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Nightscale (PL 9 /12) Upgrade

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 Luke Landers Aka Nightscale


Power Level: 9 [12] (190/193PP)

Unspent Power Points: 3


Human form: None


In Brief: Friendly neighborhood Dragon.

Catchphrase: Nope

Theme: Fly (Blind Guardian)


Alternate Identity:  Luke Landers, Nightscale

Birthplace:  Unknown

Residence: Southside Trailer Park, Freedom City \ Claremont Academy

Base of Operations: Claremont Academy

Occupation: Student (delivery boy\whatever odd job he can find)

Affiliations: Young Guardians

Family: George Landers (Adoptive Father, 40 years old Dockworker), Johanna Bowers (Adoptive mother, 38 years old, Waitress), Gabriel Landers (younger brother, 11 years old)



Age: 17 (2004.15.11)

Gender:  Male

Ethnicity: Caucasian.

Height: 5'11'' 

Weight: 165 lbs 

Eyes:  Green

Hair:  Blond (dyed black)


Luke is a young man in his late teen he has a lean athletic build, he is green eyed and has a playful smile almost permanently stuck to his lips. He tries to stay clean shaved (he consider the first few sprout of beard to be pretty ugly looking), but doesn't always find time for it. He dyes his naturally blond hair black, although he had sparks of his natural color show up here and there. Naturally pale, his skin has a tanned hue due to the time spent outside. He has a few tattoos, a black band on one arm, a tiger on his right shoulder and an abstract tribal that goes up from his right leg and navigate up on his back stopping before the shoulders.


He dresses casually and on the cheap side, clearly assembling his outfit thanks to bargain bins or the salvation army shops. Well worn sweatpants or jeans, sneakers that had seen better days, sleeveless t-shirts, tank tops or flannel shirts, faded old hoodies, with the logos of rock or metal bands from ages ago (in teenage terms).  He wears no jewelry, with the exception of a simple leather strap around his neck and a fang necklace, he doesn't own a watch, he worn a stolen one for a while, but he had ditched it when he had his change of heart.


When change shape Luke becomes a massive scaled monster, taking the semblance of a western dragon, like the ones you see in fantasy books, or old depictions of monster slaying saints and demigods. He has polished black scales, with golden hues, sharp claws and a collection of fearsome fangs and long series of golden crests that go from the back of his neck to his tail. His eyes lose their natural coloration and shift to a solid yellow-gold. He flies on bat-like wings, with all the grace that a beast of his size could muster (so none of it). 


He hasn't figured out his super-hero costume yet (but he definitely wants one), during his first few attempts he just did his best to hide his face and dress in black, matching the coloring of his scales. A bit of a show off, he wears his Claremont uniform without sleeves once he enrolls properly.



Luke doesn't exactly know where he comes from. What he had managed to pierce together, after a few extremely awkward confrontations with his adoptive parents, Johanna and George, is that he was born from a dragon egg, stolen by a warlock, kept human by a spell that his mother helped maintain. For what purpose? He isn't sure, but by the way mom and dad evade the subject it must have been something nasty.

His adoptive parents were his caretakers while he grew up, they were young and still without children of their own and became fond of the young boy. Before their master could enact his plans, they snatched Luke and ran away as far as they could, choosing to rise the kid as their own. 


"Assistants to an evil wizard" as previous work experience didn't exactly help them finding remunerating professions. Neither did being in hiding. To make end meets they both had to take a series of odd jobs, staying long hours away from their trailer and being forced to frequently leave Luke to his own devices, while at the same time doing their best to show the love they had for their adoptive son.

A few years after their escape, the couple had a child of their own, Gabriel. Now Luke loves his little bro, but things got even more hectic in the small family and the boys found themselves more and more frequently alone as his parents had to take extra shifts with another mouth to feed.


Crime was rampant in his neighborhood and every day the young Like could see the local ‘families’ and gangs getting fat out of their misdeeds, walking around like they owned the place, while himself and his hardworking parents had to keep their heads down, struggling every month. It was unfair.  And himself? Well, he was sure that no one would mind if he learned from their example.  Besides, he wanted to help his family and there was nothing wrong if he relied on the five fingers discount from time to time to get something for his little 'bro right? He was fourteen, when after a string of pickpocketing, shoplifting and small burglaries, he was caught in the act and sentenced to serve time in the, perhaps ironically named, Freedom Juvenile Hall.


