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Ghosts and Grimalkins: The Wonders of the English Language OOC


RocketLord

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  • 1 month later...

Reflex Save: 10

He's trapped!

 

And he does not like that, so Thesaurus Rex attempts to break the prison!

Give me a DC30 TOU save for bamboo cage, using the rank as it's TOU, and then there's these rules for your feedback flaw:

 

Quote

You suffer pain when a manifestation of your effect is damaged.
This flaw only applies to effects with physical (or apparently physical) manifestations, such as Create Object, Duplication, Illusion,
Snare, or Summon, for example. If your power’s manifestation is
damaged, make a saving throw against non-lethal damage equal
to the attack’s damage, using the manifestation’s Toughness save
bonus or power rank in place of your own. For example, if you create a Toughness 12 object and it is attacked for +15 damage, you
must make a save against +15 damage with a +12 bonus (the
object’s Toughness) in place of your normal Toughness save.

 

I'll wait with Ghost's action for your saves.

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That's Staggered and Dazed, then!

 

Ghost uses Selective Area for his Friendly Neighborhood Ghost array together with Snare from Ghost with the Most Array, meaning a pair of DC20 Ref saves for Thesaurus Rex.

Reflex Save vs. Area: 6

Reflex Save vs. Snare: 10

 

Fail by 5, bound and helpless, so can only use strength to try to break free.

 

@Heritage you're dazed and can't act, but give me an IC of reaction at least.

 

18 - Grimalkin - 0HP - Staggered, Dazed

18 - Thesaurus Rex - Unharmed, Bound and Helpless (rank 10 effect)

7 - Ghost - 4HP - Unharmed

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Thesaurus Rex tries to break free. DC30 TOU save for the snare.

TOU save: 14

Gonna spend a HP to reroll that: 24, better. The snare gets an Injury.

 

Ghost is up. 

Switching Friendly Neighborhood Ghost Array to Insubstantial.

Switching Ghost With the Most Array to Damage.

 

Flying in close and attacking: 27

That's a hit. 

DC25 TOU save for Rex: 17, fail by 8 = Bruise and Daze, and Secondary Effect hits on Ghost's next turn.

 

You're up!

 

18 - Grimalkin - 0HP - Staggered

18 - Thesaurus Rex - Bruise x1, Dazed, Bound and Helpless (rank 10 effect, Injury x1), DC25 TOU save vs. Damage on Init 7

7 - Ghost - 3HP - Unharmed

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  • 2 weeks later...

If you hadn't rolled a 1, that would actually have been a hit.

Thesaurus Rex is bound and helpless, which means you get +4 to your attack roll, making it a 16. On top of that, Thesaurus Rex loses his Dodge Bonus, and gets -9 to Defense.

 

Thesaurus Rex clears his daze, and is still bound and helpless.

 

The Secondary Effect TOU save from Ghost's attack hits him, DC25 TOU save: 24, another Bruise.

 

Ghost goes for another damaging attack: 24, that's a hit.

 

DC25 TOU save for Rex: 23, yet another bruise, and secondary effect kicking in on Ghost's turn.

 

You're up! Pretty much anything above a 1 should hit him.

 

18 - Grimalkin - 0HP - Staggered

18 - Thesaurus Rex - Bruise x3, Bound and Helpless (rank 10 effect, Injury x1), DC25 TOU save vs. Damage on Init 7

7 - Ghost - 3HP - Unharmed

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That's a hit!

TOU save: 23

And he just makes it.

 

Thesaurus Rex tries to break the Snare. That's a DC30 TOU save for the Snare: 28

Well. Injury for the Snare, but Rex is still bound and helpless.

 

DC25 TOU save for Thesaurus on Ghost's turn: 23, another Bruise.

Ghost attacks with his Damage effect again: 24

And that's another DC25 TOU save for Thesaurus and a Secondary Effect added: 25

 

I'm kind of amazed at the rolls I'm making here...

 

Anyway, you're up.

 

18 - Grimalkin - 0HP - Staggered

18 - Thesaurus Rex - Bruise x4, Bound and Helpless (rank 10 effect, Injury x2), DC25 TOU save vs. Damage on Init 7

7 - Ghost - 3HP - Unharmed

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That's a hit.

DC20 Will Save vs. Will Drain: 15

5 Wisdom drained

 

Thesaurus Rex tries, once again, to break the Snare. DC30 TOU save for the Snare: 12

The snare is broken!

 

Thesaurus Rex gets hit with the DC25 TOU save on Init 7: 28

And he aces that, of course

 

Ghost stunts this power off his Ghost With the Most Array:

Healing 10 (Extras: Energizing, Total; Flaws: Limited to others) {30/31}

And uses it on Grim.

Since it's DC10 Con+Healing rank check to get rid of Staggered, that's an autopass, and Energizing gets rid of Fatigue, though Ghost takes that on. I use a HP to get rid of that instantly, since I'll be fatigued at the start of my next turn.

 

And you're up, no longer staggered or fatigued.

 

18 - Grimalkin - 0HP - Unharmed

18 - Thesaurus Rex - Bruise x4, 5 Wisdom drained

7 - Ghost - 2HP - Fatigued start of next turn

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  • 2 weeks later...

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