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SCC & Star Island - OOC


Cyroa

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Oh...duh. Should have known that!

Attacks: 1st 2 on DS, 2nd 2 on Quark. (pistol first, then rifle for attack rolls) (1d20+5=18, 1d20+5=25, 1d20+5=22, 1d20+5=13)

so... not sure who needs rolls. I think DS is hit by the 2nd. which is lvl 8. pistols 5.

DS needs a toughness roll, right?

toughness roll if needed (1d20+10=16) (keeping in mind that DS toughness at this point is 10 w/ 6 imperv)

which I'm pretty sure would hurt like hell? so...would a HP make sense?

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At the time this thread was started, Doc was still PL 11 (he crossed to PL 12 a few days after this began).

    [*:3hycxqcs]While Cloaked, his Toughness is +11 (Imp 4). His knockback is -7.
    [*:3hycxqcs]With his Full-Power Force Field, his Tougnhess would be +14 (Imp 11). His knockback would be -12.
    [*:3hycxqcs]His Perform (Oratory) is 7 points lower. His sense Motive is 4 points lower. His Bluff, Craft (chemical), Diplomacy, Disable Device, and Knowledge (behavioral sciences) are all 3 points lower. His Craft (electrical), Craft (mechanical), Knowledge (physical sciences), and Knowledge (technology) are all 1 point lower.
    [*:3hycxqcs]He does not have the Fascinate (Perform [Oratory]) feat.
    [*:3hycxqcs]He doesn't have Enhanced Wis, but it's a free action for him to switch between Enhanced Int or Enhanced Cha.


Move Acton to bring Bomb #1 down to rest next to Bomb #2.

Free action to switch from Flight to Teleport (so now has Teleport 5 [500 ft./5 miles; PFs: Change Direction, Change Velocity])

Standard Action to reconfigure Electromagnetic Screwdriver

Enhanced Feats 2 (Progression 2 for Teleport [500 lbs. cargo]) and Enhanced Teleport 1 (to Teleport 6 [600 feet/20 miles])

Free action to switch from Cloaked Field to Full Power Force Field.

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Depends on how far they fell when you dropped them (assuming you did just drop them and didn't slam them down). DC is 15 + 1 per 10 feet fallen. So if he lifted them 30 feet up, they'd need to make a DC 18 save.

Also... yeah, that's more thugs than I thought.

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Well, hangar ceiling is roughly 60 feet. So that's a 21? If so, that's 11 that failed (were a couple ties but assume ties go to defender).

Apologies. I thought stating there were almost two dozen was enough early on. But since half got pinned almost right away it didn't come up again. My bad. I will attempt to be clearer from now on.

To be clear though: There are a total of 22 (8 of which have the rifles). Only 7 are currently standing (ie not running around). 3 on Doc (to no effect) and the other 4 flanking Quark and DS. Any other detail I should throw in?

And yeah, I think a map would have been helpful. Just a little too busy lately to do something basic even in Paint. Next thread I do though will have one for stuff like this. Again, apologies.

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Well, hangar ceiling is roughly 60 feet. So that's a 21? If so, that's 11 that failed (were a couple ties but assume ties go to defender).

Indeed. And if these guys are being treated as Minions/Mooks -- and, IMO, most should -- they're now all unconscious.

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