On his first day he got into a scuffle to protect his new bunkmate, Matt Warner, an orphan and petty thief, with a playful spirit and a motor mouth, that was one head shorter than Luke and had caught the attention of a teenage gang. Eventually Luke ended up earning an extra month inside for bad behavior and frequent fights. Few of those ended well for him, despite his determination to make himself tougher most times he found himself biting the dust. After a while, two or three months perhaps, weird dreams and nightmares, began to plague him, alien, unfamiliar, scary at time, yet strangely fascinating. The spell that trapped his monstrous soul was faltering without his adoptive parents attention. As the weeks kept going, Luke realized that he was growing stronger and sure, something had to do with the training he was getting at the school of hard knocks, but it could not just be that. Soon, he could easily bend metal with his bare hands and did not even feel the punches that just a week before had left him with bad bruises or broken ribs.


When he got out, Luke confronted his parents and they eventually confessed. It was so absurd. More importantly for a teenage boy though, they had lied to him all his life. He wasn’t their son. He wasn’t even human. Strong words were traded and Luke stormed out swearing that he didn’t want to see them again. There were not going to be tears going down his cheeks. Not at all. (yeah…well) Whatever. He didn’t need them anyway.


With his powers still growing, he felt like he could do or take whatever he desired. Who could stop him right? He could freaking breathe fire now. He and his friends got the money they wanted and no longer had to keep their head down while walking the streets. It felt great. Life in the neighborhood though, well it did not get better, not with both the 'families' and a teenage monster with an oversize ego running around. It was Matt the first that tried to show him, but the sixteen years old just ignored his friend. He changed his mind though, not long after in an ER waiting room. Matt had been shot in back alley to send Luke a message. He survived, barely and no thanks to him. The next day, as the boy walked down the streets to go and tell his parents that he was sorry (they forgave him, as parents do), he swore that he was going to become a better man. Clean up his act. Use his powers for good.
His first few attempts though, well, they hadn’t been without some collateral damage and in truth, Luke has no idea about how to be a superhero, eventually though, after more than a few mishaps, news of his exploits reached a certain school for gifted youngsters and he had been there ever since. During his first year, he has had plenty of adventures and made many new friends, including the ones that together with him would end up forming the Young Guardians superhero team. At school, he also fell in love with a young shadowmancer a woman whose life have been touched by the same warlock that had kidnapped him.

Personality & Motivation:


Luke has a playful, friendly attitude. He is boastful, cocky, sometimes arrogant and definitely a show off, but he can manage to not take himself too seriously (not as much as he would want to, though, but he tries). 

He cares deeply for the ones that are close to him and is ready to put his life on the line for them, earning his trust however isn't easy. He has a bit of a big brother complex and feels responsible for his family and friends (excessively so at times). He loves his adoptive parents and despite the frequent clashes, the boy wants to make them proud. He has a soft spot for his neighborhood and while sure, he can see the big picture and knows that his powers can be put to a good use, but he would much rather see the friends he had grown up with prosper. Deep down, he is afraid that with this new life as a superhero he will lose the bound he had with those he loves and will not always be able to be there for them and while he would rarely admit it, the thought scares him a little.


The young man is pretty impulsive and will frequently throw himself into a new shenanigan without much thought about the consequences. He is very hungry for life and passionate about fulfilling his desires, respect, wealth, power, friends, lovers, Luke wants it all. He is also quite possessive and more than a little jealous. Perhaps this is due to his draconic nature, although, he himself recognizes that it would be an easy excuse to justify his more selfish tendencies with what he is, rather than who he is. He had let this side of him rule his choice in the past, but today he tries his best to channel his ambition for a good cause. He is working on a personal code of honor, but at the moment it’s more of a vague idea rather than a strict set of rules.


When he change to his natural shape, Luke’s finds some traits of his personality magnified, he is more prone to just follow his whims and emotions, more possessive, greedy and arrogant. He doesn’t know if that’s a side effect of his powers, or just another aspect of his personality.


