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Cyroa

Dark Star (PL 15) - Cyroa (Silver)

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[floatr]DarkStar.png[/floatr]Player Name: Cyroa

Character Name: Dark Star

Power Level: 15 (221/229PP)

Trade-offs: -1 Attack / +1 Damage, -2 Defense / +2 Toughness

Unspent PP: 8

Progress to Gold Status: 79/90

Age: 26 (appearance-wise)

Appearance:

Normal: 5’ 10â€, 150lbs. He is a well-groomed, clean-shaven man in his mid-twenties with grayish-blue eyes and brown hair. He is commonly dressed in sneakers, slacks/jeans, a t-shirt with a tucked in button-up shirt worn over it.

Super: A figure standing almost 6’ tall but of a uniformly deep black. There are numerous tiny ‘sparkles’ or ‘bubbles’ of darkness close around him that appear and disappear at random as a continuous nimbus. The only color, light or mark on his black form is the two bright white pinpoints of his eyes.

Personality:

Derrick is a semi-geek. He loves and enjoys science and can’t help be drawn by its mysteries. He will never be one of the great minds and he accepts that. But that doesn’t negate his curiosity. Sometimes his curiosity makes him forgetful of little things but for the most part it isn’t a negative thing.

Ever since he was a child, he has wanted to be a hero, to help others. The accident that somehow granted him his power gave him a chance to be one. Recent travels and meetings showed him how much he has to learn however. He has his idols and they are the standard to which he holds himself. While he has quite a bit of power behind him, he has little in the way of actual experience. This is what he is hoping to change; it what he needs to do to live up to the title of ‘hero’.

On a personal level, he is a happy and lively person. He is seldom ‘down’ or ‘depressed’ if it can be avoided. He has seen too much darkness and suffering in the galaxy and understands what they can really do to allow himself to travel down that path. He enjoys going out and being social, living and embracing life.

He is also extremely naïve socially. He is trusting and honorable to a fault. He believes in the inherent goodness of people. He believes in second, and third, and fourth chances for people and that Good will overcome. He isn’t quite a pacifist but he’d much rather talk a problem out than resort to violence.

History:

Derrick Lumins was the younger of two children from Richard and Mary Lumins, born in July 7 1951. (His brother, Mark was almost 5 years older.) His childhood was nothing unusual and very nice. They were a solidly middle class family living in Freedom City. Mark was more of the jock type while Justin was more of the brainy type.

Like many kids, Derrick wanted to be special, a super hero. Of course, it wasn’t to be. Puberty came and went and nothing ‘super’ happened. He was a smart kid. Nothing exceptional but he worked hard and found he had a natural affinity for the physical sciences. It naturally led him to pursue a degree in that field.

While his brother was getting engaged and thinking of starting his own family, Derrick was graduating college with a Master’s degree. He loved the possibilities science showed him and how big the universe truly was. He had numerous possibilities. Sure, he wasn’t a genius but he was very skilled in his chosen field.

The space program was in its infancy in those days. He leapt at a chance to be one of the forerunners in the field. A government group doing all sorts of cutting edge, experimental research. A dream job. He doubled his efforts and dedicated himself to the project.

There were downsides of course. He didn’t get to see his family much. His social life became non-existent. Those things didn’t particularly bother him much. He had plenty of time to catch up with those things at a later date.

He excelled at his new job; loving the opportunities. But regardless of his skill, he was not invaluable. And while he put as much effort in as some of those geniuses, they were more important than he was. They were too valuable. So he went up on one of those early shuttles to implement an experiment.

Something happened during that experiment; he never had time to figure out what. One second, everything looked fine. And the next, the whole compartment was shaking violently. The last thing he saw before blackness claimed him was the entire compartment blowing up in his face.

He did not know what happened or how much time had passed. But when he woke up, he was drifting in the depth of space alone and without a suit. He was lost and had no real idea where in the galaxy he was.

Something had changed him. It took him weeks to fully figure out what his newfound abilities were and what they represented. Even longer to actually get a solid grip on them. But when he did, he was THRILLED!

In fact he was so excited by his newfound powers, he forgot about worry where he was. He was out in space where no human had gone before. He explored, experimented and enjoyed his new freedom.

