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A Space Pirate's Life For Me OOC


Lone_Star

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This is the OOC for this. Let's roll for initiative!

 

Arryn will be using the Powerhouse stats with two additional limbs, granting him Improved Grapple. His five thugs will use the Soldier stats. I'll post initiative once I get it from everyone.

 

Arryn Cia's Initiative: 1d20 (2) + 0 = 2

Corsair's Initiative: 1d20 (6) + 12 = 18

Space Thugs' Initiative: 1d20 (15) + 1 = 16

 

Gimme an initiative roll, @RocketLord and @Thevshi!

 

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Gonna shoot at Arryn Cia with an X-Ray: 21

Using the attack's Indirect 3 to make the blast dance around the room until finally (hopefully) hitting him, so it might catch him flat-footed!

 

DC20 Fort Save vs. Tou Drain if it hits!

 

And then he moves away from Corsair, to make sure they're not bundled together.

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That'll definitely hit, and we can say it catches him flat-footed - makes sense to me. Unfortunately, he rolled a 25!

 

Now for Vynn - he is gonna try to take out one of Cia's henchmen with a Remise: 24 to hit!

 

The henchman will roll Toughness vs. Remise: 17, that's a failure

 

Initiative Order

 

Space Ranger III: Unhurt, 4 HP

Corsair: Unhurt, 3 HP

Space Thugs x5: Unhurt

Squire Kath'lana: Unhurt

Arryn Cia: Unhurt, 1 HP

 

For the remaining henchmen, they will split up their shots between the three heroes: two for Space Ranger, two for Corsair, and one for Squire Kath'lana: 

 

Space Ranger: 7, and 9, two misses!

Corsair: 10, and 13, two more misses!

Squire Kath'lana: 9, all misses!

 

@Thevshi, lay down the hurt! I'll make posts momentarily. 

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Entangled, you say? 

 

Gonna shoot Cira with a Freeze Ray, let's see if we can layer another snare on top.

 

Attack: 13

I doubt that hits, even with the Defense penalty, so I'll spend a HP to reroll (if necessary): 16, making it a 26 due to reroll!

DC20 Reflex Save vs. Snare, and he'll be bound and helpless if he fails!

 

Using move action to jet out of reach.

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Reflex Save: That's a natural 1!

 

For Corsair's turn, he is going to take on a henchman: That's a 28.

 

The henchman rolls against it: And fails with a 15.

 

The space thugs will target Corsair and Space Ranger, forgetting about Kath'lana momentarily:

The first misses Corsair with a 20,

The second misses Corsair with a 17,

The third hits Space Ranger with a 25,

And the fourth also hits Space Ranger with a 21!

 

I'll need two DC 23 Toughness saves from Space Ranger, @RocketLord! Meanwhile, @Thevshi is up after I post IC momentarily.

 

Space Ranger III: Unhurt, 4 HP

Corsair: Unhurt, 3 HP

Space Thugs x4: Unhurt

Squire Kath'lana: Unhurt

Arryn Cia: Bound and Helpless

 

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Awesome! So the order now is as follows:

 

Space Ranger III (20): Unhurt, 3 HP

Corsair (18): Unhurt, 3 HP

Space Thugs x4 (16): Unhurt

Traveller (12): Unhurt, 1 HP

Squire Kath'lana (11): Unhurt

Arryn Cia (2): Bound and Helpless

 

Arryn Cia is going to spend his standard action to try to break out of the Snare. He has Strength 12, so @RocketLord, please roll your Snare's Toughness save against a DC 27.

Edited by Lone_Star
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Arryn Cia rolls a 1! He is Bound and Helpless.

 

Time for the thugs to go:

 

First aims for Corsair, and misses with a 19.

The second misses Space Ranger with a 10.

The third just hits Space Ranger with a 21.

And the fourth misses Kath'lana with a 12!

 

So I'll need a DC 20 Toughness save from @RocketLord, then @Tiffany Korta is up!

 

Space Ranger III (20): Unhurt, 3 HP

Corsair (18): Unhurt, 3 HP

Space Thugs x4 (16): Unhurt

Traveller (12): Unhurt, 1 HP

Squire Kath'lana (11): Unhurt

Arryn Cia (2) Bound and Entangled

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