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Tyger Tyger, burning bright (OOC)


Nerdzul

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  • 2 weeks later...
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Fiery Fury is dazed by the attack :)

 

Well I imagine that winning the fight might give you the chance to get in contact with the masked and the rest of the group that runs the fight club. Fortunately you seem like you are doing ok. As for doing so, it seems that the gentleman might be the weak link at the moment..

 

That @Dr Archevilleif you also want to toss a suggestion, that considers Horrorshow plan, feel free to toss one. 

 

 

19 - The Gentleman (bruisedx3.)

18 - Fiery Fury (bruised and dazed)

14 - Neko (no damage) - 2 HP

13 - Owain (bruised)

11 - Horrorshow's (Bruised) - 1 HP 

4 - Chimera (bruised) - 3 HP

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  • 2 weeks later...

Okay: 

 

Neko is going to stunt the following effect: 

 

Blast 8 (fires of a Bakeneko, PFs: Accurate 2, Improved Crit 2, Power Attack, Precise 2) vs the Gentleman 

 

She'll Bluff him as a move action: 

https://orokos.com/roll/964125 = 18 

And then Blast the guy 

https://orokos.com/roll/964126 24 

 

DC 23 Tou save for the guy 

She'll spend an HP to shake the fatigue 

 

Owain hits the guy with his sword! 

https://orokos.com/roll/964129 I will HP that! 

https://orokos.com/roll/964130 Another DC 23 Tou save if he is still moving. 

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Both are hits, the first bruises the Gentleman again with a 21, however Owain managed to get him down with his sword and he collapses on the ground as his power no longer keep him afloat.

 

You can post IC if you like @Avenger Assembled 

 

And you can all go again as the villains can't do much else for now. Fiery fury can only clear the daze.

 

19 - The Gentleman (Ko)

18 - Fiery Fury (bruised)

14 - Neko (no damage) - 2 HP

13 - Owain (bruised)

11 - Horrorshow's (Bruised) - 1 HP 

4 - Chimera (bruised) - 3 HP

Edited by Nerdzul
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  • 2 weeks later...

Alright, let's see here

 

Horrorshow: Bruised, 1 HP

 

Free action: Shift from "Shapechanger Form" to "Oozey Form."

Move Action: Move towards Chimera & Fiery Fury.

Standard Action: Bluff (to Feint) Fiery Fury.  Skill Mastery gets him a 29.

Extra Effort to Surge, gaining another Standard Action.

Standard Action: Melee attack to initiatie a Grapple

Melee Attack roll 1d20+10: 14 [1d20=4]

Grapple Check 1d20+21: 33 [1d20=12]

 

Horrorshow: Bruised, 1 HP, will be Fatigued at the beginning of next round.

 

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