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Predator (PL10/12) - Spacefurry


Spacefurry

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Predator

Power Level: 12 built 10 (180/200)

Unspent Power Points: 20

Trade-Offs: None

 

 

In Brief: Dimensional castaway in a battlesuit landing in Freedom City

Catchphrase: ***

Theme: Harder, Better, Faster, Stronger - Daft Punk

 

 

Alternate Identity: Jean Dweomer (Public)

Birthplace: Freedom City, Anthro-Earth 

Residence: ***

Base of Operations: ***

Occupation: ***

Affiliations: ***

Family: Deceased

 

 

Description:

Age: 27 (DoB: 13/08/1993)

Apparent Age: Late teens - early 20’s

Gender: Female

Ethnicity: Anthro-fox

Height: 1.626m (5’4”)

Weight: 50.5k (111.5lbs.)

Eyes: Dark Blue

Hair: Dirty Blonde

 

 

Description:

Jean is a humanoid fox girl. Dirty blonde hair reaches her shoulders and her eyes are a deep rich blue. Her features are fox like and a pair of red and black furred fox ears poke up through her hair. Short fur covers her body and her legs are slightly digigrade. A fox tail protrudes from the base of her spine.

The Predator armor is an advanced battlesuit Jean designed and built. She has redesigned and upgraded it numerous times since it’s conception. It’s current design has a feline/canine inspired hints in its minimalist simplicity. It has a sleek, polished gun metal appearance with no added coloring except the yellow glow from the helmet’s ‘eyes’.

 

Spacefurry's Album

 

History:

Jean was born on a parallel Earth, similar to Freedom’s but with several major differences. Nearly identical to Earth Prime in every way, Anthro-Earth has comparable technology, history, and culture. The world has its own variety of heroes and villains that clash regularly, as well as numerous visitors from worlds beyond.The primary difference is the dominant species is anthropomorphic animals. There are also a sprinkling of humans and aliens from other worlds (and a few other anthropomorphic creatures not native to Anthro-Earth) that are referred to as  'outsiders'.

It was during a clash between two of the many super-powered individuals in her world that Jean lost both her parents at a young age.

Jean was recognized as a prodigy at an early age and graduated from high school years ahead of her peers. She attended collage, receiving multiple degrees before moving to the private sector. Under the employment of a patron with known questionable connects Jean secretly designed and built the Predator armor to combat the destructive forces that she felt plagued the city.

For several years she fought to protect her city until one day a crazy scientist constructed a portal that threatened to run out of control and could threaten her entire universe. Along side several other heroes she tried to stop it, only to find herself dragged it to the portal along with its creator.

Jean found herself adrift in the multiverse, the residual energy from the portal causing her to shift through wolds at random. Where ever she appeared she would help to protect the innocent as she attempted to find a way back to her own world. Sometimes it would be days, sometimes weeks between shifts. This made it difficult to devise away home.

Eventually, her dimensional shifting landed her in Freedom City, but the residual energy seems to be nearly gone, leaving her apparently stranded there for the time being.

 

 

Personality & Motivation:

Jean is intelligent and stubborn, but will listen to counter arguments and give them proper consideration if they deserve it. She has a strong desire to protect since losing her parents to ‘super powered’ violence.

She is quick to act, but does so in an intelligent way, always analyzing the situation and think ahead. Her mind is her most useful tool and she utilizes it. Though, in her travels, she has been forced to more drastic measures and sometimes goes further then she would normally feel comfortable acting in order to protect others.

She is slow to trust others, but once she considers someone a friend she is fiercely loyal. She has been known to place others before herself to what some may consider dangerous degrees. 
Jean had no immediate family, but left behind many friends and allies she misses.

Jean has no hang ups on her inhuman appearance since the world she was born into had a high population of humanoid animals. She does though have some body issues give her small stature and build, feeling she can’t measure up to ‘normal’ beauty standards. But this doesn’t normally hinder her since she tends to be more analytical but nature. It usually only came up on the rare occasion she began to feel attracted to another and thought they wouldn’t see her the same way. This would usually lead to her shift to an even more analytical attitude that could possibly push others away.

