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Lone Star

Blitz- Lone Star- PL 6

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Lone Star

Power Level 6

Characters Name: Nikolas Meyer

Alternate Identity: Blitz

Height: 6’ 3â€Â

Weight: 160

Hair: Blonde

Eyes: Green

Description: Nikolas is a 16-year old boy, rather thin, and spikes his hair up in the middle. He hates formal clothing (although his costume is an exception) but he usually wears knee-shorts and T-shirts. However, he is very cold-natured, and can often be seen wearing a black coat over his usual informal attire. He is also fond of American classic rock, and is more often than not wearing a Led Zeppelin or The Doors T-shirt. He is very physically active, although he cannot legally enter any sports; he is a savant at archery and lacrosse.

History: He was born in the city of Heidelberg near the Neckar River and enjoyed a pleasant childhood in an upper-class home. Although he was not a genius, he made average grades and was always active in sports. On his 16th birthday, his parents were driving him home from the movies on a particularly busy highway, and a storm had begun to brew. The rain poured down in front of the car, making visibility very difficult. Suddenly, a bolt of lightning jolted next to them and Nikolas’ mother swerved, running into a light pole. The light pole fell, crushing the car straight down the middle. The bottle of water Nikolas had been drinking before the crash splashed over him, and he was immediately electrocuted, and he fainted in the backseat. He awoke in the hospital two days later to find that he was, luckily, the only one hurt in the accident and he was expected to make a full recovery. Nikolas returned to school, but was feeling very strange, and he began to accidentally zap people with static electricity when shaking hands. He also began to emit a strange, ozone like odour which he could not remove with any amount of showering or cologne. After school, when he was walking home, a group of criminals approached him and pulled out knives, asking for his wallet. In his moment of panic, Nikolas lashed out, and a surge of electricity shot forth from his eyes. He realized what he had become at that moment: a superhuman, an ubermensch. The robbers ran off, and Nikolas ran home to tell his parents, who were overjoyed. Within a few months, Nikolas flew from his hometown to Freedom City, where he is now registered at the Claremont Academy.

Costume: Nikolas’ costume was custom-made for him by a tailor in his hometown. It is a black jumpsuit with silver highlights on the cuffs and collar, and a thin lightning-bolt insignia also sewn in silver, with chrome buttons on the cufflinks and down the front of the suit. He also wears dark goggles to conceal his identity. “Just as well, they look very cool.â€Â

Personality & Motivation: Nikolas comes across as a rather casual person, although he takes his studies and heroic business very very seriously. He feels that the accident happened for a reason, that somewhere out there, a higher power granted him these abilities to fight the good fight for justice against those who would misuse their powers.

Complications: Nikolas suffers from a degree of self-inferiority and depression, mostly as a result of his powers. He feels that if he screws up enough, that he doesn’t deserve the company of others who make better decisions. Essentially, he gets into a funk every now and then, and doesn’t really want to talk to a whole bunch of people. In addition, he is often entangled in multiple romantic threads, which tend to be a problem from time to time.

Stats: 10pp

Str: 10 (+0)

Dex: 18 (+4)

Con: 10 (+0)

Int: 12 (+1)

Wis: 10 (+0)

Cha: 12 (+1)

Combat: 22 pp

Attack: +6

Grapple: +6

Defense: +15 (+15 flat-footed)

Knockback: -0

Initiative: +4

Saves: 7 pp

Toughness: +6 (+0 Con, +3 Impervious with Protection, +3 with Undercover Vest)

Fortitude: +10 (+0 Con, +0)

Reflex: +10 (+0 Dex, +0)

Will: +8 (+0 Wis, +0)

Skills: 3pp

Diplomacy 9 (+11), Language (English) (Native is German), Stealth 2 (+6)

Feats: 7 pp

Accurate Attack, Attack Focus (Ranged), Endurance, Equipment, Inspire, Improved Critical 2 (electrical blast) Sneak Attack, Uncanny Dodge,

Powers: 26pp

Electrical Control Array

Base Power: Blast 6 (electrical blast)

AP-Blast 5 (electrical surge) (E:Area - Explosion (50' Radius),Linked to Nullify)

AP-Blast 5 (striking bolts) (E:Autofire x2)

AP-Transmit 6 (electrical transmission, via outlets or wires)

AP- (electrical shutdown) Nullify (all of Technology descriptor) 6

Protection 3 Extras: Impervious[Enhanced Feat: Diehard]

Speed 1 (enhanced speed) [Enhanced Feats: Move-By Action]

Equipment (10 points):

Camera (1), PDA (1), Camo Clothing (1), Night Vision Goggles (1), Cell Phone (1), Undercover Vest (4), Video Camera (2)

Drawbacks:1pp

Noticable (Ozone odor detectable to those with Super-Scent); uncommon; minor

DC Block: (note, I added Ranged Attack Focus to the DC)

ATTACKS: SAVE DC: DAMAGE TYPE:

Blast 6 22/Toughness Bruise (Staged)

Blast 5 (Autofire and Explosion)

21/Toughness Bruise (Staged)

Costs: Abilities (10) + Combat (22) + Saves (9) + Skills (3) + Feats (9) + Powers (26) - Drawbacks (1) = Total Cost 90

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Happy New Year! I hope to address every point in one post so as to get you ready for a second look as quickly as possible.