Of course, he discovered quite a few things out there. Two massive star spanning empires. One quite decent, he thought. The other, not so much. He observed and helped where he could. There were dangers and evil in abundance. He had made a few blunders out here and made a few enemies. But there were also heroes. He met Daedalus and the Star Knights after a battle they had fought against the Grue. He helped them as he could and even offered to join them. He couldn’t join them of course, that wasn’t the way they worked. But they were definitely the ideal he wanted to emulate. Power he had, but he was young and inexperienced compared to them. Still he helped how he could. He needed training and practice if he wanted to be a true hero.

Soon Daedalus returned to Earth. The departure of his fellow human made him consider some things. Justin had been away for a long time with all of his wanderings. He hadn’t realized how long it had been. He began to wrap up and take care of the various things he had left out in the galaxy, loose ends, intending to return home. He needed to get some experience on a smaller scale.

By the time he was done, the latest Star Knight to Earth was wrapping up her training. Given his excessive warp speed, he offered to give her a lift, saving her time. Her jurisdiction was far reaching and she had lots of ground to cover. He might not be in her league but he was willing to help; even if it was just playing interstellar taxi. Regardless, it was nice to have company on the way home.

He had been away far longer than he realized and things had changed quite a bit. It didn’t take long to find out how much. In addition to the various technological changes, there were social and personal ones as well. His parents had passed away years before. His brother had passed only a few years before. Maria and Justin, Mark’s kids, were now in their mid to upper teens. If he’d been here, Derrick could have saved his brother and cured the illness. He regretted that fact a great deal and vowed to look after his sister-in-law and her kids. It was an odd meeting after so long, but it was the right thing to do.

With a little help, he set up a secret identity and found a place to live. It wasn’t much but since he’d been homeless and wandering the galaxy for about two decades, it was a big step. It was a start. Afterwards, he assumed his Dark Star persona. He intended to stay around the city but he had the ability to go quite far when needed. As Dark Star, he made himself available to the SCC. It helped provide him with some sporadic income (after some creative shuffling from some friends) for his expenses and helping out his family. Mostly, he spends time as Dark Star looking to do his part to protect his family, his city and his world from things that would threaten their peace and prosperity.

Since his reintegration into Earth, he has gotten to be fairly well known both on Earth as well as across the universe. He has butted heads with the big and small threats both here and abroad. He has thwarted numerous disasters and enemies from exploding suns to rogue empires to the Star Khan to leagues of evil back home. Mostly though, he spends his time in space. It is a big area and there are a lot of people out there who need help. First and foremost, he is and always will be a hero. He is there to help.


Complications:

Code of Honor/Sense of Responsibility: He now has the chance to be one of his childhood heroes. And meeting true heroes like Daedalus or the Star Knights have given him a bar with which to measure himself. He does his utmost to be a True Hero, but feels he never does enough to get there. He does not believe in killing (though he has in fact taken lives, none have been human however). He believes that the strong should protect and defend the weak; it is their duty and their responsibility. Duty, honor and integrity are paramount and heroes don’t lie.

Family: Derrick feels a guilty over not being there for his parents and his brother. If he had simply come home instead of gallivanting around the galaxy, he brother would still be alive. He feels responsible and has made an effort to help take care of his brother’s (and now his) family.

Naive: Derrick/Dark Star is naïve in both his beliefs/trust in people as well as socially unaware. He will always attempt to talk a problem out first, often losing out on the first round of ‘combat’. He misses all but the most obvious social cues and often needs to have it spelled out to him.

Secret Identity: While possibly not necessary, Derrick does work to maintain a separate identity. It is a part of his life completely separated from being a hero (or at least he tries to keep it that way). Part of it is simply having a persona/place he can do to step back and relax from the high stakes stresses. Another is to protect those he cares about. Someday, he might wish to settle down, get married, have kids. All of that. (Not currently, but someday.) Those things won’t be possible if villains know who he is.

Stesha: He has come to care for her more than he would have thought possible and there is very little he wouldn’t do for her. Love can cloud a person’s judgement and make them forsake their duty.

