EternalPhoenix Posted January 23 Share Posted January 23 OOC for this. Ask me whatever questions you want about that thread in this space. Also gonna be needed for dice rolls, naturally. Link to comment
Heritage Posted January 23 Share Posted January 23 Are they meeting as their heroic selves? Link to comment
EternalPhoenix Posted May 11 Author Share Posted May 11 All righty, so let me know how you wanna do this. Roll init and charge into the thick of it, or let the quartet work and cover the civilians they can't. Link to comment
Heritage Posted May 11 Share Posted May 11 Rolling Initiative just to have it here: 1d20+19 If Casey gets a good read off of the cowboy team, she will prioritize getting civilians clear. Link to comment
RocketLord Posted June 17 Share Posted June 17 Sorry for the long wait. Alright, Initiative: 19, and Casey should go first with her higher bonus. Charlie is gonna jump into the thick of it, either going for the big bear or for the civilians, depending on who Casey goes for... but first, barking orders! Link to comment
EternalPhoenix Posted June 19 Author Share Posted June 19 What to know something funny? Terrifica also has gotten a 19. Either of you remember the tiebreaker? Also I've decided how we're going to do this. Go for the monsters or protect the civilians, we'll be in initiative the whole way. But we're gonna do it differently than normal. We're gonna run the whole encounter OOC here first, before any IC posting. The one turn, one post method is a momentum killer, especially when you're me and have ADHD and thus variable interest in and ability to take my turn. Million Lucky: 26 Zero: 10 Gadget Queen: 5 Jarl: 17 Scourge Bear: 3 Hazard Wolf Alphas (2): 10 Nuisance Wolves (8): 13 Link to comment
EternalPhoenix Posted June 19 Author Share Posted June 19 Initiative Order (start of combat) Million Lucky Terrifica Miracle Girl Nevermore Jarl Nuisance Wolves (8) Zero Hazard Wolf Alphas (2) Gadget Queen Scourge Bear Super cool, okay. Million Lucky will blow one of the Nuisance Wolves away with a barrage of bullets from her revolvers. Terrifica will Delay for now. This brings up @Heritage. Do you need the scene described further, or are you good to go? Link to comment
Heritage Posted Thursday at 06:07 AM Share Posted Thursday at 06:07 AM Okay, having reassessed the scene described, Miracle Girl wants to take on the Nightmare Bear and keep it occupied. Unarmed Attack Roll: 1d20+10=12 Unacceptable! Burning Extra Effort and an HP for a reroll. Rerolled Unarmed Attack: 1d20+10=12+10 for the reroll = 22 (I think I did that right) Grapple roll: 1d20+20=37 Link to comment
EternalPhoenix Posted Friday at 12:00 AM Author Share Posted Friday at 12:00 AM Your grapple attempt is a hit. Let's give that grapple check a roll. The Scourge Bear is, uh, pretty large and very strong. Good luck? 1d20+26=44 Unfortunate. No grappling done. Next up, @RocketLord! Link to comment
Heritage Posted Friday at 02:40 AM Share Posted Friday at 02:40 AM Holy crap, that's a nasty bear! Does that mean it's grappled me? Link to comment
EternalPhoenix Posted Friday at 02:52 AM Author Share Posted Friday at 02:52 AM Nah. It's just avoided being grappled. Link to comment
RocketLord Posted Sunday at 01:13 PM Share Posted Sunday at 01:13 PM Nevermore will lay down some cover to give everyone else a chance of getting out of there. Let's say a Darkness descriptor Obscure, and move in to protect the crowds, looking for anyone in danger of being grabbed by the wolves. His suit allows him to see in darkness. Link to comment
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