Tiffany Korta Posted January 5 Share Posted January 5 When you submit an edit request, please do not just submit a new code-blocked sheet for us to copy & paste. You must tell us specifically what you're adding/editing. For only the odd one or two minor edits a sheet isn't required, otherwise you should include one to make our job easier. So not to clutter things up too much if you do include the sheet please stick it within spoiler tags. When submitting edits for multiple characters, please make one post per character - it helps with the bookkeeping and make sure that an issue with one character edit doesn't affect anothers, also please try to limit the number of characters you post. Whilst we endeavor to do these as quickly as possible we're only human, so don't be afraid to contact us if we've not gotten to your edit's in a while. Link to comment
MoonSimply Posted February 7 Share Posted February 7 (edited) La Puma Negra: Never mind, I don't have my PP yet from last month yet. Edited February 11 by MoonSimply Link to comment
RocketLord Posted February 10 Share Posted February 10 Doktor'd! Ghost Please update Ghost's picture to this: And the costume description to this: The friendly neighborhood Ghost wears a light grey and white costume with thick black accents. The costume is mainly light grey, with white boots and gloves, separated from the rest of the costume with thick black lines. The middle of his chest and lower body is white, separated from the light grey with the same thick black lines, which also show the difference between pants and shirt. Thick black lines stretch from just under his chest, under his arms and connecting on his back. He wears a white mask that covers his entire face, leaving just his eyes visible. Casper wears a pair of x-ray goggles with light blue glass that seems to glow over his eyes. While they seem to be built into the costume, each lens can be moved and placed separately. His logo is a stylized light blue ghost that almost seems to be glow, placed directly in the middle of his chest. Offensive use of Ghost's powers tend to create a chaotic light blue energy effect . Thank you. Link to comment
Spacefurry Posted February 17 Share Posted February 17 Doktor'd! Alrighty, updating Paper to PL11 built PL9. I think I got all the math and ranks right. The I think the only section of crunch unchanged is skills, so here’s what I have for updating. ABILITIES 2 + 10 + 8 + 6 + 4 + 6 = 36PPStrength: 12 (+1)Dexterity: 20 (+5)Constitution: 18 (+4)Intelligence: 16 (+3)Wisdom: 14 (+2)Charisma: 16 (+3)COMBAT 12 + 12 = 24PPInitiative: +9 (+5, +4 Improved Initiative)Attack: +6, +10 with PaperDefense: +9 (+6 Base, +3 Dodge Focus), +3 Flat-FootedUncanny Dodge Grapple: +7 (+6 Melee Attack, +1 Strength), +20 Paper Control, +26 vs PaperKnockback Resistance: 4/2SAVING THROWS 4 + 4 + 7 = 15PPToughness: +9 (+4 Con, +5 Force Field)Fortitude: +8 (+4 Con, +4PP)Reflex: +9 (+5 Dex, +4PP)Evasion 2Will: +9 (+2 Wis, +7PP) SKILLS 108R = 27PP Acrobatics 6 (+10)Skill Mastery Bluff 7 (+10)Taunt Climb 9 (+10) Computers 7 (+10) Concentration 8 (+10) Disable Device 7 (+10) Escape Artist 9 (+13)Ultimate Skill Gather Information 7 (+10) Knowledge (Pop Culture) 7 (+10) Knowledge (Streetwise) 7 (+10) Knowledge (Technology) 7 (+10) Notice 8 (+10)Skill Mastery Search 7 (+10) Sleight of Hand 6 (+10)Skill Mastery Stealth 6 (+10)Skill Mastery FEATS 14PP Dodge Focus 3 Evasion 2 Improved Initiative Luck 3 Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 57PP (2+2+11+37+5=57) Comprehend 1 (Languages 1 [Read/Write Any]) [2PP] (Descriptors: Mutation, Paper Control) Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP] Protection 5 (Paper Shield 5; Extras: Impervious 6) [11PP] Paper Control 15 (32PP Array; Feats: Alternate Power 5 [37PP] Base: Move Object 14 (Move Paper; Lifting Strength: 65, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle; Drawback: Medium [Paper]) [32PP] AE: Damage 9 (Paper Strike; Range: 10 90ft Increments, 900ft Max; Extras: Penetrating [5 ranks, Effective Damage 