Powers & Tactics:


In his natural draconic form, Luke fight with raw strength, trying to overwhelm his opponent and push them to submit. He likes so snatch his targets from the ground and bring them to the sky where he feels like he could more easily intimidate them. He tries to resort to dragonfire only when he feels like he is not going to cause much collateral damage (after learning from experience). Feeling invincible in that shape he fight with abandon caring little for defense like if he could just shrug off any hit that manages to land.

As he has spent most of his life as a human however, he is finds himself much more comfortable in that shape. While still imbued with a sense of invincibility he had been on the receiving end of more than a few beatings and he fights more pragmatically. He relies on his enhanced strength and speed, but also banks on his powers and the abilities he had picked up on the streets to sneak close to his targets and trying to neutralize them. During his time at Claremont, he has also learned how to use his powers to try and avoid a fight, if needed or to confuse and manipulate his opponents. 


Power Descriptions:


With some effort, Luke can switch between his human form and his natural dragon shape, even when he is changed however; he retains most of the strength and resilience of his mythic soul. His skin maintain the properties of the powerful natural armor of his monstrous side, but only appear as such while otherwise being seemingly normal.

As a human, he can conjure echoes of his dragon form, spectral wings to help him jump and run faster, claws, fangs and horns to enhance his fighting abilities. His rending claws that can cut through metal and stone and he can use his wings to make his opponents lose their balance.

His dragon soul gives him a natural resistance to magic and infuses his attacks with power, making the manifestation of his claws affect even immaterial beings. He also has access to a form of innate magic, that requires however for him to abandon the protection against the supernatural that his essence usually provides. It is largely an instinctive process, not relying on gestures or formulas, but still requires a modicum of concentration. He can summon his inner fire to breath a cone of golden flames, create illusions to confuse his foes, manipulate the emotions, sense a person desires and feel the presence of riches by scent alone. He has a strong supernatural bond with anything that is part of his ‘hoard’, all of his material possessions, but also the people he has a strong emotional attachment with and can try to locate them even at great distances. His touch can turn inanimate objects into gold, although, it eventually return to normal and its false nature is easily detectable with a cursory examination. 


When he transforms, what he loses in agility he gains in massive size and enhanced strength. He can fly, but he is as agile as a monster of his size could be. He has powerful fangs and claws that cut deep and lacerate both flesh and armor. His scales become completely impervious to the supernatural, although he is forced to abandon this protection when he performs magic of his own. Even his powers are somewhat amplified by the transformation into his natural form, but are deprived of the finesse he can channel as a human, his dragonfire burns harder and can easily consume both flesh and metal and he can exhale a cone that turns his victims into gold, his ability to affect emotions is no longer a subtle affair, but rather a brute force attempt to overwhelm his target willpower. The blast from his wings is no longer directed and instead throws around everyone within.


Finally, Luke has recently discovered that he has a bond to some strange dream-like realm, that is somewhat connected and powered by his spirit, a vast and ever-shifting complex of caves, filled with treasures (that unfortunately can't be brought into the real world) and perils, the place shifts responding to his subconscious thoughts and sometimes it appears to have a will of its own, not always seemingly aligned with the one of the young dragon. Still, he had figured out how to access this domain on his own and how to temporarily banish his foe within its caves, if the need araise.




Broke: He comes from an impoverished family, doesn’t have much to his name, no personal vehicle, lives in a trailer park. His clothes are usually well worn. Much likely he has to take mundane odd jobs to help himself and that might interfere with his super heroics. His moral code prevents him from using his powers to fix this.


Impulsive:  Luke doesn't always thing thinks through, especially when his friends and loved ones are in danger and he might act brashly and without thinking much of the consequences.


Former Criminal: He used to be a petty criminal, but he had decided to stay on the straight and narrow since his powers fully manifested, although he doesn’t mind using the skills he had picked up before his epiphany if needed for the cause. He had a short stint in juvie and is criminal record is not clean.


My friends. My Responsibility: some of Luke's friends are petty criminals and do remember that Luke was too before his change of heart and they would much rather have him back that way. On his side, they still are his friends and the young man wants to keep them safe.