Abilities 0 + 0 + 0 + 6 + 0 + 0 = 6PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: 10 (+0)

Intelligence: 16 (+3)

Wisdom: 10 (+0)

Charisma: 10 (+0)

Combat 8 + 8 = 16PP

Initiative: +4

Attack: +4, +8 Cosmic Energy Control

Grapple: +4, +25 Area Gravity Control, up to +31 with single-target dynamic Gravity Control

Defense +8/+4 (+4 Base, +4/+0 Shield), +2 Flat-Footed

Knockback: -12/-0

Saving Throws 0 + 3 + 14 = 17PP

Toughness: +17/+0 (+0 Con, +17 Protection [impervious 8])

Fortitude: -/+0 (+0 Con, +0, Immunity)

Reflex: +3 (+0 Dex, +3)

Will: +14 (+0 Wis, +14)

Skills 48R = 12PP

Concentration 8 (+12)

Diplomacy 7 (+7)

Investigation 4 (+5)

Knowledge (Arcane) 1 (+2)

Knowledge (History) 2 (+3)

Knowledge (Physical Sciences) 12 (+13)

Languages 2 (English [Native], Grue, Lor)

Notice 8 (+8, up to +20 with Dynamic Super-Senses)

Feats 7PP

All-Out Attack

Fearless

Improved Initiative

Luck 3

Power Attack

Powers 6 + 66 + 3 + 2 + 37 + 15 + 25 + 4 + 1 + 2 + 6 = 167PP

Comprehend 3 (Languages 3 [Read/Write/Speak/Understand Any]) [6PP]

Cosmic Energy Control 26 (52PP Array, Feats: Alternate Power 4, Dynamic Alternate Power 5) [66PP]

  • Base Power: Blast 16 (1,600ft Max Range, Extras: Penetrating [14, DMG 30], Feats: Accurate 2, Affect Insubstantial 2, Improved Range 2 [2 800ft Range Increments]) [52PP] (Cosmic Energy)

    Alternate Power: Blast 12 (1,200ft Max Range, Extras: Area [General, Burst, 60ft radius], Selective, Feats: Affect Insubstantial, Incurable, Precise, Reversible) [52PP] (Radiation)

    Alternate Power (Dynamic): Communication 1-20 (Radio, 10ft - "Anywhere In The Universe", Extras: Linked [Enhanced Skills, Super-Senses]) [1-20PP] + Enhanced Skills 12 (Notice 12) [3PP] + Super-Senses 26 (Gravitic Field Sense, Extras: Acute, Analytical, Counters Concealment 2, Counters Obscure 5 [All], Distance Sense, Extended 4 [5, 1,000,000ft / 200 mile Notice Increments], Penetrates Concealment 4, Rapid 6 [x1,000,000], Tracking 2) [26PP] [30-49PP, 3-22PP left to allocate]

    Alternate Power (Dynamic): Concealment 10 (All Visual, Auditory, Olfactory, & Radio Senses, Extras: Area [General, Burst, 50ft radius], Feats: Close Range, Selective) [32PP, 20PP left to allocate]

    Alternate Power (Dynamic): Flight 1-26 (Rank 2-27, 25-5,000,000,000,000mph / 250-50,000,000,000ft [10,000,000 miles] per Move Action) [2-52PP, 0-50PP left to allocate]

    Alternate Power (Dynamic): Force Field 1 (Extras: Affects Others, Area [General, Burst], Linked [immunity, Space Travel], Flaws: Limited [Others]) [2PP] + Immunity 7 (Environmental Effects [Cold, Heat, Pressure, Radiation, Vacuum], Suffocation, Extras: Affects Others, Area [General, Burst, 45ft radius], Linked [Force Field, Space Travel], Flaws: Limited [Others]) [14PP] + Space Travel 1-36 (Rank 2-37, 2.5-1,000,000,000,000c, Extras: Linked [Force Field, Immunity]) [1-36PP] (FTL Flight & Protective Gravity Bubble) [17-52PP, 0-35PP left to allocate]

    Alternate Power: Healing 16 (Extras: Total, Feats: Persistent, Regrowth) [50PP]

    Alternate Power (Dynamic): Move Object 1-23 (STR 5-115 [Heavy Load: 50 lbs. - 100,000 tons], 10 10-230ft Range Increments / 100-2,300ft Max Range, Feats: Accurate 2, Affects Insubstantial 2, Precise) [7-51PP, 1-45PP left to allocate] (Gravity Control)

    Alternate Power: Move Object 17 (STR 85 [Heavy Load: 1,600 tons], 1,700ft Max Range, Extras: Area [General, Burst], Selective, Flaws: Limited [Direction, Up/Down], Feats: Progression [Area] 1 [170ft radius]) [52PP] (Gravity Control)