14], Ranged; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [32PP] AE: Damage 9 (Paper Barrage; Range: 9 10ft Increments, 90ft Max; Extras: Area [General, Cone], Penetrating [5 ranks, Effective Damage 14]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Selective, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [32PP] AE: Damage 9 (Paper Weapons; Extras: Penetrating [5 ranks, Effective Damage 14]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [24PP] AE: Create Object 8 (Paper Shape; Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25ft cubes], Selective, Stationary, Subtle; Drawback: Medium [Paper]) [29PP] AE: Snare 9 (Paper Cocoon; Range: 10 90ft Increments, 900ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether; Drawback: Medium [Paper]) [27PP] Super-Senses 5 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged) [5PP] ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Paper Strike Ranged DC25 Toughness (Staged) Damage (Physical) Paper Barrage Area DC19 Reflex (Staged) Damage (Physical)Paper Weapons Touch DC25 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC19 Reflex (Staged) Entangled/Bound TOTALS Abilities (36) + Combat (24) + Saving Throws (15) + Skills (27) + Feats (14) + Powers (57) - Drawbacks (0) = 173/180 Power Points Link to comment
KnightDisciple Posted February 20 Share Posted February 20 Doktor'd! Going to do a "refreshed" sheet down the road, but wanted to do a quick edit for Thoughtspeed right now. Specifically, I want to spend 2 PP to raise his Speed to 14, and another 2 to raise his Quickness to 14 as well. That'll leave 3PP unspent for now. So that power block would now be: Kinetic Speed 6.2 (31PP Container [Passive, Permanent]) [31PP] (Mutant, Kinetic Energy) Quickness 14 (x50,000) [14PP] Speed 14 (250,000 MPH/2,500,000ft per Move Action) [14PP] Super-Movement 3 (Water-Walking, Wall-Crawling 2, Flaw: Only While Moving) [3PP] Link to comment
Dr Archeville Posted March 7 Share Posted March 7 Done by Mike Artificer has 11pp to spend. Let’s see what I can do to represent Senior year developments. Trade-Offs: change to “-2 Attack/+2 Effect with Blast, +2 Attack/-2 Effect with Move Object; -1 Defense/+1 Toughness” 11pp to spend SKILLS +3pp Computers +4r, Disable Device +4r, Knowledge (Arcane Lore) +4r POWERS +4pp to add a new Device Device 1 (“Winged Sandals,” 5 points; Flaw: Hard to Lose) [4PP] Movement Array 2 (4 points; PF: 1 Alternate Power) {5} BE: Flight 2 (25 mph) {4/4} AP: Enhanced Swimming 4 (increases Heroditus’ Swimming to Swimming 6 [100 mph]) {4/4} +4pp Magic Magic 13 (26pp) Damage 9 (“burst of magical power”; Extra: Area [General, Burst, 45-ft. radius]; PFs: Affects Insubstantial 2, Progression [Area] 2 [225-ft. radius], Variable Descriptor 2 [any elemental/magical]) {24/26} Revamp Device (Mechano-Mystical Components) Device 1 (“Mechano-Mystical Components,” 5 points; Flaw: Hard to Lose) [4PP] Enhanced Feats 5 (Alternate Power x5 for Heroditus’ Magic [26 points]) {5} AP: Blast 11 (“bolt of arcane energy”; PFs: Affects Insubstantial 2, Variable Descriptor 2 [any elemental/magical]) {26/26} AP: Create Object 9 (”Transmute Air to [Stuff & Things]”; up to 9 5-ft. cubes, Lifting STR 45, heavy load 102.4 tons; Extra: Duration [Continuous]; Flaw: Range [Touch]; PFs: Innate, Precise, Progression [10-ft. cubes], Subtle, Variable Descriptor 2 [any matter]) {24/26} AP: Environmental Control 3 (Light 2, 25-ft. Radius) {6} and Illusion 9 (“holograms;” visual; PF: Progression 2 [25-ft. radius]) {20} {6+20=26/26} AP: Move Object 7 (“mage hand”; Str 35, heavy load 6.4 tons; Extra: Damaging; PFs: Accurate 2 [+11 Attack], Precise, Variable Descriptor [arcane force or shaped matter]) {25/26} AP: Transform 4 (“Alchemy/Transmutation,” Any Inanimate Object Into Any Other Inanimate Object; Extras: Duration [Continuous, Lasting]; Flaw: Range [Touch]; PFs: Progression [Mass] 4 [250 lbs.]) {24/26} And here's what he'll look like with the edits: Spoiler Power Level: 9 (149/151PP) Unspent Power Points: 2 Trade-Offs: -2 Attack/+2 Effect w/ Blast, +2 Attack/-2 Effect w/ Move Object; -1 Defense/+1 