Background:

Another "outlander" tot he ranks of Freedom city. Good. Also, you have his parents know of his identity. Is the odor problem still in effect? I didn't know it as a drawback or as a complication, but it would matter to creatures with the scent ability. You might want to be clear about that point.

Format should be similar to other character sheets. Please convert your sheet to the template found here. It helps speed up the approval process.

Points:

Ability 10pps spent.

Skills 10ranks = 3pps.

--You have 2 more ranks to spend.

Feats 7pps spent.

--You need to list what you're using your Equipment points on. [EDIT]

--Undercover vest costs 4eps, not 2.

Combat 12 pps spent on attack, 10 spent on Defense total of 22pps

Saves 18pps spent

--Toughness should be +4, not +6. Protection 4 and no Con bonus gives +4 only. [EDIT]

Powers 26pps spent

--The array is 2pps per rank, 16, plus the 3pps for APs.

--The enhanced feats on Protection and Speed need to be paid for, raising the cost of those powers by 1pp each.

Total 10+3+7+22+18+26=86pps

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Thanks for the quick update.

A few more corrections are in order though, formatting as well as the changes you added in.

Your Defense should read Defense +5 ((+2 flat-footed, Uncanny Dodge)

This will let you show you have the uncanny Dodge feat. Also, you need to put a sense type to your Uncanny Dodge.

Feats should be 10pps not 7. You've added a number of extra feats to the list.

Feats: 7 pp

Accurate Attack, Attack Focus (Ranged), Endurance, Equipment, Inspire, Improved Critical 2 (electrical blast) Sneak Attack, Uncanny Dodge,

You still need to list the costs of all your powers as listed in the template format. In your new draft, you haven't listed the cost of your powers. Those numbers need to be on your sheet. Also, when you made your chanages, the numbers went wrong. You have 12pps in your Array which means a number of your APs need to drop. Your Aps are limited by the base power powers. Also, you have 25pps spent here.

Electrical Control Array

Base Power: Blast 6 (electrical blast)

AP-Blast 5 (electrical surge) (E:Area - Explosion (50' Radius),Linked to Nullify)

AP-Blast 5 (striking bolts) (E:Autofire x2)

AP-Transmit 6 (electrical transmission, via outlets or wires)

AP- (electrical shutdown) Nullify (all of Technology descriptor) 6

Protection 3 Extras: Impervious[Enhanced Feat: Diehard]

Speed 1 (enhanced speed) [Enhanced Feats: Move-By Action]

Your Equipment list wen tup in points as well but you didn't list it in your feat section. That needs to be fixed.

Equipment (10 points):

Camera (1), PDA (1), Camo Clothing (1), Night Vision Goggles (1), Cell Phone (1), Undercover Vest (4), Video Camera (2)

YOur saves are off as well. You have +4 from Dex which should be listed. Right now, you have 24pps listed in Saves.

Saves: 7 pp

Toughness: +6 (+0 Con, +3 Impervious with Protection, +3 with Undercover Vest)

Fortitude: +10 (+0 Con, +0)

Reflex: +10 (+0 Dex, +0)

Will: +8 (+0 Wis, +0)

On your DC block, Attack focus doesn't add to your DC save. It only adds to your attack roll.

DC Block: (note, I added Ranged Attack Focus to the DC)

ATTACKS: SAVE DC: DAMAGE TYPE:

Blast 6 22/Toughness Bruise (Staged)

Blast 5 (Autofire and Explosion)

21/Toughness Bruise (Staged)

With Attack Focus, you break your PL caps. You need to lower your attack bonus if you want to keep the feat. Also, if you decide to keep the Ranged attack focus, you'll need to list that in your combat section. It should look something like this: Attack +5, +6 ranged

Combat: 22 pp

Attack: +6

Grapple: +6

Defense: +15 (+15 flat-footed)

Knockback: -0

Initiative: +4

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I don't think I'll be able to play consistantly (everyday) with school being how it is...so if a mod would delete my character that'd be good. I'm sorry! :(

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I don't think I'll be able to play consistantly (everyday) with school being how it is...so if a mod would delete my character that'd be good. I'm sorry! :(

The site doesn't call for play everyday. A few post every month is enough to play in the area.

Also, we don't delete characters, we archive them so that if you find you have more time later, you can PM a Ref and we'll pull the character back out.

For now, I'll archive the character in the off chance that you'll find time to come back and finish things up.

Archived at player's request.

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