    Alternate Power: Teleport 20 ("Anywhere In The Universe," Extras: Accurate, Portal 2, Flaws: Action 2 [standard Action to open/close Portals], Unreliable [5 uses], Feats: Progression [Portal Size] 3 [50ft x 50ft]) [43PP] (Wormholes)

Features 3 (Environmental Adaptation 3 [High Gravity, Low Gravity, Zero Gravity]) [3PP]

Flight 1 (10mph / 100ft per Move Action) [2PP]

Immunity 37 (Critical Hits, Fortitude Effects, Radiation Damage) [37PP]

Insubstantial 3 (Gravitic Energy, Extras: Duration [Continuous], Flaws: Permanent) [15PP]

Protection 17 (Extras: Impervious [8]) [25PP]

Shield 4 [4PP]

Space Travel 1 (1c) [1PP]

Super-Senses 2 (Cosmic Awareness [Mental], Extras: Acute) [2PP]

Super-Senses 6 (Gravitic Field Sense [Mental], Extras: Accurate 2, Extended [100ft Notice Increments], Radius, Ranged) [6PP]

Drawbacks -4PP

Normal Identity (Full Action, Frequency: Common, Intensity: Major) [-4PP]

DC Block

ATTACK           RANGE          SAVE                       EFFECT

Unarmed          Touch          DC15 Toughness (Staged)    Damage (Physical)

Cosmic Energy    Ranged         DC31 Toughness (Staged)    Damage (Energy)

Gravity          Ranged         Grapple check (Staged)     Pinned/Bound

Gravity          Ranged/Area    DC23 Reflex                1/2 Effect

                                Grapple check (Staged)     Pinned/Bound

Radiation        Ranged/Area    DC22 Reflex                1/2 Effect

                                DC27 Toughness (Staged)    Damage (Energy)

Abilities (6) + Combat (16) + Saving Throws (17) + Skills (12) + Feats (7) + Powers (167) - Drawbacks (4) = 221/229 Power Points

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Ability Scores [12pp]

Str: 10 (+0)

Dex: 10 (+0)

Con: 18 (+4)

Int: 14 (+2)

Wis: 10 (+0)

Cha: 10 (+0)

Adds up.

Combat [4+4 = 8pp]

Attack: +2, +8 ranged

Grapple: +2

Defense +2 (+8 Shield)

Knockback: -8

Initiative: +8

Your ranged should be +7 since you only have Attack Focus 5. Your initiative should be +4 since you only add your dexterity modifier. Your defense should list your flat-footed modifier.

Saves [0+3+10 = 13pp]

Toughness +10 (Impervious 6)

Fortitude +4 (+4 Con, +0)

Reflex +3 (+0 Dex, +3)

Will +10 (+0 Wis, +10)

Adds up.

Feats [8pp]

Attack focus (Ranged) x5

Connected

Fearless

Lucky

Adds up.

Skills [40r=10pp]

Concentration 8 (+8)

Diplomacy 7 (+7)

Investigation 4 (+6)

Knowledge (Physical Sciences) 12 (+14)

Language 2 (Alien Language (Grue), Alien Language (Lor); English is native)

Notice 7 (+7)

Adds up.

Powers [48+18+15+12+6+7 = 106pp]

Gravity Control 10 (50 ft. radius, Str 50 = heavy load of 12 tons; Extras: Affects Corporeal, Selective Attack; Power Feats: Dynamic + 7 Alternate Powers) [48pp]

AP: Blast 12 (Extra: Penetrating) 4 left

AP: Darkness Control 19 (Feat: Dynamic) 1 left

AP: Flight 19 (Feat: Dynamic); 1 left

AP: Healing 12 (Extra: Total; Feats: Persistent , Regrowth) 2 left

AP: Radiation Control 12 (Extra: Area; Feat: Incurable, Reversible, Dynamic) 1 left

AP: Space Travel x19 (Extra: Area Affect; Feat: Dynamic, Selective)

AP: Telekinetics x13 (Extra: Affect Corporeal; Feat: Dynamic)

Immunity 18 (aging, critical hits, gravitics, life support [cold, disease, heat, high pressure, poison, suffocation, vacuum], radiation damage [includes environmental radiation], sleep, starvation & thirst) [18pp]

Insubstantial 3 (gravitic energy) [15pp]

Protection 6 (Extra: Impervious) [12pp]

Shield 6 [6pp]

Super-Senses 7 (Blindsight (gravitic, all directions), direction sense, radio) [7pp]

Super-Senses: What non-visual sense are you using to achieve blindsight? With "all directions" do you mean radius? Is gravitic the descriptor?