 

 

Power Descriptions:

Jean herself is a intellectual prodigy, but has no powers herself, relying on the suit for any combat needs. The suit was built using a mix of advanced Terran and alien technologies.

 

 

Complications:

Stranger in a not-so-strange land: The Earth Jean came from had enough similarities for her to make sense of things, but enough differences to make many social interactions potentially awkward.

From minor differences like the names of companies and products might be different. To moderate differences like the race/species of a person being different then she knew back home. To major differences like the details of historical events being different. 

A hero point could be awarded if this would cause a problem either socially or investigatively.

 

Inhuman appearance:

Jean is not human and makes no effort to conceal the fact. This may people to be uncomfortable or possible hostile towards her, causing problems with many people not use to dealing with nonhumans.

A hero point could be awarded if this would cause a problem either socially or investigatively. 

 

 

ABILITIES: 0 + 4 + 2 + 14 + 6 + 4 = 30PP

Strength: 10/29[44] (+0/+9) [+15Str carry capacity (Super Str)]

Dexterity: 14/18 (+2/+4)

Constitution: 12(+1)

Intelligence: 24 (+7)

Wisdom: 16 (+3)

Charisma: 14 (+2)

 

 

COMBAT: 12 + 12 = 24PP

Initiative: +6/+8 (+2/+4 Dex, +4 Improved Initiative)

Attack: +6 Base/+10 in Suit (+6 Base, +4 Accurate/Attack Focus)

Defense: +8/+10 (+6 Base, +2/+4 Dodge Focus), +3 Flat-Footed

Grapple: +6/+17 (+6 Melee Attack, +0/+8 Strength, +3 Super-Strength)

Knockback Resistance: 0/-8

 

 

SAVING THROWS 5 + 6 + 7 = 18PP

Toughness: +1/+10 (+1 Con, +9 Protection, Impervious 7)

Fortitude: +6/+8 (+1/+3 Con, +5)

Reflex: +8/+10 (+2/+4 Dex, +6)

Will: +10 (+3 Wis, +7)

 

 

SKILLS: 28R = 7PP

Acrobatics [Dex] 4 (+6/+8)

Computers [Int] 3 (+10)

Concentration [Wis] 4 (+7)

Craft, Electronic [Int] 3 (+10)

Craft, Mechanical [Int] 3 (+10)

Disable Device [Int] 3 (+10)

Knowledge, Technology [Int] 3 (+10)

Notice [Wis] 5 (+8)

 

 

FEATS: 9PP

Dodge Focus 2

Improved Initiative 1

Inventor 

Jack-of-all-Trades

Luck 3

Skill Mastery 1 (Acrobatics, Computers, Disable Device, Notice)

 

 

Enhanced Feats

Dodge Focus 2 -> Dodge Focus 4

 

 

POWERS 92PP [115/115DP]

Battlesuit  23 ([33+8+43+9+22] DP Device; Hard to Lose) (Descriptors: Technology, Trans-dimensional) [92PP]  

 

Combat Array 15 (30DP Array; Feat: Alternate Power 3) [33DP] 

Base: Blast 10 (Range: 100’ increments, 1000’ max; Feat: Accurate 2, Improved Crit 2, Precise, Penetrating 5) [30DP]

AE: Damage 10 (Hidden Blades; Feat: Accurate 2, Improved Crit 2, Precise; Extra: Penetrating 5) [22DP] (slashing, piercing)

AE: Damage 10 (K. Dusters; Range: 100'; Feat: Knockback 10; Extra: Area (General, Cone) [30DP]

AE: (19+4+7=30DP)

Enhanced Strength 19 (Enhanced Strength 16) [19DP] 

Enhanced Feat 4 (Attack Focus [melee] 4) [4DP]

Super-Strength 3 (Feat: Bracing) [7DP]

 

Comprehend 4 (Translation System; Codes 1, Languages 3 [Speak 1 language at a time, understand all, read all]) [8DP]

