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Rainshadow (PL10 Hero) - Ari


Ari

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Rainshadow
Power Level:  10 (150/166PP)
Unspent Power Points: 16
Trade-Offs: +2 Defense / -2 Toughness 

 

In Brief: Weather-controlling salvage tug crewman plagued with visions of disaster.

Catchphrase: 

Theme: 

 

Alternate Identity: Law Ming-Yang-Jin, "Marshall Law" (Secret)
Birthplace:  Emerald City, OR, USA

Residence: Jadetown, Emerald City, OR
Base of Operations: The Emerald Cities and the Pacific coast
Occupation:  Salvage tug sailor
Affiliations: Tugger & Sons Ocean Salvage Co.
Family: Law Yan/Dorcas Law (mother, adopted), Law Feng/Rebecca Law (mother, adopted)

 

Description:
Age: Date of birth: November 15th, 1995
Gender:  Masc.
Ethnicity: Chinese (Cantonese)
Height: 6'6"/2m 
Weight: 280lbs/127kg 
Eyes: Brown 
Hair:  Black

 

Big, broad, and shaggy-headed, Ming's skin is tanned and weathered, his face is creased in a perpetual frown and his eyes are squinted from years at sea. He speaks curtly, with the harsh growl of a habitual smoker and drinker and a strong Emerald-Cantonese accent to the other languages he speaks. In his regular life, he wears loose grey hoodies, jeans and heavy boots while ashore, unless he has to be in church or somewhere fancy, in which case he wears a blue suit, combs his chest-length beard and ties his shoulder-length hair into a ponytail. Tense and unfriendly, Ming always seems to be braced for something, and often looks over his shoulder for seemingly no reason.

 

As Rainshadow, Ming goes for the utilitarian with a simple green/blue poncho he stole from a police car, leather gloves, a balaclava and old-fashioned aviator goggles. He tries to cut a more classically-heroic and upbeat figure while in costume, even adopting a more neutral-American accent, since that's a tougher disguise to get through.

 

History:
 

Law Ming-Yang-Jin was taken at 8 months from the body of a Jane Doe admitted to the Emerald City University Medical Center in 1995, the victim of a hit-and-run. He was adopted a few months later, by cousins of the doctor who performed the operation, after a failed search for any possible relatives. 

 

His adopted parents worked on the old Bethlehem Heights waterfront, and as a small boy Ming came to love the great river and sea. He certainly got along better with the outdoors and birds better than other children. Even when he was young Ming knew something terrible was going to happen, very soon, and nobody listened when he tried to explain. His mothers did their best, but they had limited time to coax answers out of the boy as they juggled their work for the city's legitimate industries and the under-the-table work they had to do to pay off their debts to kindly old Uncle Zhi and his friends in the benevolent Dragon Society.

 

By necessity Ming grew up fast, helping out where he could and keeping quiet about the harassment from other children, who smelled weakness in the shy boy. He learned to keep his visions to himself, and not to mention the strange moments when the rain poured down on his sadness and the clouds cleared in his joy. Somehow, the terrible thing and these changes in the weather were connected. He saw, clearest of all, a shattered fishing boat, surrounded by bodies, including one that he knew was his own.

 

By the time he was 15 he was big, strong and experienced enough to join a salmon fishing boat and go to sea. Ming stepped aboard with a pounding heart, waving shakily to his mothers and a few friends come to see him off, and was overcome with homesickness as the ship chugged for the Pacific Ocean.

 

They didn't make it out of the river mouth. A powerful storm roaring from nowhere drove them back up the Columbia River, stopping as abruptly as it began as the boat drifted, motor swamped and crew drenched, at the dock they'd set out from. Another try a few days later had the exact same outcome. A third nearly sank the boat.

 

Ming knew then that he had to learn to control this, and went to the only man he could think of who could help: Uncle Zhi. The old man had sickened considerably since they'd first met years ago, and he was surprised and elated to hear from his "young associate" that Ming had the power to see the future and control the weather, and revealed that there had been others with similar gifts in his native Hong Kong; some had even come with the first groups of immigrants to the United States and used their powers to aid their fellow Chinese during the vicious nativist years. Zhi warned Ming to tell nobody else, to prevent his identity and powers from becoming linked, and to come back tomorrow to "sort out your future in our organization."

 

The next morning Zhi was dead of a heart attack and his granddaughter Chen Feng-Li was in charge. Something discouraged Ming from going to her with his story and he went quietly back to work. He learned breathing exercises from a Buddhist monk to calm himself down, and went to sea. 

 

By slow, careful, hidden experimentation he learned to master his powers, to unleash storms or clear skies, to summon lightning or raise up mist, bringing forth searing heat or biting cold, and even how to fly and shield himself with swirling air-currents. From the fishing fleet he changed careers to the coastal rescue tugs, using his powers to soothe tempests and freshen good winds. Like everyone else in the Dragon's Eyes he became aware of the secret shadow lying across the cities, and unlike most decided to find out what it was. Unfortunately Ming isn't any kind of detective or scientist (outside some amateur meteorology and a passion for tidal physics), and his search has so far been fruitless. He's done good by those he can with his limited powers and even more limited means, but as the cities change and Max Mars' Ultio suits spread through the population, he knows it isn't enough. His flashes have grown worse, and what seemed merely "soon" when he was a child has become "imminent". 

 

Something is going to destroy the Emerald Cities, and Ming knows he can't stop it alone.  

 

Personality & Motivation:
 

In his day-to-day life, Ming is generally cold and disinterested. His bad experiences as a child and life of secrecy and suspicion has left him without true friends and a certainty that if he had any they'd betray him somehow. But his heart is easily-melted, and he'll go to any lengths to help out someone in need, knowing all too well what if feels like to be alone.