Possessive: he is very possessive of the things he has, at school, he is the kind of guy that will think up an excuse about why he can lend you a pencil, he hates parting of any of his things with passion. He never forget a debt (although on the other side of the coin, he doesn’t forget his either) That also applies to relationship, making him a bit of a jealous partner\friend


Stolen “property”: the people that brought him into this world have done so planning to use him for some kind of ritual and consider him like a missing property. They have lost tracks of him when his family went in hiding, however, the more openly he gets into superheroics the more likely it is for him to be found out.


Arcane component: his blood, his heart and his scale can be used as arcane components, unscrupulous hunters might be after him.



ABILITIES (10+8+10+0+2+2) 32 PP

Strength: 28/20 (+9/+5) (Heavy Load: 2,400 lbs/800 lbs / 16 tons with Super Strength)

Dexterity: 18 (+4)

Constitution: 28/20 (+9/+5)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 12 (+1)


COMBAT (8 + 8 ) 16PP

Initiative: +4/(+4 Dex)

Attack: +4, +9 Melee (+4 Base, +5 Attack Focus), +4 Ranged (+4 base)

Grapple: +23/+18/+14 (+9 Melee Attack, +9/+5 Strength, +5 Super Strength)

Defense: +9 (+4 Base, +5 Dodge Focus), +2 Flat-Footed

Knockback Resistance: -9(impervious tou)/ -2



Toughness: +9/+5 (+9/+5 Con, Impervious 9)

Fortitude: +9/+5 (+9/+5 Con, +0PP)

Reflex: +9 (+4/ Dex, +5PP)

Will: +9 (+1 Wis, +8PP)



Acrobatics 6 (+10)

Bluff 9 (+10)Skill Mastery

Climb 1 (+10/+6)

Diplomacy 4 (+5)

Gather Information 4 (+5)

Intimidate 9 (+10)Skill Mastery

Knowledge (Arcane Lore) 5 (+5)

Knowledge (Pop Culture) 5 (+5)

Knowledge (Streetwise) 5 (+5)

Languages 1 (Atlantean, English [Native])

Notice 9 (+10)Skill Mastery

Perform (Dance) 2 (+3)

Search 10 (+10)

Sense Motive 9 (+10)Skill Mastery

Sleight of Hand 6 (+10)

Stealth 6 (+10)

Survival 4 (+5)

Swim 1 (+10/+6)




Attack Focus (Melee) 5

Beginners Luck

Challenge (Bluff: Fast Feint)

Dodge Focus 5

Equipment 3 (Headquarter: Dragon's Hoard)

Improved Grab


Luck 3

Move-by action

Skill Mastery (Bluff, Intimidate, Notice, Sense Motive)

Takedown Attack


Headquarter: Dragon's Hoard


The Dragon's Hoard appears as a vast cave complex full of treasures (none of which can be brought to the real world), but it is, in fact an extension of Nightscale mind\soul and can be accessed only by dimensional travel. Nightscale is vaguely aware of the things that happen there [Security System] and the Dragon Hoard is naturally hostile to intrusion [Defense System]. Its environment shift between visits and sometimes even changes its layout while there are people within [Feature: Morphic Environment and at times even Defense System], a phenomena that Luke has very little control over. The place has a mind of its own and frequently presents a challenge to Nightscale, rather than a safe haven. The place is populated by some roaming creatures as well as plenty of strange environments (like a 'sea' of treasures and gold coins) that generate environmental hazards and contribute to the defense system feature.

Size 5 (Colossal)

Toughness 1 (Tou 10)

Features: Concealed (it is in another dimension), Defense System, Morphic Environment, Library (Nighstcale can use the Dragon's Hoard to commune with a sort of racial memory that works as a library), Living Space (Might be a bit uncomfortable for non dragons), Isolated (it is in another dimension), Pool (there are vast areas of water within, including a small underground lake), Power System (supernatural), Security System.



