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Monthu the Conqueror (PL12 Hero) - Ari WIP


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Monthu
Power Level: 
12 (120/120PP)
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: Bull-headed hawk-god of solar fire, from outer space! 

Catchphrase: "Reveal yourself."

Theme: Dredg: Ode to the Sun

 

Alternate Identity: Public
Birthplace: The City of the Mountains of Light (Junu/Heliopolis)

Residence: The Solar Arc
Base of Operations: Sol System
Occupation: God, freelance problem-solver 
Affiliations: 
Family: Ra (father/brother), 

 

Description:
Age: 
Apparent Age: 
Gender:  
Ethnicity: 
Height:  
Weight:  
Eyes:  
Hair:  

 

 

History:
 

 

Personality & Motivation:
 

 

Powers & Tactics:
 

 

Power Descriptions:
 

 

Complications:

 

Abilities: 20 + 0 + 20 + 0 + 4 + 10 = 54PP
Strength: 30 (+10)
Dexterity: 10 (+0) 
Constitution: 30 (+10) 
Intelligence: 10 (+0) 
Wisdom: 14 (+2) 
Charisma: 20 (+5)

 

Combat: 10 + 10 = 20PP
Initiative: +0 
Attack: +5 Base
Defense: +5 Base, +2 Flat-Footed
Grapple: +20
Knockback: -10

 

Saves: 0 + 5 + 8 = 13PP
Toughness: +15/+10 (+10 Con, +5 Protection) [Impervious 5]
Fortitude: +10 (+10 Con)
Reflex: +5 (+0 Dex, +5) 
Will: +10 (+2 Wis, +8)  

 

Skills: 52R = 13PP
Diplomacy 5 (+10) 
Intimidate 15 (+20) 
Knowledge (History) 5 (+5) 
Knowledge (Tactics) 5 (+5) 
Knowledge (Theology and Philosophy) 5 (+5) 
Languages 5 
Notice 6 (+8)
Sense Motive 6 (+8)

 

Feats: 10PP
All-Out Attack 
Challenge (Fast Startle) 
Environmental Adaptation (Stormy Weather) 
Fearless
Interpose 
Power Attack 
Second Chance (Mind Control)
Startle
Takedown Attack 
Ultimate Save (Toughness) 

 

Powers: 22 + 1 + 5 + 5 + 10 = 43PP
Descriptors: all divine

 

Device 6 (Signature Weapon, 30PP, Flaw: Easy to Lose, Feats: Indestructible, Restricted 3 [Only The Worthy Can Lift, Only Wielder Can Use]) [22PP]

Flight 1 (10 MPH / 100' per Move Action) [2DP] 
 

Immunity 1 (Own Powers) [1DP]
 

Power Array 10 (20PP, Feats: Alternate Powers 4) [24DP] 

  • BE: Blast 5 (Thrown Weapon; Feats: Mighty 10) {20/20}
  • AP: Blast 15 (Energy Blast; Flaw: Action [Full], Feats: Improved Crit, Indirect 2, Variable Descriptor 2 [any energy]) {20/20]
  • AP: Enhanced Flight 7 (to Flight 8 [2500 MPH / 25 000' per Move Action]) {14}  
    • Strike 5 (Feats: Improved Crit, Mighty) {6}
    • {14 + 6 = 20/20}
  • AP: Environmental Control 1-5 (4PP worth of effects [Cold, Hamper Movement (Icy/Wet Surfaces), Heat, Light [Ball Lightning], Reduced Visibility (Rain/Sleet/Snow), Wind]; 100' radius; Extra: Independent [+0]) {20/20}
     

Super-Senses 3 (Extended Hearing and Vision [100' Notice Increments], Uncanny Dodge [Mental]) [3DP]

 

2 + 1+ 24 + 3 = 30

 

Immunity 1 (Aging) [1PP]
 

Impervious Toughness 5 [5PP]
 

Protection 5 [5PP]
 

Super-Strength 5 (Effective Strength 55, Heavy Load 24 tons) [10PP] 

 

Drawbacks: -3PP
Normal Identity (Free Action; strike walking stick against ground, -3) 

 

DC Block
ATTACK                RANGE   SAVE              EFFECT
Unarmed               Touch   DC 25 Toughness   Damage [Physical]

Blast                 Ranged  DC 30 Toughness   Damage [Energy]

Hammer Blow           Touch   DC 30 Toughness   Damage [Physical]
Hammer Throw          Ranged  DC 30 Toughness   Damage [Physical]

 

Totals: Abilities (54) + Combat (20) + Saving Throws (13) + Skills (13) + Feats (10) + Powers (43) - Drawbacks (3) = 150/150 Power Points

 

Normal Identity 
PL 5 (75PP)

 

Abilities: 4 + 4 + 4 + 4 + 4 + 4 = 24PP
Strength: 14 (+2) 
Dexterity: 14 (+2) 
Constitution: 14 (+2) 
Intelligence: 14 (+2) 
Wisdom: 14 (+2) 
Charisma: 14 (+2) 

 

Combat: 8 + 8 = 16PP
Initiative: +2 
Attack: +4 Base, +8 Unarmed
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed 
Grapple: +6
Knockback: -1

 

Saves: 3 + 3 + 3 = 9PP
Toughness: +2 (+2 Con) 
Fortitude: +5 (+2 Con, +3) 
Reflex: +5 (+2 Dex, +3) 
Will: +5 (+2 Wis, +3) 

 

Skills: 56R = 14PP
Concentration 4 (+6) 
Craft [Chemical] 3 (+5) Skill Mastery 
Diplomacy 10 (+12) 
Knowledge [History] 3 (+5) 
Knowledge [Life Sciences] 10 (+12) Skill Mastery 
Knowledge [Theology and Philosophy] 3 (+5) 
Language 1 (Base: English) 
Medicine 10 (+12) Skill Mastery  
Notice 8 (+10) Skill Mastery 
Sense Motive 8 (+10) 

 

Feats: 12PP
Attack Specialization: Unarmed 2 
Dodge Focus 4 
Fearless 
Improvised Tools
Luck 
Seize Initiative 
Skill Mastery (Craft [Chemical], Knowledge [Life Sciences], Medicine, Notice)
Ultimate Save (Will) 

 

Totals: Abilities (24) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (12) + Powers (0) - Drawbacks (0) = 75/75 Power Points

 

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