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Haven Rebuild


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Haven

Power Level: 10 (248/249)

Unspent Power Points: 1

Trade-Offs: +2 Attack/-2 DC w/ Sword, no Trade-Offs otherwise

In Brief: Computer Hacktavist downloaded into programmable matter

Alternate Identity: Previously; Milo Makino

Birthplace: Tokyo

Residence: Emerald City

Base of Operations: Emerald City

Occupation: Computer Engineer

Affiliations: Computer Hackers around the globe, particularly Japan, Korea.

Family: None alive

 

Description:

Age: Downloaded aged 37

Gender: Previously Male

Ethnicity: Previously half Korean, half American

Height: 6’0”

Weight: 60Kgs

Eyes: Varies, or shining with blue light.

Hair: Varies, or none (previously, black)

In his default form, Haven looks like a swarm of interlocking tiny chrome cubes in the shape of a man with vaguely Japanese features. He usually wears a high quality black and white suits.

He can rearrange his matter to any shape, including growing extra limbs as required.

In the middle of his chest, unseen, is his computer-brain in the form of a black box.

History:

Milo Mikano was born in Tokyo but spent most of his life travelling between Japan (where his father was based) and America (where his mother was). Both were computer hackers, and Milo demonstrated the same knack, the same brilliance, and the same rather stiff personality.

His mother succumbed to a neurodegenerative disorder when he was aged 14. A year later, Japanese organised crime took vengeance on his father. At the age of 15, young Milo took to the shadow and began working as a computer hacktivist and fraudster. In his thirties, he started to show the same signs of neurodegenative illness as his mother. He took the bold move of stealing cutting edge computer technology and reprogramming it to upload his consciousness.

No longer human – and perhaps no longer the same person, the entity known as Haven moved to Emerald City to start again, still determined to fight crime and corruption.

 

Personality & Motivation:

Stiff, determined, philosophical

Haven has driven, determined personality. He is crisp and to the point, sometimes even blunt, but is well intentioned, seeking to better society and ease suffering. The slow and painful death of his mother drove him to create the “Haven” – a virtual reality that he, and others, can escape to free from the burdens and pains of life. It is also a safe place to hold meetings between various collaborators or enemies. Haven seeks to resolve things efficiently, effectively, and humanely (in that order). 

Haven is thoughtful and philosophical by nature, although direct and quick when called to action.

Haven sometimes gets drawn into a melancholy reflection of who he is and the life lost. In particular, he laments the loss of his sense of smell.

 

Powers & Tactics:

Havens reprogrammable matter can take a variety of forms; something he uses primarily as a spy aid. He is also able to induce electromagnetic currents; EMP blasts, lightning flashes, and magnetic fields. Most usually, he will fire red electric bolts from his weaponised eyes - doing so will make his eyes glow red (as opposed to his usual blue). 

His HAVEN alt form allows he, and any who wish to join, access to a virtual reality that Haven controls. Participants can leave at any time. Whilst in this network, thought speed is massively sped up and there is access to incredible computer power and data storage. The downside is that those in the network have absolutely no access to their body which is totally paralysed, helpless, and not aware of any sensation (including things like thirst or hunger), meaning they (and Haven himself) is extremely vulnerable. 

Haven can plug himself into a power source to slowly regenerate wounded components, which he will do if injured in a fight. He also needs to periodically recharge to maintain normal operation and use powers. 

Typically he prefers not to fight at all, but in a manner similar to his blunt and efficient personality, he has no hesitation in doing so if it is necessary or effective.

 

Power Descriptions:

Havens electromagnetic powers manifest as powerful sparks of green electricity that shoot from his body, and erupt at the target. They can also cause sparks flying from lights and electrical devices, or even metal, all around him (See complication below).  

Complications:

 

Suited up: Even though he can change his appearance, Haven has a particular fondness for a real crisp suit and will wear one as default (potentially making him identifiable).