Shield: good.

Protection: good.

Insubstantial: good.

Immunity: I'm counting 21. aging (1), starvation/thirst (1), sleep (1), critical hits (2), gravitics (2), radiation damage (5), life support (9)

Gravity Control Array: Space Travel and Flight cannot be in an array together.

Drawbacks

* Normal Identity (full round action to change; major, common; 4 points)

* One way transformation (need to bleed off excess energy. Takes a couple hours, Common; 3 points)

Please note that the One Way Transformation is for the Normal Identity.

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Fixed the attack & initiative as noted.

The Blindsight is to represent sensitivity to gravitic emissions and forces. Not sure what would work the best. Um, maybe touch? Yes, I intended it so he he sensing the gravity in all directions.

Oh, oops. I thought Radiation was uncommon so only counted it as a 2. Hmm... I guess I might have to delete it and buy it back later with experience points. Can I do that?

Uh, why can't I use them together? The only reason I took Flight was because I thought I couldn't use TK to move myself. Not sure I understand this one.

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Mea culpa, it was something I'd overlooked during our prior conversation. From Ultimate Power:

Space Travel and Flight cannot be Alternate Powers of each

other in an Array (although one could be in an Array and the other

separate); in order to fly in both environments, a character must

have both effects separately.

Kenson's reasoning: 1) You need both Flight and Space Travel to be able to be operational simultaneously, and having them as APs of each other or of another power doesn't permit that, and 2) Space Travel, being at half the cost of Flight, would produce things like Flight 6 (500 mph; PF: AP - Space Travel 12 [5,000 c]), which is kinda odd.

Easy fix, get one rank of Space Travel outside the array (by taking a point from somewhere else). The Space Travel in the Array can then be added to the out-of-the-Array Space Travel.

Also, that's 20 ranks in Immunities: the Immunity to Radiation Damage covers the 1-point environmental radiation from Life Support, so for him Life support only costs 8 points.

Also (again), I thought you wee going to have his Insubstantial/Energy Form be permanent?

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Sorry (again). Keep forgetting about the Insubstantial thing. (I have a memory like swiss cheese.) I made the change.

Mea culpa, it was something I'd overlooked during our prior conversation. From Ultimate Power:

Space Travel and Flight cannot be Alternate Powers of each

other in an Array (although one could be in an Array and the other

separate); in order to fly in both environments, a character must

have both effects separately.

Kenson's reasoning: 1) You need both Flight and Space Travel to be able to be operational simultaneously, and having them as APs of each other or of another power doesn't permit that, and 2) Space Travel, being at half the cost of Flight, would produce things like Flight 6 (500 mph; PF: AP - Space Travel 12 [5,000 c]), which is kinda odd.

Easy fix, get one rank of Space Travel outside the array (by taking a point from somewhere else). The Space Travel in the Array can then be added to the out-of-the-Array Space Travel.

Ok, I don't think I understand. Doesn't that still not work? Spending a 1pp gets me Space Travel x1 (not in the array). But the array still has Flight and Space Travel in it. Maybe it's me just trying to get a handle on this system but I'm confused.

Ok, so I need to come up with 2 more points then for the radiation immunity? (Not sure that will happen just yet but will think of something.)

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Ok, I don't think I understand. Doesn't that still not work? Spending a 1pp gets me Space Travel x1 (not in the array). But the array still has Flight and Space Travel in it. Maybe it's me just trying to get a handle on this system but I'm confused.

It works because you're not having both come solely from the same Array.

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Huh...ok. I'll go with it. ;)

I made the changes and put a feat feats on some things (extended range x2 & accurate x1) on the Blast and ranged on Healing (5' range now).

Dropped a few points to get the Space Travel one and Immunity: Radiation. I think I did it right.

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The Blindsight is to represent sensitivity to gravitic emissions and forces. Not sure what would work the best. Um, maybe touch? Yes, I intended it so he he sensing the gravity in all directions.
Touch is already a radius effect. Meaning if you put blindsight on your touch, you'd feel everything within a 5 foot radius when it was on. Is this what you wanted?

