Thevshi Posted November 13 Posted November 13 @Poncho @RocketLord @Supercape @Thunder King @The Sailor Okay, stuff is going down. Not necessarily in combat yet, but might be good to get initiative rolls done so we have them when needed. Sailor, let me know if you still want to have had Mizuki bow out and we can say she headed off for something back to school or something.
The Sailor Posted November 13 Posted November 13 (edited) I'll be bowing out. I'm going to focus on smaller threads for a bit. Distress call. Edited November 13 by The Sailor
Thevshi Posted November 17 Author Posted November 17 Here is what the order is looking like, will start rounds when someone starts combat: 22 Spaceman 4 HP (unharmed) 21 Golden Star 2 HP (unharmed) 20 Gamma Buzz 1 HP (unharmed) 18 Wildflower (unharmed)
RocketLord Posted November 17 Posted November 17 (edited) Alright, moving in, Parker spends a Standard action to use his powers to get into costume and a Move Action to fly onto the archery range, to get the woman's attention. Setting the Personal Space Control Array to Impervious Toughness and Immovable. And any chance that Parker trying to talk instead of just attacking can trigger his Redemption Sponsor complication for a HP? Edited November 17 by RocketLord
Thevshi Posted November 18 Author Posted November 18 Hmm, I will think about it, but not sure just foregoing attacking at the outset of combat is quite being limited by the complication @Poncho Golden Star is up!
Poncho Posted November 18 Posted November 18 I want to take 10 on my Diplomacy for 29 to try and keep the crowd calm and make them think this is all part of the show.
Thevshi Posted November 30 Author Posted November 30 @Poncho yep, that will keep the crowd calmed down. @Supercape Baz is up!
Supercape Posted December 2 Posted December 2 Ah sorry I super missed this! Going to take a Defensive action - so +4 to his defence.
Thevshi Posted Saturday at 03:33 PM Author Posted Saturday at 03:33 PM Okay, Wildflower will fly up to try to punch Spaceman and hit with a 16. @RocketLord DC 25 toughness save please. Then we are on to: Round Two 22 Spaceman 4 HP (unharmed) 21 Golden Star 2 HP (unharmed) 20 Gamma Buzz 1 HP (unharmed) 18 Wildflower (unharmed) 9 Bear (unharmed) @RocketLord you will be up (depending on the toughness save)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now