Enemies: Cyber criminals and Far east organised crime have plenty of bone to pick with Haven. A possible plot hook and/or complication. he has also managed to create plenty of antipathy amongst corrupt mega-businesses, whose IT systems he is constantly probing.  

Recharge Needed: Haven regularly needs to plug himself into a power source; not just to repair himself, but to maintain his powers or even his basic functions.

Magnetic Disruption: Magnetic fields disrupt Havens form. Even a fridge magnet will cause an undulating ripple on his skin, larger fields will disrupt his morphing and additional limbs powers altogether.

Fireworks: Beyond the normal visibility of powers, Haven’s electromagnetic powers cause widespread sparking and highly visible effects, making them easily noticeable (to visual and radio senses) even from a distance.

Transmission Error: Being close to a powerful radio transmission would interfere with Haven’s speech. He will either “speak” static, or the speech/music of the radio transmission. Aside from inability to communicate, this means a powerful radio transmission can “hijack” his voice, making him say something completely wrong or inappropriate.

 

Abilities: 2 + 12 – 10 + 12 + 4 + 0 = 16

Strength: 12 (+1)

Dexterity: 22 (+6)

Constitution: -

Intelligence: 22 (+6)

Wisdom: 14 (+2)

Charisma: 10 (+0)

 

Combat: 20 + 20 = 40

Initiative: +10 (+6 Dex, +4 Imp Init)

Attack: +10, +12 w/ Swords

Defense: +10

Grapple: +10

Knockback: -5

 

Saving Throws: 0 + 6 + 8 = 14

Toughness: +10 (protection)

Fortitude: Immune

Reflex: +12 (+6 Dex, +6)

Will: +10 (+2 Wis, +8)

 

Skills: 26 PP – 104 Ranks

Acrobatics 9 (+16)

Bluff 4 (+4)

Computers 14 (+20) [Skill Mastery]

Concentration 4 (+6)

Craft (Electronic) 14 (+20) [Skill Mastery]

Diplomacy 4 (+4)

Disguise 0 (+20 with Morph) [Skill Mastery]

Intimidate 4 (+4)

Knowledge (Technology) 14 (+22)

Knowledge (Theology and Philosophy) 4 (+10)

Language 3 (Chinese [Mandarin], English [Native], Korean, Japanese)

Notice 4 (+6)

Sense Motive 4 (+6)

Stealth 8 (+14) [Skill Mastery]

 

Feats: 17 PP

Acrobatic Bluff

Ambidexterity

Attack Specialization: Swords

Benefit: Wealth 2 (Ill gotten gains from hacking cyber gangs)

Eidetic Memory

Evasion 2

Equipment 5

Improved Initiative 1

Inventor

Skill Mastery 1 (Computers, Craft Electronic, Stealth, Disguise)

Ultimate Effort (Computers)

 

Equipment: 5 PP = 25 EP (24 used)

Headquarters: Hidden underground base. Toughness 10 [1], Size Medium [1], Features: Communications, Computer, Concealed 5 (+30 DC), Fire Prevention System, Living Space, power System, Security System 5 (DC 40), Workshop  [1+1+16 = 18ep]

Twin Wakizashi (Strike 2, Mighty, Masterwork, Thrown, Multiple Weapons 1) [6 EP]

 

Powers: 11 + 42 + 32 + 17 + 10 + 10 + 3 + 4 + 1 = 132

 

Limb Array (10 PP Array, Feats: Alt Power 1) [11PP]

BP: Additional Limbs 4 (10 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph]) [10 PP] “Lots of limbs”

AP: Additional Limbs 2 (2 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph]) linked with Flight 3 (50mph, Feats: Subtle, Flaws: Gliding) [6+4=10 PP] “Limbs and Wings”

 

Electromagnetic Array 17 (34 PP Array, Feats: Alt Powers 8[42 PP]

BPBlast 10 (Extras: Autofire, Feats: Improved Critical 2, Precise, Variable Descriptor 1 [Electromagnetic]) [34/34 PP] “Electric bolts”