POWERS (12 + 30 + 8 + 8 + 8 + 2 + 3 +3 + 6) 81 PP


Draconic Fury   4.5 (9 PP Array; Feats: Alternate Power 2, Variable Descriptor [blunt/piercing/slashing]) [12PP] (Descriptors: Dragon)

  • Base Power [9PP]: (Additional Descriptors: Dragon Rage)

Strength Attack (Extras: Autofire 1 [9 ranks] ) {9PP/9PP}

  • Alternate Power [9PP]: (Additional Descriptors: Wing Buffet)

Trip 9 (Flaws: Range [Touch], Extra: Linked (Strength Attack)) {9PP/9PP}

  • Alternate Power [9PP]: (Additional Descriptors: Rending Claws)

Drain Toughness 9 (Extra: Linked (Strength Attack)) {9PP/9PP}


Dragon Magic 12 (24PP Array; Feats: Alternate Power 6) [30PP] (Descriptors: Dragon, Magic)

  • Base Power: [10+10+4 = 24 PP] (Additional Descriptors: Creature of Myth)

Immunity to Magic 20  (Flaws: Limited [Half Effect]) {10PP/24PP}

Super Strength 5  (Heavy Load: 16 tons) {10PP/24PP}

Add: FeatsAffect Incorporeal 2 and Improved Critical 2 to Strength Attack {4PP/24PP}

  • Alternate Power: [19 PP] (Additional Descriptors: Molten Breath, Fire)

Damage 9 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Secondary Effect; Flaws: Action [Full], Feats: Progression [Area 1]) {19PP/24PP}

  • Alternate Power: [20 PP] (Greed Magic, Psionic) 

Emotion Control 9 (Feats: Mind Blank, Subtle) {20PP/24PP}

  • Alternate Power: [24PP] (Greed Magic, Psionic)

Illusion 9 (Sense Types: Auditory + Visual; Extra: Duration [Sustained], Flaws: Action [Full], Phantasm; Feats: Progression 6 [250ft radius]) {24PP/24PP}

  • Alternate Power: [5 + 5 + 14 = 24PP] (Additional Descriptors: Greed Magic)

Super-Senses 5 (Greatest Desire Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Analytical) {5PP/24PP}

Super-Senses 5 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Tracking) {5/24PP}

Telelocation 9 (Range: 20,000 miles / Anywhere on Earth; Extras: Duration [Sustained, Lasting]; Flaws: Limited [Personal possessions and close acquaintances]; Feats: Subtle, Rapid 4) {14PP/24PP}

  • Alternate Power: [20 + 3 + 1  PP = 24 PP] (HoardBound, Greed Magic) 

Dimensional Pocket  9 (The target are sent to the Dragon's Hoard, Capacity 250,000 lbs with progression 2, Feats: Progression 2) {20PP/24PP}

Dimensional Movement 1 (Extra: Affect Others+1, Flaws: Limited [Only to the Dragon's Hoard and Back]) {3PP/24PP}

Feature  1  (Can create coins out of thin air by drawing them from the Dragon's hoard, they however vanish after a few moments) {1PP/24PP}

  • Alternate Power: [18 PP] (Fool's Gold, Greed Magic)

Transform 9 (Broad group into one result [Inanimate Objects into Gold]. Flaws: Distracting, Range [Touch])) {18PP/24PP}


Enhanced Constitution 8 [8PP]

Enhanced Strength  8 [8PP] 


Impervious Toughness 9 (Drawback: Weak Point [Behind his neck])  [8PP]


Morph 2 (Dragon Form, Extra: Duration [Continuous], Flaw: Action 2 [Standard Action], Feat: Metamorph )  [2PP]


Leaping 3 (x10, Running Long Jump: 180ft long x 90ft high) [3PP]


Speed 3 (50MPH, 500ft per Move Action) [3PP]


Super-Movement 1 (Slow Fall) [2PP] (Descriptors: Dragon Magic, Spectral Wings)


Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP]




Abilities (32) + Combat (16) + Saving Throws (13) + Skills (24) + Feats (24) + Powers (81) = 190/193 Power Points




Unarmed (with no powers) Touch + 9, DC 19 Tou, Damages + Improved Grab

Unarmed Touch + 9, DC 24 Tou, Damages + Improved Grab, Variable Descriptor [Blunt, Slashing, Piercing]  (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Draconic Frenzy Touch + 9, DC 24 Tou, Damages, Autofire, Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Wing Buffet Touch + 9, DC 24 Tou, Damages + Trip (Power check + 9 vs Str or Dex) Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Rending Claws Touch + 9, DC 24 Tou, Damages + Drain Toughness (DC 19) Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Molten Breath General Area Cone 180 ft, Save DC 19 Reflexes to half and Save DC 24/20 Tou, Damages

Dimensional Pocket Touch + 9, DC 19 Reflex not to be teleported to the Dragon's Hoard, DC 19 Will with +1 each turn in order to come back.

