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Gru's Hunt (OOC)


Poncho

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  • 4 weeks later...
Posted

Will move as quickly as I can at full speed in stealth to try and get the drop on him. So, a minus 5 to the roll. That would take the roll I made to a 31. Ill then attempt to attack if allowed, rolling a 23.

Posted (edited)

Well... it seems we dance. Thing is he wouldn't be acting unless his squad was nearby. Going airborne, giving Puma air support. Going to toss a nice little Phosphorescent sphere at Highstrike to know we got numbers and the high ground. Hit or miss.

 

23 to hit.

Edited by The Sailor
Posted

That's a hit too! with DC23 damage, that's

 

Toughness Results 1d20+3: 11 [1d20=8]

 

A failure by 12, staggering and dazing him!

 

I'll do a GM post once the ICs are caught up, but he can't attack since he's dazed! so Moon first, then Sailor, and then I'll do a post before we wrap back around

 

21- La Puma Negra- 4HP

17- Torpedo Lass-  2HP

13- Highstrike- 1x Bruise, Staggered, Dazed

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