 

Unfortunately, he's also impatient and all too ready to turn to violence, thanks to finely-honed survival instincts from growing up in the periphery of competing street gangs in Jadetown. He's easily-nettled and struggles with backing-down and de-escalating, since restraint often just marked him as a target in his childhood.

 

Powers & Tactics:
 

Far from bulletproof, Rainshadow relies on mobility and the concealing effects of his powers to protect himself. He keeps on the offense at all times, sweeping enemies out of cover and keeping them corralled so he can subdue them without risk to others.

 

Power Descriptions:
 

Rainshadow's powers are those of the storm, from howling wind to crackling lightning to clouds of water. His ability to control them is linked to a mutation that granted him psychic powers affecting the cosmic energies bombarding Earth. His hands glow a spectral green when using his powers, though the effect is hidden by his gloves, and there is a faint green sheen or outline on the output of his powers such as lightning bolts or clouds.

 

Complications:

 

Danger(Hunted): The secret supervillain cabal, the Chamber, has gotten wind of a new superhuman and will do its utmost to identify and subvert or eliminate them.

 

Dialect: Ming learned how to talk, read and write several languages according to a vulgar vernacular common to Emerald City's Jadetown. The words he uses can sometimes be wildly offputting among more refined or even just polite society. 

 

Power(Backlash): Ming's powers do not make weather come from nowhere. There are repercussions to careless or extreme use.

 

Responsibility(Stop the destruction of the Emerald Cities): Ming has foreseen the cataclysmic downfall of his home and everyone he's ever known, and is duty-bound to prevent it.

 

Responsibility(Family): Ming loves his mothers dearly, and would take any action or pay any price to keep them safe.

 

Secret(Identity): Ming and Rainshadow must never become linked. He tries to cover his tracks to prevent this. Threats of exposing him are taken very seriously.


Abilities: 10 + 4 + 12 + 0 + 4 + 4 = 34PP

Strength 20 (+5)

Dexterity 14 (+2)

Constitution 22 (+6)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 14 (+2)

 

Combat: 12 + 16 = 28PP

Attack: +6

Defence: +12 (+4 flat-footed)

Initiative: +2

Grapple: +11/+20 (Move Object)

 

Saves: 2 + 5 + 6 = 13PP

TOU +8 (+6 Con, +2 Force Field)

FORT +8 (+6 Con, +2)

REF +7 (+2 Dex, +5)

WILL +8 (+2 Wis, +6)

 

Skills: 52 ranks = 13PP

Bluff 3 (+5)

Concentration 8 (+10)

Intimidate 3 (+5)

Knowledge (Physical Sciences) 3 (+3)

Languages 8 (Arabic, Chinese(Cantonese, Native), Chinese(Mandarin), Chinook, English, Hindi, Japanese, Russian, Spanish) 

Notice 8 (+10)*

Pilot 8 (+10)*

Sense Motive 3 (+5)

Survival 3 (+5)*

Swim 5 (+10)*

 

Feats: 8PP

Dodge Focus 4

Move-By Action

Second Chance (Weather Control power checks)

Skill Mastery (Notice, Pilot, Survival, Swim)

Uncanny Dodge (auditory)

 

Powers: 6 + 2 + 5 + 2 + 39 = 54PP

 

All powers have the 'Mutant' and 'Psychic' descriptors

 

Flight 3 (50 MPH) [6PP]

 

Force Field 2 [2PP]

 

Immunity 5 (all weather effects) (Extras: Duration (Sustained) [+0]) [5PP]

 

Super-Senses 4 (Precognition [Flaws: Unreliable]) [2PP]

 

Weather Control Array (33PP Array; Power Feats: Alternate Power 6) [39PP] 

Blast 10 (Extras: Range [Perception]; Power Feats: Indirect 2, Variable Descriptor 1 [any weather]) [33PP]

AP: Damage 10 (Extras: Area [shapeable], Selective Attack; Power Feats Indirect 2, Variable Descriptor 1 [any weather]) [33PP]

AP: Dazzle 10 (visual and auditory) (Extras: Range [Perception]; Flaw: Action [Full]; Power Feats: Indirect 2, Variable Descriptor 1 [any weather]) [33PP]

AP: Environmental Control 10 (1 mile) [3/pp mix-and-match] (Extras: Duration [independent] (+0), Total Fade [+1]; Flaw: Range [Touch]; Power Feats: Slow Fade 3 [5 minutes/rank]) [33PP]

AP: Move Object 10 (Heavy Load: 12 tons) (Extras: Range [Perception]; Power Feats: Indirect 2, Variable Descriptor 1 [any weather]) [33PP]

AP: Obscure 10 (1 mile) (visual and auditory) (Extras: Duration [independent] (+0); Power Feats: Slow Fade 2 [1 minute/rank, Variable Descriptor 1 [any weather]) [33PP]

AP: Snare 10 (Extras: Area(Shapeable, 20 5-ft cubes); Feats: Progression 1(Cubes per rank), Reversible, Variable Descriptor 1 [any weather])[33PP] 



Drawbacks: (-0) + (-0) = -0PP


DC Block

Attack           Range              Save                                  Effect

Unarmed      Touch               DC20 Toughness             Damage (Staged)

Blast             Perception       DC25 Toughness             Damage (Staged)

Dazzle          Perception       DC20 Reflex/Fortitude    Dazzled (Visual/Auditory)

Snare           Ranged (Area)  DC20 Reflex                    Entangled/Bound

 

Totals:

Abilities (34) + Combat (28) + Saving Throws (13) + Skills (13) + Feats (8) + Powers (54) - Drawbacks (0) = 150/166 Power Points

 

Edited by Thevshi
+1pp for Jan 2024
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