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I don't know. The idea was for him to feel the gravity exerted by things and he 'sees' that ripple. What would work best for that effect?

edit:

Also: adding personality blurb and complications (which I'm not exactly sure I get since they don't have a mechanic or anything but gave it a shot)

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Complications may give you Hero Points if they come into play. Also, are you sticking with the blindsight or are you using the one Dr Archeville sent you in your PM?

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I'm new but I'm not THAT new. :)

I meant more that I don't think he sent it to me. (ie I haven't received a PM recently)

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Don't think so but there were lots of PMs in the building phase. I could have easily missed it (and have a memory like swiss cheese so that doesn't help).

That sounds pretty neat though. ;) Certainly better than my explanation. I'll edit.

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Yes, unless you have more suggestions.
Just wanted to make sure before I started again :)

Ability Scores [10pp]

Str: 10 (+0)

Dex: 10 (+0)

Con: 18 (+4)

Int: 12 (+1)

Wis: 10 (+0)

Cha: 10 (+0)

Adds up.

Combat [4+4 = 8pp]

Attack: +2, +6 ranged

Grapple: +2

Defense +2 (+8 Shield)

Knockback: -8

Initiative: +4

Please note your flat-footed defense. If you need help with that just ask :)

Saves [0+3+10 = 13pp]

Toughness +10 (Impervious 6)

Fortitude +4 (+4 Con, +0)

Reflex +3 (+0 Dex, +3)

Will +10 (+0 Wis, +10)

Adds up.

Feats [7pp]

Attack focus (Ranged) x4

Connected

Fearless

Lucky

Adds up.

Skills [40r=10pp]

Concentration 8 (+8)

Diplomacy 7 (+7)

Investigation 4 (+5)

Knowledge (Physical Sciences) 12 (+15)

Language 2 (Alien Language (Grue), Alien Language (Lor); English is native)

Notice 7 (+7)

Adds up.

Powers [48+18+15+12+6+1+7 = 109pp]

Gravity Control 10 (50 ft. radius, Str 50 = heavy load of 12 tons; Extras: Affects Corporeal, Selective Attack; Power Feats: Dynamic + 7 Alternate Powers) [48pp]

AP: Blast 12 (Extra: Penetrating; Feat: Accurate x1, Dynamic, Improved Range x2 (Rank x50))

AP: Darkness Control 19 (Feat: Dynamic, Selective)

AP: Flight 19 (Feat: Dynamic); 1 left

AP: Healing 12 (Extra: Total; Feats: Extended Reach (5'), Persistent , Regrowth) 1 left

AP: Radiation Control 12 (Extra: Area; Feat: Incurable, Dynamic, Reversible, Selective)

AP: Space Travel x19 (Extra: Area Affect; Feat: Dynamic, Selective)

AP: Telekinetics x13 (Extra: Affect Corporeal; Feat: Dynamic)

Immunity 20 (aging, critical hits, gravitics, life support [cold, disease, heat, high pressure, poison, suffocation, vacuum], radiation damage [includes environmental radiation], sleep, starvation & thirst) [18pp]

Insubstantial 3 (gravitic energy; Extra: Duration/Continuous; Flaw: Permanent) [15pp]

Protection 6 (Extra: Impervious) [12pp]

Shield 6 [6pp]

Space Flight x1 [1pp]

Super-Senses 7 (gravitic field sense [accurate extended radius ranged mental sense], direction sense, radio) [7pp]

Super-Senses: Good.

Space Flight: Good.

Shield: Good.

Protection: Good.

Insubstantial: Good.

Immunity: Now equals 20pp, not 18pp

Gravity Control Array: You still have both Flight and Space Travel in the array.

Drawbacks

* Normal Identity (full round action to change; major, common; 4 points)

* One way transformation (need to bleed off excess energy. Takes a couple hours, Common; 3 points)

Adds up.

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Ok, fixed the immunity cost.

Not sure what the Flat Footed thing is, where it should go or anything. Help would be appreciated ;)

I thought the Space travel thing was ok? I did what DA suggested/said.

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Not sure what the Flat Footed thing is, where it should go or anything. Help would be appreciated ;)
Flat-footed defense is defense without your dodge bonus. half your base defense is dodge bonus. Your Shield is all dodge bonus. So if someone caught you flat-footed, you'd be withought those modifiers (as it stands now, only +1).
I thought the Space travel thing was ok? I did what DA suggested/said.
Yes, please forgive me, I missunderstood what he was saying, you and him are right :)

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