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Calling all kids! Superhero Team Needs You!


Barnum

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We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

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We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

Link to comment

We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

Link to comment

We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

Workin' on it.

Link to comment

We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

Workin' on it.

Link to comment

We also need an origin story that should be "big" enough to encompass all of the founding members. Kids who joined later . . . just joined later. :D

So, we (as a group) need an explanation for:

1. How we got together.

2. How we got our HQ.

And we (as individual heroes) need an explanation for:

3. How long you've been a member of the group (are you a founding member).

4. How you are related to the other group members.

5. How you manage life as a super kid (secret identity, etc.).

Workin' on it.

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here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

Hero Name: Throwdown

Name: Stephen

PL/PPs: 6/90

Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

Cost – 2 PPs

Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

Cost – 13 PPs

Combat: Attack +0, Defense +2 (+1 flat-footed)

Cost – 4 PPs

Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

Cost – 8 PPs

Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

Cost – 19 PPs

Powers:

Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

AP – Telekinesis 7 [Extra]

AP – Blast 6 [Extras]

AP – Blast 6 [Extras]

-Flight 3 – 6 PPs

-Force Field 6 – 6 PPs

-Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

Drawbacks:

Telekinetic Vision is noticeable - 1 pt.

Minor Vulnerability to Mind Blasts – 1 pt.

Minor Vulnerability to Mind Control – 1 pt.

Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

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here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

Hero Name: Throwdown

Name: Stephen

PL/PPs: 6/90

Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

Cost – 2 PPs

Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

Cost – 13 PPs

Combat: Attack +0, Defense +2 (+1 flat-footed)

Cost – 4 PPs

Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

Cost – 8 PPs

Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

Cost – 19 PPs

Powers:

Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

AP – Telekinesis 7 [Extra]

AP – Blast 6 [Extras]

AP – Blast 6 [Extras]

-Flight 3 – 6 PPs

-Force Field 6 – 6 PPs

-Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

Drawbacks:

Telekinetic Vision is noticeable - 1 pt.

Minor Vulnerability to Mind Blasts – 1 pt.

Minor Vulnerability to Mind Control – 1 pt.

Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

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here's my first draft. he is soooo gonna have the 12-year-old-hots for Entropy.

Hero Name: Throwdown

Name: Stephen

PL/PPs: 6/90

Abilities: Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)

Cost – 2 PPs

Saves: Fort +6 (6 Ranks), Ref +5 (4 Ranks), Will +4 (3 Ranks)

Cost – 13 PPs

Combat: Attack +0, Defense +2 (+1 flat-footed)

Cost – 4 PPs

Skills: Concentration 9 (+10), Diplomacy 9 (+8), Notice 6 (+7), Search 2 (+3), Stealth 6 (+7)

Cost – 8 PPs

Feats: All-out Attack, Attack Specialization (Telekinetic Grappling) 3, Benefit (Wealthy) 4, Dodge Focus 4, Connected, Equipment 1, Improved Disarm, Improved Grab, Improved Throw, Improved Trip, Power Attack

Cost – 19 PPs

Powers:

Telekinesis 10 [Power Feat: Accurate 3, Subtle, Alternate Powers 3] – 27 PPs

AP – Telekinesis 7 [Extra]

AP – Blast 6 [Extras]

AP – Blast 6 [Extras]

-Flight 3 – 6 PPs

-Force Field 6 – 6 PPs

-Super Senses 8 [Penetrates Concealment, Accurate, Radius, Ranged, Mental Sense] – 8 PPs

Drawbacks:

Telekinetic Vision is noticeable - 1 pt.

Minor Vulnerability to Mind Blasts – 1 pt.

Minor Vulnerability to Mind Control – 1 pt.

Cost: Ability 2 + Saves 13 + Combat 4 + Skills 8 (32 Ranks) + Feats 19 + Powers 47 – Drawbacks 3 = 90 PPs

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Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

I should have the character done in a few days.

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Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

I should have the character done in a few days.

Link to comment

Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

I should have the character done in a few days.

Link to comment

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