Kaede Kimura Posted May 24 Share Posted May 24 If Bear-Knuckles attacks anyone other than Shooting Star she's gonna interpose. Link to comment
Spacefurry Posted May 25 Author Share Posted May 25 Teens - unhurt Paper - unhurt, 2 HP Goons - 0 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - Bruised Bear-Knuckle - Bruised x2 Heavyweight - unhurt Shooting Star - unhurt, 1 HP Artificer - brusied, 1 HP Owain - bruised Neko - unhurt, 1 HP @Dr Archeville Artificer is up. Link to comment
Dr Archeville Posted May 26 Share Posted May 26 Second verse, same as the first! Artificer: Bruised, 1 HP Move Action: Move back away from Snap-Maw, trying to keep at least 30 feet between them. Standard Action: User Create Object to re-create that coral cage around the villain. He'll need to make a DC 19 Reflex save. Succeed, he's fine. Fail, and he's trapped in a Toughness 9 cage. Link to comment
Spacefurry Posted June 1 Author Share Posted June 1 Snap-Maw Reflex save DC19: 27 He avoids the cage, sorry. @Avenger Assembled Neko and Owain are up Link to comment
Avenger Assembled Posted June 13 Share Posted June 13 the kids are gonna keep working Bear-Knuckle over. (is the Obscure still active on him, BTW? If so he's blind, deaf, etc until he moves out of the area of effect, but nobody else is) Neko tries to trick him into attacking himself with a particularly gruesome illusion 25 possibly a penalty on that, depending on how many times she's gotten him before Owain bites him 16 probably only hits if he's flat-footed Link to comment
Spacefurry Posted June 13 Author Share Posted June 13 (edited) *facepalm* I’m sorry, AA, I completely forgot about the blinding. Luckily he hasn’t taken any attack actions yet. But unless Neko wants to drop the Obscure it’s still in effect. Am I right it reading it that only Bear-Knuckle sees the illusions? Can he move out of its AoE? Will save vs Neko’s illusion DC 16 (-2 for trying to get him to hurt himself): 29 Not that he needed the help. But, between the being blind and the rage Owain does manage to score a hit. Toughness save DC23: 27 (-2 from bruises = 25) He still manages to shrug it off though. Just need an IC @Avenger Assembled Next up are the Teens then Paper. All the goons have fled so they’ll get skipped. Teens - unhurt Paper - unhurt, 2 HP Goons - 0 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - Bruised Bear-Knuckle - Bruised Heavyweight - unhurt Shooting Star - unhurt, 1 HP Artificer - brusied, 1 HP Owain - bruised Neko - unhurt, 1 HP Edited June 13 by Spacefurry Link to comment
Spacefurry Posted June 27 Author Share Posted June 27 Teens move into main room And Paper is distracted, losing his action for the round. Goons are gone @Nerdzul Nightscale is up buddy. Sorry for the delay. Link to comment
Nerdzul Posted July 1 Share Posted July 1 Nightscale is gonna try and gang up against Bear-Knuckle with Owain using his rending claws to try and soften the guy a bit. Alternate Power [9PP]: (Additional Descriptors: Rending Claws) Drain Toughness 9 (Extra: Linked (Strength Attack)) {9PP/9PP} To hit: 15... Unlikely, but the guy is still flat-footed right? In case it's enough the DC 24 Tou for Damages and Drain Toughness with DC 19 Link to comment
Spacefurry Posted July 8 Author Share Posted July 8 That actually hits. Toughness save: 26 Fort save: 36 Bear-Knuckle tanks the damage and resists the Drain. Sorry @Nerdzul , just need an IC post now. Then the villains are up. Link to comment