Toughness ABILITIES: [4 + 2 + 4 + 8 + 6 + 2 = 26PP] Strength: 14 (+2); effective Lifting STR 24 Dexterity: 12 (+1) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 12 (+1) COMBAT: [8 + 8 = 16PP] Initiative: +1 Attack: +4 Melee, +7 Ranged, +11 w/ Move Object Grapple: +8, +18 w/ Move Object Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -5, -2 w/out Force Field DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness (Staged) Damage (Physical) Bolts of Magic Ranged (1,100 ft. max) DC 26 Toughness (Staged) Damage (Any Magic) Burst of Magic 45-225 ft. DC 19 Reflex Area (Burst) Effect DC 24 or 19 Toughness (Staged) Damage (Any Magic) Holograms Perception DC 19 Will Disbelieve Mage Hand Ranged (700 ft. max) Grapple vs. +18 (Staged) Pinned/Bound DC 22 Toughness (Staged) Damage (Physical) Created Object (Dropped) Touch DC 19 Reflex Avoided Touch DC 24 Damage (Staged) Damage (Physical) Created Object (Trap) Touch DC 19 Reflex Trapped inside object SAVING THROWS: [2 + 2 + 3 = 7PP] Toughness: +10 (+2 Con, +6 Force Field, +2 Protection), +4 w/out Force Field Fortitude: +6/+4 (+2 Con, +4/+2) Reflex: +5/+3 (+1 Dex, +4/+2) Will: +8/+6 (+3 Wis, +5/+3) SKILLS: [76R = 19PP] Computers 4 (+8) Concentration 5 (+8) Craft (Artistic) 7 (+11) Craft (Chemical) 2 (+6) Craft (Mechanical) 7 (+11) Craft (Structural) 7 (+11) Disable Device 11 (+15) Investigate 2 (+6) Knowledge (Arcane Lore) 11 (+15) Knowledge (Technology) 7 (+11) Language 2 (Atlantean [native], English, Greek) Medicine 2 (+5) Notice 2 (+5) Search 7 (+11) FEATS: [12PP] Artificer Attack Focus (Ranged) 3 Dodge Focus 4 Eidetic Memory Environmental Adaptation (Aquatic) Luck 1 Ritualist POWERS: [3 + 8 + 5 + 4 + 4 + 6 + 3 + 26 + 2 + 4 + 4 = 69PP] Atlantean Legs 1 (2 points; PF: Alternate Power) [3PP] BE: Swimming 2 (5 MPH) {2/2} AP: Leaping 1 (x2 [running long jump 24 ft., standing long jump 12 ft., high/vertical jump 6 ft.]) {1} and Speed 1 (10mph) {1} {1+1=2/2} Device 2 (“Warding Bracers,” 10 points; Flaw: Hard to Lose) [8PP] Enhanced Fortitude Save 2 [2] Enhanced Reflex Save 2 [2] Enhanced Will Save 2 [2] Immunity 2 (environmental heat, environmental radiation) [2] Protection 2 [2] Device 1 (“Arcane Goggles”; 5 points; Flaw: Hard to Lose; PF: Restricted [must be able to read & understand Atlantean]) [5PP] Super-Senses 5 (adds Analytical to all Visual senses, Sonar [Ultrasonic Hearing; Default: Acute, Radius, Ranged; Enhancement: Accurate]) {5/5} Device 1 (“Mechano-Mystical Components,” 5 points; Flaw: Hard to Lose) [4PP] Enhanced Feats 5 (Alternate Power x5 for Heroditus’ Magic [26 points]) {5} AP: Blast 11 (“bolt of arcane energy”; PFs: Affects Insubstantial 2, Variable Descriptor 2 [any magical]) {26/26} AP: Create Object 9 (”Transmute Air to [Stuff & Things]”; up to 9 5-ft. cubes, Lifting STR 45, heavy load 102.4 tons; Extra: Duration [Continuous]; Flaw: Range [Touch]; PFs: Innate, Precise, Progression [10-ft. cubes], Subtle, Variable Descriptor 2 [any matter]) {24/26} AP: Environmental Control 3 (Light 2, 25-ft. Radius) {6} and Illusion 9 (“holograms;” visual; PF: Progression 2 [25-ft. radius]) {20} {6+20=26/26} AP: Move Object 7 (“mage hand”; Str 35, heavy load 6.4 tons; Extra: Damaging; PFs: Accurate 2 [+11 Attack], Precise, Variable Descriptor [arcane force or shaped matter]) {25/26} AP: Transform 4 (“Alchemy/Transmutation,” Any Inanimate Object Into Any Other Inanimate Object; Extras: Duration [Continuous, Lasting]; Flaw: Range [Touch]; PFs: Progression [Mass] 4 [250 lbs.]) {24/26} Device 1 (“Winged Sandals,” 5 points; Flaw: Hard to Lose) [4PP] Movement Array 2 (4 points; PF: 1 Alternate Power) {5} BE: Flight 2 (25 mph) {4/4} AP: Enhanced Swimming 4 (increases Heroditus’ Swimming to Swimming 6 [100 mph]) {4/4} Force Field 6 (“arcane shields”) [6PP] Immunity 3 (cold, drowning, pressure) [3pp] Magic 13 (26pp) Damage 9 (“burst of magical power”; Extra: Area [General, Burst, 45-ft. radius]; PFs: Affects Insubstantial 2, Progression [Area] 2 [225-ft. radius], Variable Descriptor 2 [any elemental]) {24/26} Quickness 4 (“multitasker,” x25; Flaw: Limited [Mental Tasks Only]) [2PP] Super Senses 4 (Low-Light Vision, Magic Awareness [Descriptor Frequency: Very Common, Sense Type: Visual {Default: Accurate, Acute, Ranged}]) [4PP] Super-Strength 2 (effective STR 24; lt. load 233 lbs., med. load 466 lbs., hvy. load 700 lbs.) [4PP] DRAWBACKS: None TOTALS: Abilities (26) + Combat (16) + Saving Throws (7) + Skills (19) + Feats (13) + Powers (69) - Drawbacks (0) = 149/151 Power Points [2 unspent] Thanks! EDITED to include February post awards (+2pp). Leaving those untouched, though. Link to comment