Fool's Gold Touch + 9, DC 19 Fortitude not to be transformed into gold (Affects only objects)

Emotion Control Perception Range, DC 19 Will.


Edited by Nerdzul
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Posted (edited)

Dragon Form


Power Level: 9 [12] (190/193PP)

Unspent Power Points: 3


To hit -2 DC +2 

Def -2, Tou +2


ABILITIES (6+14+2+2) 24 PP

Strength: 32/16 (+11/+3) (Heavy Load: 1.2 tons / 460 lbs  or 20 tons with Super Strength)

Dexterity: 10 (+0)

Constitution: 32/24 (+11/+7)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 12 (+1)


COMBAT (8 + 8 ) 16PP

Initiative: +0

Attack: 4, + 7 Melee (+4 Base, +5 Attack Focus - 2 Size)

Grapple: +28/+26/+10 (+7 Melee Attack, +11/+3 Strength, + 8 size, +2 Super Strength)

Defense: +7 (+4 Base, +5 Dodge Focus, -2 size), +1 Flat-Footed

Knockback Resistance: -9(Impervious tou)/-2



Toughness: +11/+7 (+11/+7 Con, +Impervious 9 )

Fortitude: +11/+7 (+11/+7 Con, +0PP)

Reflex: +6 (+0 Dex, +6PP)

Will: +9 (+1 Wis, +8PP)



Acrobatics 6 (+6)

Bluff 9 (+10)Skill Mastery

Climb 4 (+7)

Diplomacy 4 (+5)

Gather Information 4 (+5)

Intimidate 12 (+17, including +4 size)Skill Mastery

Knowledge (Arcane Lore) 5 (+5)

Knowledge (Pop Culture) 5 (+5)

Knowledge (Streetwise) 5 (+5)

Languages 1 (Atlantean, English [Native])

Notice 9 (+10)Skill Mastery

Search 10 (+10)

Sense Motive 9 (+10)Skill Mastery

Stealth 6 (-2)

Survival 6 (+7)

Swim 1 (+4)



Attack Focus (Melee) 5
Beginners Luck
Challenge (Intimidate: Fast Startle)
Dodge Focus 5
Equipment 3 (Headquarter: Dragon's Hoard)

Improved Grab 
Luck 3
Move-by action
Skill Mastery (Bluff, Intimidate, Notice, Sense Motive)
Takedown Attack


POWERS (1+42 + 5 + 7 +2 +1 +6) 88 PP


Additional Limbs 1 (Tail) [1 PP]


Dragon!  Array 18 (36 PP Array; Feats: Alternate Power 6) [42PP] (Descriptors: Dragon, Magic)

  • Base Power: [20+4+3+9 = 36 PP] (Additional Descriptors: Creature of Myth)

Immunity to Magic 20  {20PP/36}

Super Strength 2 {4PP/36}

Add: FeatsAffect Incorporeal 2, Improved Critical 1 (19-20) to Strength Attack and Extra Linked (Rending Claws){3PP/36}

Drain 9 (Rending Claws, Drain Toughness, Extra: Linked Strength Attack) {9PP/36}


  • Alternate Power: [18+18 = 36 PP] (Additional Descriptors: Molten Breath, Fire)

Drain Toughness 9 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Affect Objects +1, Linked: Damage; Feats: Progression: [Area 1]; Flaws: Distracting; Drawbacks: Full Power) {18PP/36}

Damage 9 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Linked: Drain Toughness, Secondary Effect; Feats: Progression: [Area 1]; Flaws: Distracting; Drawbacks: Full Power) {18PP/36}

  • Alternate Power: [18+18 = 36 PP] (Additional Descriptors: Titanic Fighter)

