Thevshi Posted November 13 Posted November 13 @Kaede Kimura @Poncho @Spacefurry @EternalPhoenix Okay, stuff is going down. Everyone needs to make a DC 20 Will save against the area Emotion Control effect. Up to you all if you are going to react by going into combat, but might as well get initiative rolls made now for when we do them.
Poncho Posted November 13 Posted November 13 Yay! Initiative Results 1d20+4: 13 [1d20=9] Will Save Results 1d20+6: 10 [1d20=4 A bad fail on her check, so she's not going into combat right now, she's chilling out!
Kaede Kimura Posted November 13 Posted November 13 Gaw damn a 1d20+8 = 28 nat 20 for Initiative. And a 1d20+6 = 16 on Will, not as bad as KCIII, but still affected
Spacefurry Posted November 14 Posted November 14 Will save: 28 wow, nat 20 Initiative: 9 Ah, there's my typical roll.
EternalPhoenix Posted November 18 Posted November 18 Serendipity https://orokos.com/roll/1026476 13 on Will save. https://orokos.com/roll/1026478 14 on Initiative. Stormchild https://orokos.com/roll/1026477 20 on Will save. https://orokos.com/roll/1026479 21 on Initiative.
EternalPhoenix Posted November 27 Posted November 27 @ThevshiAre we waiting for something in another thread? I see the others moving but not this one.
Thevshi Posted Saturday at 05:40 PM Author Posted Saturday at 05:40 PM No, I have just been busy and failing to circle back on this: So, here we go... ROUND ONE 28 Harlequin 3 HP (Calmed (pre-rnd 1)) 21 Stormchild (Unharmed) 15 Counter-Clock Culture (several, spread out) 14 Serendipity 5 HP (Calmed (rep-rnd 1)) 13 King Cole III 2 HP (Calmed (pre-rnd 1)) 11 Mindtrip (Unharmed) 9 Seraphim 3 HP (Unahrmed) Okay @Kaede Kimura Harlequin is up first, though calmed (he does get another Will save at the end of his turn, with +1 to the roll)
Kaede Kimura Posted Monday at 09:39 PM Posted Monday at 09:39 PM Okay, I don't see a calmed Harlequin going in the offensive, but he can absolutely do this: AP: Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver) Full round action Deflect protecting civilians and his classmates.
Thevshi Posted Monday at 09:40 PM Author Posted Monday at 09:40 PM Sure, that works, go ahead with your IC and make the new Will save.
Kaede Kimura Posted Monday at 09:44 PM Posted Monday at 09:44 PM Something tells me a 1d20+6+1 = 9 doesn't succeed
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now