Supercape Posted August 8 Share Posted August 8 So using Craft (Mechanical) and Improvised Tool feat to jury rig a fuel tank to ignite when someone opens the door. Taking 10 using skill mastery for a 20 result. Link to comment
Avenger Assembled Posted August 12 Author Share Posted August 12 Okay, typically you'd need Inventor, but this is a fun idea so I'll see what I can do. We'll go ahead and make this combat; roll initiative. (we'll say you set up the trap before it happened) https://orokos.com/roll/987429 the first wave of vampires will hit at 15! Link to comment
Avenger Assembled Posted August 13 Author Share Posted August 13 Okay: Rev: 23 ???: 16 Vampire Horde: 15 you're up! You can post a readied action if you like, or a more detailed description of the gas bomb thing Link to comment
Supercape Posted August 14 Share Posted August 14 (edited) So just doing an explosive fuel tank thing - putting it by the door, making it spark if the door opens. How effective that is, your call the readied action will be a fireball at whoever opens the door! (Damage 8, Burst area). If she needs to reduce that to keep Pete safe, she will Amended last IC post to that effect Edited August 14 by Supercape Link to comment
Avenger Assembled Posted August 16 Author Share Posted August 16 Okay, let's see: the good news is, the trap over the door works and is still in place. the bad news is, ??? flies in through the window! (the bomb still isn't triggered, since the thing to trigger the action hasn't gone off yet! He goes for a bite of Rev! https://orokos.com/roll/987933 and misses! okay, ambush failed - lemme get you an IC post Link to comment
Avenger Assembled Posted August 17 Author Share Posted August 17 I forgot about the horde! I am a little too tired to deal with that right now, but I'll get in there tomorrow Link to comment
Avenger Assembled Posted August 18 Author Share Posted August 18 Okay, the horde! They burst in and get hit by the gasoline! They're a pretty big group, so let's say there's an overall Tou of 14 - but with damage doubled because it's fire! TOU vs. 36: https://orokos.com/roll/988198 Nine are down; four are left! (they really should have brought their guns, good thing Paul is dumb! https://orokos.com/roll/988201 okay, that's just two hits out of the remains of the horde! Tou vs 19; I know you're already badly hurt, but you may spend an HP to do things like double your dodge bonus, pass those saves, etc. You've earned plenty! Link to comment
Supercape Posted August 20 Share Posted August 20 As Staggered only one action, but lets make it a fab one: Extra Effort Fireball, with an HP to counter the fatigue (HP now 2) Thats a DC 21 Reflex Save to Half Toughness save Then a DC 26 or 21 Toughness save (depending on Reflex save) For the fireball victims And given Rev is going to be reckless, that fireball may actuall affect her, too! But a 24 reflex save and evasion means she avoids the blast Link to comment
Avenger Assembled Posted August 27 Author Share Posted August 27 Well that's a perfectly sound idea! I'll say that takes out the minions, no reason for it not to. Vampire Lord: https://orokos.com/roll/989160 fails the Reflex save I'll keep the idea that fire does lots of damage... https://orokos.com/roll/989161 okay, that's a fail by 5+, so he's injured and dazed. and you already rolled, okay! I'll post IC. Link to comment
Avenger Assembled Posted August 31 Author Share Posted August 31 Okay, Paul from Accounting flees! He goes 250 ft with his flight speed. Link to comment
Supercape Posted August 31 Share Posted August 31 thats going to be hard to match staggered but... thats fun! So going to fly out the window as move action, and as staggered thats the only action this round, but going to see if she can find the dune buggy. Link to comment
Supercape Posted September 4 Share Posted September 4 If it comes to it taking 10 on a STR roll, or just plain inflicting Damage 8 (+2 for Super STR) on the bolt. Link to comment
Avenger Assembled Posted September 7 Author Share Posted September 7 No need to roll for that! Okay, your Drive vs. his Drive is not really an issue - but give me a roll to see how cool it is! Link to comment
Supercape Posted September 7 Share Posted September 7 Lets go for a skill mastery so 27 Link to comment
Avenger Assembled Posted September 10 Author Share Posted September 10 let's have us a Notice check! Link to comment
Supercape Posted September 11 Share Posted September 11 [url=https://orokos.com/roll/990544]Notice[/url]: [u]1d20+4[/u] [b]8[/b] hurrah! Link to comment
Supercape Posted September 12 Share Posted September 12 Boost 4 (All Mechanical Effects, Feats: Selective, Slow Fade 4 [1 Hour], Flaws: Others Only) [13 PP] “Rev Engine!” (Mechanical, Cybernetic) Applying to Car to move from Speed 5 to Speed 9! (250mph to 5000mph!) although feel free to use the complication to break or burn out or otherwise screw the car over from that boost. Technically also would increase STR of vehicle by +10 (2 Ranks Super STR) and Supermovement 2 to Supermovement 4 (no impair movement) but doubt those will apply. Also if Pete did pick up a handgun Rev will boost that (e.g. Blast 5 to Blast 7) but the same complication would arrise. Link to comment
Supercape Posted September 19 Share Posted September 19 Limb time! Splitting arms (So she now has four): Her additional limb power! Detatching two arms to carry on driving: Anatomoic speration power! Extending arm to see if she can grab the other car: Elongation power! And taking 10 on driving for a 27 result if she needs it! Link to comment
Avenger Assembled Posted Saturday at 04:18 AM Author Share Posted Saturday at 04:18 AM Okay, this is a little late! Give me an attack roll (the Drive check is more than enough to get there without penalty) What are you trying to do with the ghost car? Link to comment
Supercape Posted Saturday at 11:57 AM Share Posted Saturday at 11:57 AM Trying to grab the other car with one of her arms, to see if she can a/ lock the cars in tandem, and b/ pull herself in /onto the ghost car. Of course it might be insubstantial! Roll 24 Link to comment
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