Snare 9 (Extras: Constricting, Engulf, Linked (Strength Attack)) {18PP/36} (Devour)

Trip 9 (Extras: Area [Type: General; Shape: Burst; Size: 45ft]; Knockback, Flaws: Range [Touch]) {18PP/36} (Wing Buffet)

  • Alternate Power: [36 PP] (Additional Descriptors: Goldfire, Fire, Magic)

Transform 9 (Anything into one result [Anything into Gold]. Extra: General Area [Type: General; Shape: Cone; Size: 180 ft with area 1] Feats: Progression 1 [Area], Flaws: Distracting, Range[Touch] Drawbacks: Full Power) {36PP/36}

  • Alternate Power: [15+18+3 = 36 PP] (Additional Descriptors: Hoardbound)

Telelocation 9 (Range: 20,000 miles / Anywhere on Earth; Extras: Duration [Sustained, Lasting]; Flaws: Limited [Personal possessions and close acquaintances]; Feats: Subtle, Rapid 5) {15PP/36}
Dimensional Pocket 9 (To the Dragon's Hoard) {18PP/36}
Dimensional Movement 1 (Extra: Affect Others +1, Flaws: Only to the Dragon Hoard and Back) {3PP/36}

  • Alternate Power: [26+5+5 = 36 PP] (Additional Descriptors: Greed Magic)

Illusion 9 (Sense Types: Auditory + Visual; Extra: Duration[Sustained]; Flaws: Action [Full], Phantasm; Feats: Progression 8 [Size 250 ft Range]) {26PP/36}

Super-Senses 5 (Greatest Desire Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Analytical) {5PP/36}

Super-Senses 5 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Tracking) {5PP/36}

  • Alternate Power: [27 + 9 = 36 PP] (Additional Descriptors: Tyrant's Will)

Mind Control 9 (Extras: Conscious, Duration [Sustained]; Flaws: Sense Dependant [Sight]) {27PP/36}

Emotion Control 9 (Extras: Area [General Perception (Auditory)]; Flaws: Range 2 [Touch] , Limited Emotion [Fear]) {9PP/36} (Additional Descriptors: Fear)


Flight 3  (Wings, 50MPH, 500 ft per rd. Drawbacks:  Power Loss [wings]) [5PP]


Growth 8 (Huge size [-2 combat, +8 grapple, -8 stealth, +4 intimidation, height 16ft, weight 12k lbs, Space 15ft., reach 10ft. carrying capacity +10 str], Extra: Continuous, Flaw: Permanent ) [24PP]


Impervious Toughness 9 (Drawback: Weak Spot, Noticeable)  [7PP]


Morph 2 (Dragon Form, Extra: Duration [Continuous], Flaw: Action 2 [Standard Action] Feat: Metamorph [2PP]


Strength Attack (Feats: Variable Descriptor (Bashing, Piercing, Slashing)) [1PP]


Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP]



Abilities (24) + Combat (16) + Saving Throws (14) + Skills (24) + Feats (24) + Powers (88) = 190/193 Power Points




Unarmed Touch + 7, DC 26 Tou, Damages + Improved Grab, Variable Descriptor [Blunt, Slashing, Piercing]  

Rending Claws Touch + 7, DC 26 Tou, Damages + Drain Toughness (DC 19) Variable Descriptor, Affect Incorporeal 2, Improved Critical [Crit 19-20]

Molten Breath General Area Cone 180 ft, Save DC 19 Reflexes to half and Save DC 24/20 Tou, Damages (Secondary Effect) + Drain Toughness (DC 19/15 Fortitude).  

Goldfire General Area Cone 180 ft, Save DC 19 Reflexes to half DC 19/15 Fort not to be transformed into gold (with +1 each rd to go back to normal)

Dimensional Pocket Touch + 7, DC 19 Reflex not to be teleported to the Dragon's Hoard, DC 19 Will with +1 each turn in order to come back.

Devour Touch + 7, DC 26 Tou, Damages + Engulf (DC 19) + Constrict. 

Wing Buffet 45ft radius, Power check vs Dex or Str or Trip and Knockback.

Emotion Control Perception Range, DC 19 Will.

Mind Control Perception Range, DC 19 Will.


Edited by Nerdzul
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