RocketLord Posted March 11 Share Posted March 11 Doktor'd! Rocket Please update Rocket's appearance description and image to the description below and the two images between the lines: --- Jay stands at 5'9'' and weighs 160 lbs, with a slim runner's physique. He has long since given up on trying to tame his blonde hair, which will invariably be a mess after he has moved at super speed, usually appearing slicked back from the wind. Jay prefers shorts and t-shirts, clothes tight enough that they won't restrict him when he's running. He almost always wears running shoes. At Atom Academy, he wears the stand blue, black and white uniform, with blue pants and white boots and gloves with black trim, a white belt with an Atom logo, and blue shirt with black left arm and side, with the tri-colored Atom logo in a white circle on the left side of his chest, divided equally between the blue and black parts of the uniform. On Jay's uniform, the logo have been altered slightly, adding a black rocket between the red, yellow and blue rings of the Atom logo. He wears a pair of pale blue googles that feed him information and acts as a communicator. When acting outside of Atom Academy, Jay tends to wear an orange and yellow suit designed by his uncle Johnny. The orange suit leaves his arms, neck and face bare, but covers the rest, with a yellow line running from his shoulders and down his chest and upper body, before connecting at his waist. He sports a yellow rocket logo on his chest, while he wears specially designed orange running boots with yellow soles and details. He still wears the same pale blue googles. --- And please add this to his powers, spending 16 PP. Gadgets 2 (10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [16PP] (Descriptors: Instant Gadgets, Technology, No Genetic Mutation descriptor) Sample Allocations: Spoiler Gas Mask w. Air Supply: Immunity 2 (Gas Descriptor) [2PP] + Immunity 2 (Suffocation Effects; Flaws: Limited [1 hour air supply]) [1PP] {3/10PP}Full Spectrum Goggles: Super Senses 5 (Infravision, Ultravision, Analytical Full Vision, Microscopic Vision 1 [dust-sized]) {5/10PP}First Aid Kit: Enhanced Trait 1 (Medicine +4) {1/10PP}Gadgeteer's Tools: Enhanced Trait 2 (Craft [Electronics] +4, Craft [Mechanical] +4) {2/10PP} Universal Translator: Comprehend 5 (Codes, Languages 4 [Read/Write/Speak/Understand Any/All Simultaneously]) {10/10PP} Phase Stabilizators: Adds Enhanced Feat 2 (Affects Insubstantial 2) to Rocket Speed Array {2/10PP} Link to comment
Tiffany Korta Posted April 18 Author Share Posted April 18 Doktor'd! The Immutable Betsy Brooks Quick a dirty edit for just 2PP here, I'd like to add 4SP to her sheet. Bluff +5, from 5 to 10 and Languages +3 adding Mandarin, Japanese and Korean So now her skill should look like Skills: 112R = 28PP Bluff 6 (+10) Diplomacy 1 (+5) Gather Info 11 (+15) Intimidate 11 (+15) Skill Mastery Investigate 9 (+10) Skill Mastery Knowledge (Arcane Lore) 9 (+10) Knowledge (Current Events) 9 (+10) Knowledge (Popular Culture) 9 (+10) Knowledge (Streetwise) 9 (+10) Languages 6 (French, Japanese, Korean, Mandarin, Romanian, Spanish) (Base: English) Notice 12 (+15) Skill Mastery Sense Motive 12 (+15) Skill Mastery Stealth 8 (+10) Link to comment
Dr Archeville Posted August 5 Share Posted August 5 So Horrorshow has 9pp unspent. Let's get him some Feats. Benefit 1 (Access: Danger News Network) Connected Move-By Action Set-Up Teamwork 3 That will leave 2pp unspent. Thanks! Link to comment
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