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Dreamwalker

Cost of Immunities

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The only thing I can think of is Immutable from UP, 10 points. You're immune to all boosts, drains, nullifies, and transform effects, whether good or bad.

EDIT: Spelling

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Like I told you, there are only 5 "trait effects" (boost, drain, enhanced traits, nullify, super-strength) just take trait effects and limit it to nullify and drain.

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While Enhanced Trait, Super-Strength, and Boost are trait effects, there are few situations in which an Immunity to them is an advantage. In fact, an Immunity to Boost will typically be a disadvantage. This means that the cost would not be reduced, and you'd probably have to make a case for why negative effects are blocked entirely while positive effects can go through normally.

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Goddesses are changed against their will, in mythology and comics. ;)

Best bet would seem to be Immutable (a 10-point Immunity), with the Duration changed to Sustained (so she can lower it to be affected by a friendly Boost, but it's automatically lowered if she's KO'd; cost works out to be the same), or Continuous (doubles the cost, but it stays up or down until she wills it otherwise, even if KO'd).

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Would it be cheaper than Immutable? Yes, it would be. You wouldn't get much savings over a standard Immunity to Trait effects. Even considering that a Limited flaw would lower the cost from 5 to 3 (rounding up).

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