid much in the way of real world religious justifications for his actions, so as not to offend. Personality wise, he feels that if it's wrong by him then it's because the divine feels it is so. And if the divine feels it is so, then it must be wrong. He's crazy enough to pretty much believe that all his thoughts come from god. I suppose you're more asking what's apt to set him off. Think Jerry Falwell or Pat Robertson. Anything that doesn't fall precisely in line with a neoconservative world view. Polytheism, Single parents, rock music, various forms of civil rights. He is going to toe the bronze age/iron age line(I won't be trying to kill anyone with him). I'm not setting out to offend anyone, and please note that he's a villain not because of his religion or his politics, but because he is intolerant of people who are different then him and quick to use violence to show them the "error" of his ways.

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