APBlast 6 (Extras: Range [Perception], Duration 2 [Sustained, countered by current being conducted away eg immersion in water], Conductive [Variant of contagious extra: damages anything in direct contact, but allows reflex save to drop/remove contact], Feats: Precise, Subtle, Flaw: Original target limited to metal objects) [32/34 PP] “Induce current” Electricity and Heat Descriptors

AP: Confuse 8 (Extras: Duration 2 [Sustained], Feats: Subtle) [33/34 PP] "Synaptic Stimulation"

APMove Object 10 (Extras: Range [Perception], Damaging, Feats: Precise, Subtle, Flaws: Limited to metals) [32/34 PP] “Magnetism”

AP: Stun 8 (Extras: Range 2 [Perception], Area: Line, Feats: Triggered 1 (Movement between two metal surfaces), Flaws: Limited, line must be between two metal surfaces) [33/34 PP] “Lightning Arc”

AP: Deflect 6 (All ranged, Extras: Action 3-reaction, Reflection, Feats: Extended Reach 2, Flaws: Limited [Metal only]) “Magnetic field” [34/34 PP]

APNullify 6 (Electronics, Extras: Duration-Sustained [+2], Range-Perception) [30/34 PP] "EM Field"

AP: Strike 10 (Feats: Improved Critical 1, Extended Reach 1) linked with Stun 10 (Feats: Improved Critical 1, Extended Reach 1) "Taser Fist" [12+22=34 PP]

AP: Alt Power: HAVEN NETWORKContainer 6 [30 PP] (Extras: Affects Others, Area [Burst], Duration [Continuous], Feats: Progression increase area 2 [120’ r], Selective, Subtle, Flaws: Paralysed/Helpless [-2], Insensate except for radio and mental senses [-1]) [34/34 PP]

Communication 2 (Radio, 100'r, Extras: Area Omnidirectional, Feats: Subtle, Flaws: Limited one way) [3 PP]

Data Link 2 (Radio, 100', Feats: Subtle) [3 PP]

Comprehend 5 (Speak all, read all, understand all, you are understood, Decryption) [10 PP]

Feature 3 (Virtual reality environment, Internal Computer, Internal Library) [3 PP]

Quickness 18 (1,000,000x speed, 1 second=10 days, Drawbacks: Limited to mental[9 PP]

Supersenses 2 (Radio, Analytical Radio) [2 PP]

 

Immunity 32 (Critical Hits, Fortitude Saves[32 PP]

 

Morphic Metal Array (16 PP Array, Feats: Alt Power 1) [17 PP]

BP: Morph 4 (+20 to disguise checks, any form, Extras: Duration-continuous) [16/16 PP]

AP: Flight 11 (25,000 mph Flaws: Limited to within 10’ of Electric pylon/cable) linked with Immunity 5 (Extras: Sustained [+0]) “EM Skin”

 

Protection 10  [10 PP]

 

Regeneration 18 (+5 Recovery Bonus [Total of +5 as construct], Ability Damage 5 [1/min], Disabled 5, [1/min], Injured 3 [1/min], Feats: Regrowth, Flaws: Source [Plugged in]) [10 PP]

 

Magnetic Feet Array (2 PP Array, Feats: Alt Power 1) [3 PP]

BP: Supermovement 2 (Wall crawling 2, full speed, Flaws: Limited to metal surfaces) [2/2 PP]

AP: Leaping 4 (x25, Standing 137’, High 68’, Flaws: Limited to jumping off metal surfaces) [2/2 PP]

 

Super Senses 4 (Radio sense, Radar sense, Accurate) [4 PP]

 

Super Senses 1 (Radius Normal Vision) [1 PP]

 

Drawbacks: -1

Disability (No sense of smell, uncommon, minor) [1 PP] 

 

Totals:

Abilities 20 + Combat 40 + Saving Throws 14 + Skills 26 + Feats 17 + Powers 132 – Drawbacks 1 = 248/249 Power Points

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