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Green Squad in: Urban Explotation (OOC)


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  • 4 weeks later...

 

@MoonSimply @Supercape @Tiffany Korta @Kaede Kimura

 

instead of a full combat for this moment, I want to try a 'skill check', so to speak.

 

Tell me either one skill you're using to help something here (Helping people escape, wrangling the automated tables and chairs, stopping the witch, stopping the Werewolf), and roll either a skill or an attack alongside your post.

 

The results of the rolls will determine what's going on in the combat that starts afterwards. Don't feel like each person has to pick a specific thing; do what feels natural for your character and I will adjust as needed :)

 

Roll Initiative alongside your 'skill check' though so we can be ready to start combat on my next GM post.

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Initiative! 1d20+8 = 20

 

Can Harlequin use

Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver)

 

as a full round action to Deflect attacks against the crowd?

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Even if they aren't approved I think the numbers are right so it's fine to use it until we get them confirmed.

 

@Kaede Kimura just one roll is fine. For everyone else, go ahead and post some IC stuff too :)

 

The Punch missed, but distracted the werewolf from attacking anyone. Puma's intimidation is keeping it focused on her instead of the civilians. And depending on Harlequin's roll it will protect the people from flying cutlery and angry tables and chairs! 

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14 for Spores initiative

 

Spore is going to fungate the mall!

 

Given that there is no soil it wont last long (complication, if that counts), but its a DC15 Distraction and 25% move speed. Its 100' radius so can presumably catch witch, wolf, and animated tables but will probably catch everyone else too! 

 

For now, Spore is not immune to her own powers, but hopefully she can boost soon!

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