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Tin Man and Oz for Draco


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Tin Man

Power Level: 10

Effective Power Level: 8

Power Points: 150/150PP
Unspent Power Points: 0
Trade-Offs: +3 TOU/-3 DEF, (Unarmed) +2 DC/-2 ATK

 

In Brief: X

Catchphrase: X

Theme: X

 

Alternate Identity: X
Birthplace: X

Residence: X

Base of Operations: X
Occupation: X

Affiliations: X

Family: X

 

DESCRIPTION

Age: X

Apparant age: X
Gender: X
Ethnicity: X

Height: X’X’’
Weight: X lbs.
Eyes: X
Hair: X

 

Physical description

 

 

HISTORY

X

 

 

PERSONALITY & MOTIVATION

X

 

 

POWERS & TACTICS

X

 

 

POWER DESCRIPTIONS

X

 

 

COMPLICATIONS

Complication: X.

 

ABILITIES

0 + 0 - 10 + 0 + 0 + 4 = -6PP

 

Strength: 10 (+0) / 30 (+10)Enh. Strength
Dexterity: 10 (+0) 
Constitution: - (-5) 
Intelligence: 10 (+0) 
Wisdom: 10 (+0) 
Charisma: 14 (+2) 

 

 

COMBAT

8 + 6  = 14PP


Initiative: +0 (+0 Dex)
Attack: +4 Base, +6 Melee, see Power attack bonuses in DC Block
Defense: +6 (+3 Base, +3 Dodge Focus), +1 Flat-Footed
Grapple: +6 (+4 Base Attack, +2 Attack Focus), +20 (+4 Base Attack, +2 Attack Focus, +10 Enh. Strength, +4 Super-Strength)
Knockback: -5 (TOU/2)

 

 

SAVING THROWS

0 + 6 + 5 = 11PP

 

Toughness: +11 (+11 Protection)

Fortitude: - (Immune)

Reflex: +6 (+0 Dex, +6)

Will: +5 (+0 Wis, +5)

 

 

SKILLS

36R = 9PP

 

Diplomacy 6 (+8)

Notice 10 (+10)

Search 10 (+10)

Sense Motive 10 (+10)

 

 

FEATS

28PP

 

Attack Focus [Melee] 2

Dodge Focus 2

Interpose

Luck 2

Sidekick 21

 

 

POWERS

6 + 30 + 10 + 11 + 32 = 89

 

Flight 3 (50 mph, 500 ft./rnd) [6PP] (Descriptors: Name, X)

 

Immunity 30 (Fortitude Effects) [30PP] (Descriptors: Name, X)

 

Immunity 10 (Mental Effects) [10PP] (Descriptors: Name, X)

 

Protection 11 [11PP] (Descriptors: Name, X)

 

Weapons Array 15 (30PP Array; Feats: Alternate Power 2) [32PP] (Descriptors: Name, X)

BP: {20 + 10 = 30/30} (Descriptors: Name, X)

Enhanced Strength 20 [20PP]

Super-Strength 4(Effective Strength +20; Heavy Load: 12 tons; Feats: Groundstrike, Shockwave) [10PP]

APBlast 8 (Extras: Autofire, Penetrating 2; Feats: Accurate 2, Improved Critical 2) {30/30} (Descriptors: Eye Lasers, X)

APSnare 8 (Extras: Regenerating; Feats: Accurate 2, Improved Critical 2, Reversible, Tether) {30/30} (Descriptors: Name, X)

 

 

DRAWBACKS

-0PP

 

DC BLOCK

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC15 Tou (staged)

Damage

+6

Unarmed - Enh. Strength

Touch

DC25 Tou (staged)

Damage

+6

Eye Lasers

80 ft.

DC23 Tou (staged)

Damage

+8

Snare

80 ft.

DC18 Ref (staged)

Fail: Entangled
>5: Bound and Helpless

+8

 

 

Totals: Abilities (-6) + Combat (14) + Saving Throws (11) + Skills (9) + Feats (28) + Powers (89) - Drawbacks (0) = 145/150 Power Points

Edited by RocketLord
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Oz

Power Level: 7

Effective Power Level: 7

Power Points: 105/105PP
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: X

Catchphrase: X

Theme: X

 

Alternate Identity: X
Birthplace: X

Residence: X

Base of Operations: X
Occupation: X

Affiliations: X

Family: X

 

DESCRIPTION

Age: X

Apparant age: X
Gender: X
Ethnicity: X

Height: X’X’’
Weight: X lbs.
Eyes: X
Hair: X

 

Physical description

 

 

HISTORY

X

 

 

PERSONALITY & MOTIVATION

X

 

 

POWERS & TACTICS

X

 

 

POWER DESCRIPTIONS

X

 

 

COMPLICATIONS

Complication: X.