 

Physical Container 8.6 [43DP]

Enhanced Dexterity 4 [4DP]

Enhanced Feat (Quick Change) [1DP] [Z-Space]

Enhanced Feat (Dodge Focus 2) [2DP]

Enhanced Feat (Evasion 2) [2DP]

Immunity 5 (immune to Dazzle effects, Drawback: excludes Magical effects) [4DP]

Immunity 9 (life support) [9DP]

Immunity 10 (immune to all damage from Cold, immune to all damage from Heat, Flaw: Limited [Half effects]) [5DP]

Impervious Toughness 7 [7DP]

Protection 9 [9DP] 

 

Movement Array 3 (6DP Array, Feat: Alternate Powers 3) [9DP]

Base: Speed 4 (100’ per round) [4DP]

Super-Movement (Sure Footed 1) [2DP]

AE: Leaping 3 (x10, move action) [3DP]

AE: Swimming 4 (25’) [4DP]

AE: Super-Movement 2 (Slow Fall, Wall-Crawling 1) [4DP]

 

Sensor & comms Array 10 (20DP Array, Feat: Alternate Powers 2) [22DP]

Base: Communication 9 (Radio, 20,000 miles; Feats: Selective, Subtle; Extras: Area [2,500’ radius]) [20DP]

AE: Super-Senses 13 (Visual: Infravision, Ultravision, Analytical 2, Counters Concealment, Counters Obscure [darkness], Extended 1, Radius 2, Tracking, Microscopic 1) [13DP]

Super-Senses 7 (Auditory: Accurate, Analytical 2, Extended 1, Tracking, Ultra-Hearing) [7DP]

AE: Super-Senses 10 (Radio: Accurate, Analytical 2, Penetrates Concealment, Extended 1, Tracking, ) [10DP]

 

 

ATTACK                 RANGE                       SAVE                                             EFFECT

Unarmed            Touch                       DC0 Toughness (Staged)    Damage (Physical)

Blasts                 Ranged                    DC25 Toughness (Staged)   Damage (Physical)

Blades                Touch                       DC25 Toughness (Staged)  Damage (Physical)

Dusters              Touch(Area, Cone)  DC25 Toughness (Staged)  Damage (Physical) + Knockback

 

 

Abilities (30) + Combat (24) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (92) - Drawbacks (0) = 180/200 Power Points

Edited by Thevshi
+2 PP for Jan 2024
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  • Spacefurry changed the title to Predator (PL01/12) - Spacefurry

Mostly checks out on mechanics - just the little edge case and math things:

 

I'm afraid you can't take Skill Mastery on Concentration - you'll have to pick a different skill there. (Skill Mastery can only be taken on skills that allow you to take 10, which Concentration does not.)

 

The battlesuit is missing its power point cost. It's the only power so it's easy enough to derive, but it should be there for completeness.

 

You've listed range increments for the knuckle dusters, but not bought the Ranged extra. I'm not sure if this was intended to be a ranged power, given the name and the DC block?

 

Super-Movement costs 2pp/rank, not 3, so you've overpaid a bit in the movement array.

 

Double-check the Auditory super-sense; the pricing's a bit off, mostly because it's not clear whether you're bought those extras for the entire Auditory sense (in which case you're very much over-budget, since extras like Accurate become much more expensive). This is especially important for the Ultra-Hearing, since it is a new sense and won't benefit from any extras (and would be split off into its own power or a clearly-defined subset of this power) unless you buy them for the entire sense rather than the Normal Auditory sense type.

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@Fox

Exchanged Acrobatics for Concentration

Added PP cost for suit

Under the Area extra it says cones have a length, width & height of 10' per rank, so I was just noting that as range. I can remove it if needed.

Fixed the cost for the Super-Movement

I think I fixed the Auditory Super-Sense

I also added Accurate to the Radio Sense

 

Thank you for the help. :)

Edited by Spacefurry
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  • Spacefurry changed the title to Predator (PL10/12) - Spacefurry
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