Spacefurry Posted July 15 Author Share Posted July 15 Snap-Maw Attempts to feint against Artificer. Bluff check: 11 @Dr Archeville I’m pretty sure you can beat that with a Sense Motive check. Fly-Boy Targets Nightscale with Drain Toughness (ranged). Ranged attack: 27 I believe that hits the dragon boy @Nerdzul Need a Fort save, DC19 TKO Ranged attack against a distracted Paper. Paper loses his Dex & Dodge bonuses. Ranged attack: 18 That’s a hit on Paper Paper Toughness save DC23: 14 That’s not good… a bruise and daze for him Bear-Knuckle Multi-target attack with a large improvised weapon. Total concealment for Owain: 18 Melee attack: 24 @Avenger AssembledToughness DC29 Total concealment for Nightscale: 8 Miss Total concealment for Shooting Star: 11 Melee attack: 16 pretty sure that’s a miss Total concealment for older man: 9 Just misses him I assume Neko was hanging back more then 10’ so she is out of range Heavyweight Not in the room… yet? Link to comment
Dr Archeville Posted July 16 Share Posted July 16 20 hours ago, Spacefurry said: Snap-Maw Attempts to feint against Artificer. Bluff check: 11 @Dr Archeville I’m pretty sure you can beat that with a Sense Motive check. You'd think that.... 1d20+3: 9 [1d20=6] ... but you'd be wrong! Link to comment
Spacefurry Posted August 2 Author Share Posted August 2 Forgot about Bear-Knuckle’s Heal check: 9 Not this round. @Nerdzul Fort save DC19 when you’re up to it. @Avenger Assembled Owain needs a Tougness save DC29 @Kaede Kimura Shooting Star is up. Link to comment
Avenger Assembled Posted August 3 Share Posted August 3 Yikes https://orokos.com/roll/949653 okay, he failed by 11, so he's staggered and dazed. Link to comment
Spacefurry Posted Tuesday at 12:38 PM Author Share Posted Tuesday at 12:38 PM @Avenger Assembled ouch, looks like one of my rolls. Teens - unhurt Paper - bruised & dazed, 2 HP Goons - 0 unhurt Nightscale - unhurt, 2 HP Villains - Snap-Maw - Bruised Fly-Boy - Bruised TKO - Bruised Bear-Knuckle - Bruised Heavyweight - unhurt Shooting Star - unhurt, 1 HP Artificer - brusied, 1 HP Owain - bruised, staggered & dazed Neko - unhurt, 1 HP Link to comment
Kaede Kimura Posted Tuesday at 10:12 PM Share Posted Tuesday at 10:12 PM (edited) Okay, sorry about the late post, been extra stressed and tired lately. Shooting Star is just gonna punch the guy, all-out-attack max. 1d20+8 = 21, which I'm pretty sure hits! DC29 Toughness to shrug it off. EDIT: Also, fun fact an 11 to hit normally misses, but she always all-out-attacks, so it hits: 1d20+14 = 16, so that's a fail by.... 13? The rulebook tells me that's staggered and stunned, but I'm pretty sure one of those were different on site, but I don't think I make that attack. Oh well. EDIT 2! I still have a hero point, I thought I'd used them all trying to hit! Using it for toughness reroll! 1d20+14 = 34!!!!! Nat 20! She still smacks him! Edited Tuesday at 10:21 PM by Kaede Kimura Link to comment
Spacefurry Posted Wednesday at 01:54 PM Author Share Posted Wednesday at 01:54 PM Toughness save for Bear-Knuckle Vs DC29: 15 Ouch. Nat 1. That leaves him staggered and dazed. @Dr Archeville Artificer is up Link to comment
Dr Archeville Posted Thursday at 12:50 AM Share Posted Thursday at 12:50 AM Artificer Bruised, Feinted by Snap-Maw; 1 HP He is going to try using his Move Object effect to grab Snap-Maw and then throw him at TKO. Roll to hit Snap-Maw with MO: 1d20+11: 30 [1d20=19] Pretty sure that hits! Now for the Grapple check: 1d20+18: 34 [1d20=16] Not bad, not bad. Assuming that beats Snap-Maw's opposed grapple check, here's the range attack for yeeting Snap-Maw at TKO: 1d20+11: 30 [1d20=19] Wowza! I believe that Snap-Maw would face a Damage equal to TKO's Toughness, and TKO would have to make a Damage save against an effect equal to Snap-Maw's Toughness, but I may be misremembering. Link to comment
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