 

 

ABILITIES

0 + 4 + 0 + 14 + 2 + 2 = 22PP

 

Strength: 10 (+0) 
Dexterity: 14 (+2) 
Constitution: 10 (+0) 
Intelligence: 24 (+7) / 30 (+10)Enh. Intelligence
Wisdom: 12 (+1) 
Charisma: 12 (+1) 

 

 

COMBAT

6 + 8  = 14PP


Initiative: +2 (+2 Dex)
Attack: +3 Base,  see Power attack bonuses in DC Block
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed
Grapple: +3 (+3 Base Attack,)
Knockback: -3 (TOU/2)

 

 

SAVING THROWS

5 + 4 + 6 = 15PP

 

Toughness: +7 (+0 Con, +7 Protection)

Fortitude: +5 (+0 Con, +5)

Reflex: +6 (+2 Dex, +4)

Will: +7 (+1 Wis, +6)

 

 

SKILLS

60R = 15PP

 

Bluff 6 (+8)

Computers 2 (+12) / 10 (+20)w. Hacker Tools

Concentration 4 (+5)

Craft [Electronic] 8 (+18) 

Craft [Mechanical] 8 (+18) 

Disable Device 2 (+12)

Knowledge [Physical Sciences] 9 (+19)

Knowledge [Technology] 9 (+19)

Sense Motive 4 (+5)

Stealth 8 (+10)

 

 

FEATS

4PP

 

Eidetic Memory

Inventor

Online Research

Well-Informed

 

Enhanced Feats

Dodge Focus 3

 

 

POWERS

X + X + X = X

 

Enhanced Intelligence 6 (to Intelligence 30) [6PP] (Descriptors: Name, X)

 

Person Defense 2 (10DP Device; Flaws: Hard-To-Lose) [8PP] (Descriptors: Name, X) (maybe a belt or a suit or something?)

Enhanced Feat 3 (Dodge Focus 3) [3DP] (Descriptors: Enhanced Reflexes, X)

 

Protection 7 (Extras: Force Field (+0)) [7DP] (Descriptors: Force Field, X)

 

Toolkit 7 (35DP Device; Flaws: Easy-To-Lose) [21PP] (Descriptors: Name, X)

Array 15 (30DP Array; Feats: Alternate Power 5) [35DP] (Descriptors: )

BPHealing 7 (Extras: Affects Objects, Restoration, Total; Flaws: Limited (Only Objects); Feats: Persistent, Regrowth) {30/30} (Descriptors: Name, X) (repair Tin Man)

APStun 7 (Extras: Ranged; Feats: Accurate 2, Homing 2, Indirect 3, Precise, Subtle) {30/30} (Descriptors: Name, X) (Flying mini drones with stun guns)

APDazzle 7 (Visual and Auditory Dazzle; Feats: Accurate 2, Homing 2, Indirect 3, Precise, Subtle) {30/30} (Descriptors: Name, X) (Flying mini drones with flashbangs)

APSnare 7 (Extras: Regenerating; Feats: Accurate 2, Reversible, Tether) {25/30} (Descriptors: Name, X) (self-regenerating nanomesh?)

APESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained], No Conduit, Simultaneous; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) {27/30} (Descriptors: Name, X) (remote view drones)

AP: {6 + 8 + 2 = 16/30} (Descriptors: Hacker Tools, X)

Comprehend 3 (Codes, Electronics, Read any language) [6DP]

Datalink 4 (Radio; 1 mile; Feats: Rapid 2 (x100), Subtle 2) [8DP]

Enhanced Skills 2 (Computers 8, to Computers 10 (+20) [2PP]

 

 

DRAWBACKS

-0PP

 

 

DC BLOCK

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC15 Tou (staged)

Damage

+3

Dazzle

70 ft.

DC17 Ref

DC17 Fort to recover

Blinded and Deafened

+7

Stun

70 ft.

DC17 Fort (staged)

Fail: Dazed
>5: Stunned

>10: Unconscious

+7

Snare

70 ft.

DC17 Ref (staged)

Fail: Entangled
>5: Bound and Helpless

+7

 

 

Totals: Abilities (22) + Combat (14) + Saving Throws (15) + Skills (15) + Feats (4) + Powers (35) - Drawbacks (0) = 105/105 Power Points

Edited by RocketLord
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