Thevshi Posted August 22 Share Posted August 22 OOC for this thread @Kaede Kimura @Jack Link to comment
Thevshi Posted August 23 Author Share Posted August 23 Lynn will take the distraction provided by Alden to try to sneak away so she can change before acting. (giving her a +2 on the roll). She gets as 24 on the Stealth check! Noice checks for the bad guys: Big guy: 15 Top Hat 18 Avant Guard: 14 Link to comment
Thevshi Posted August 30 Author Share Posted August 30 @Kaede Kimura @Jack In anticipation of combat starting sometime soon, if I could get some initiative rolls so we can be ready when it does Link to comment
Thevshi Posted September 8 Author Share Posted September 8 Okay, time to start the fight ROUND ONE 34 Slipstream 2 HP (unharmed) 23 OD (unharmed) 21 Harlequin 3 HP (unharmed) 17 Avant Guard (10) 8 Arctus 1 HP (unharmed) 4 Renoir (unharmed) Slipstream will attack an Avant Guard (taking 10), DC 23 toughness save: 17, so that one is out. Using Takedown Attack, she moves over to the one near that one and again takes 10: 18, also a fail. Link to comment
Thevshi Posted September 8 Author Share Posted September 8 OD will try to grab Slipstream, hitting with a 25. His grapple check is 35, no way Lynn can beat that so he has her. Then it is Harlequin's turn @Kaede Kimura Link to comment
Kaede Kimura Posted September 9 Share Posted September 9 I have a very silly idea, and want to run it past you two first since I also requires willing targets. I would like to power stunt the Magic Array to the following power: Teleport 10 (Feats: Change Direction, Change Velocity, Easy, Progression 1 [Mass]; Extras: Castling [+0]) [24PP] And then double move, swapping places with Lynn, then Jack. This would leave both him and Lynn free and Jack in smacking distance of OD. Again, if both of you are okay with that. Otherwise, he'll just attack OD with Shadowstuff Blades, which I'll roll now. 1d20+8 = 21 which if it hits is a DC23 Will Save and is concentration duration. He'd be standing back using Extended Reach to stay out of immediate range. Link to comment
Thevshi Posted September 9 Author Share Posted September 9 @Kaede Kimura Lynn is certainly up for that! @Jack How about Jack? Link to comment
Jack Posted September 9 Share Posted September 9 Jack approves of this plan he is ready to smack some faces Link to comment
Thevshi Posted September 9 Author Share Posted September 9 Okay, will say that the surprise of swap out trick causes OD to release his grapple on his shifting targets, so Jack will be free when it is action. Two Avant Guard move up to where Lynn is now with their batons: 17 and 20, one hit, for a DC 15 Fort save: Lynn passes with a 20. Two attack Jack: 23 and 15, again one hit for a DC 15 Fort save, @Jack DC 15 fort save Finally, another two move to attack Alden: both miss. @Jack you are up! Link to comment
Jack Posted September 17 Share Posted September 17 Jacknis attempting to do an all out attack with improved Grapple. Is that possible? Link to comment
Thevshi Posted September 17 Author Share Posted September 17 Sure, go ahead with an attack roll (and just go ahead with a grapple check as well to have it done if your attack roll succeeds) Link to comment
Thevshi Posted September 17 Author Share Posted September 17 Okay, that certainly hits. However, with only a +4 damage bonus from STR, that does not get past his Impervious. He gets a 39 on his grapple check, so he breaks free from the attempt. The man in the top hat moves up to try to shock Harlequin, and misses as well. ROUND TWO 34 Slipstream 2 HP (unharmed) 23 OD (unharmed) 21 Harlequin 2 HP (unharmed) 17 Avant Guard (8) 8 Arctus 1 HP (unharmed) 4 Renoir (unharmed) Slipstream will move in towards OD, changing her array to her Power Thief and try to grab him to drain/mimic: 15 which is a miss, will use a HP: 19 (with the +10), so that hits, DC 18 Will save: 14 so 4 PP drained from all powers. Slipstream Mimics Enhanced Str 20, Impervious 8, Sensory Shield 4. Will get an IC up in the morning. Link to comment
Thevshi Posted September 17 Author Share Posted September 17 Just going to combined OD's turn here, he will again try to grab Slipstream, hitting with a 27. He gets a 27 on his grapple check. Slipstream also gets a 27, so is able to avoid being grappled! @Kaede Kimura Harlequin is up. Link to comment
Kaede Kimura Posted September 20 Share Posted September 20 Harlequin's gonna switch the magic Array to AP: Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver) And take a full round action to Deflect Attacks without the stacking penalty. Based on wording I think he should be able to Deflect for both Slipstream and Arctus, but if he can't then he'll only Deflect for Slipstream this turn. Also a question to speed things up in the future, how much of the room would his 25ft. Radius illusions cover? Link to comment
Thevshi Posted September 20 Author Share Posted September 20 @Kaede Kimura Yes, that will allow you to deflect attacks against both Lynn and Jack, as well as yourself. A 25' radius illusion would cover most of the main room the fight is taking place in. Link to comment
Kaede Kimura Posted September 20 Share Posted September 20 It's limited to others, he can't protect himself with it, but otherwise good to know! Link to comment
Thevshi Posted September 20 Author Share Posted September 20 Okay, the minions will move to attack. A pair will go after both Slipstream and Arctus: Slipstream: 18 and 25 so one miss and one hit; @Kaede Kimura go ahead with the deflect check. Arctus: 19 and 17, which I believe are both hits @Kaede Kimura go ahead with the deflect checks (assuming you don't miss the first above). (@Jack depending on the rolls you might need to make 1 or 2 DC 20 Fort Saves) Then two will go after Harlequin: 12 and 11 (their aim is not getting any better). One of the others will then toss a flashbang! @Kaede Kimura @Jack DC 15 Reflex for the area effect (to reduce the Relex check to avoid the Dazzle). The second reflex save is either again DC 15 (if you fail the first save), or DC 12 if you make it. 6 Avant Guard, OD and Renoir are all caught in the dazzle: Avant Guard: First Reflex save: only 2 make it. Second Reflex save (they have +4 due to the sensory shield sunglasses) (last 2 have DC 12 on the check): they are all fine OD: First Reflex save: 16, so reduces second to 12 (he no longer has his sensory shield power as Lynn drained it): 23 so he is fine. Renoir: First check: 18 so DC 12 on second (again with +4): 24, also fine. Slipstream: First Save: 16, so she avoids completely with Evasion. Link to comment
Kaede Kimura Posted September 20 Share Posted September 20 Naturally I immediately roll a 1d20+12 = 15. (I went to roll deflects for Arctus, then remembered that you don't get to keep deflecting, which is a shame coz it was a good roll) Reflex 1d20+8 = 19 which his evasion turns into a complete success. Link to comment
Thevshi Posted September 20 Author Share Posted September 20 Yeah, that was a tough first roll. @Jack Need two DC 15 Fort saves. Slipstream's DC 15 Fort Save: 18 Link to comment
Jack Posted September 22 Share Posted September 22 (edited) Fort save reroll 21 Reflex saves 12 and 8 Edited September 22 by Jack Link to comment
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