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Starshine (PL7) - Tiffany Korta


Tiffany Korta

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Starshine
Power Level: 
7 (105/113PP) 
Unspent Power Points: 8
Trade-Offs: None

 

In Brief: Everyday teen bonded to a powerful artifact.

Catchphrase: "Here we go...!" 

Theme: Build a Bitch - Bella Poarch

 

Alternate Identity: Rosalind Sommaripa (Secret)
Birthplace:  Shamong, New Jersey

Residence: Claremont Academy, Freedom City
Base of Operations: Claremont Academy
Occupation:  Student
Affiliations: None
Family: Janina Sommaripa (Mom), Alexander Sommaripa (Dad), Calliope Sommaripa (Gran)

 

Description:2d8puwt.jpg.1cf5089c852fbf1fdd563bb83db0550a.jpg
Age: 16 (DoB: 20th Februrary 2005)
Gender: Female 
Ethnicity: Greek-American
Height: 5'5" 
Weight: 150 lbs 

Eyes:  Brown
Hair: Red 

 

Rosalind has one of those faces that looks more mature, but not old, than her sixteen years. Despite her best effort to look younger people think she'd older and therefore more mature than she'd really like. It probably doesn't help that her mother insists on her having a practical boring hairstyle, despite several (ahem) close shaves. Likewise, her clothes tend to be practical and a little on the baggy side, with her managing to stay just the wrong side of fashionable and cool.

 

The bracelet, it has, nor needs, any other name, is a rather simple design of a thick band of silvery metal. When activated it glows with power that is quite obvious in all but the darkest of situations. Sometimes in this form faint symbols and circuitry can be made out behind the light, though so far no one has been able to work out what the rapidly changing designs actually mean or represent.

 

Still not quite convinced that she's a full-on Superhero she's not even considered any kind of costume for herself, instead of using the standard Claremont uniform when danger calls. The only thing she does wear is a pair of old aviator goggles, ostensively to keep bugs out of her eyes. Her gran insists that they belonged to a famous ancestor that fought for the allies in World War 2. Rosalind suspects that they were just something she picked up at a thrift store, though she still wears them as a good luck charm. 

 

History:

Long ago an advanced race of aliens created, as many often do, what they thought was the ultimate personal weapon. What happened to their species is unknown but the bracelet like weapon fell into the hands of multiple warlike species out to unlock the apparently deadly weapon. Each time they seemed to be able to activate the weapon and would pass it on to the next species and the cycle would continue. In 1947 AD the device found its way into the hands of a Grue Scout ship which properly crash-landed on Earth, the U.S. Airforce like all the others attempted to figure out the bracelet before boxing it away and keeping it in a series of less predacious storage facilities. In Winter 2020 on its way to another storage facility in Freedom City something happened and the bracelet was lost from its storage crate, some of the crazier theories suggested that it escaped. The item inert and with many more interesting artefacts the lost wasn't really noticed and few care about its recovery.

 

Meanwhile, Rosalind Sommaripa was having a fairly uneventful life growing up in Shamong, New Jersey. She wasn't popular, talented or pretty sitting in that happy middle ground of just getting on with things. The closest thing that came to the excitement was when a super flew overhead on their way back to Freedom City, and whilst Rosalind might idly daydream of moving to the big city she was content to live out her high school years in relative peace and quiet.

 

Not that she wouldn't get involved if she saw injustice, her gran always said the women of the family had a fire inside them, and that where the amazing, and awful, trouble. began! In the spring of 2021 whilst enjoying the warming weather Rosalind was walking in Wharton Forest, so remote and boring even the Green Man didn't bother to hang around when she saw a group of Jocks hassling a couple of her fellow classmates. On her way over to give them a piece of her mind fate intervened and she tripped on something, the alien bracelet that had been lost all those months before.

 

Long sleeping inside the intricate circuitry of the alien device the synthetic intelligence came across something that it normally didn't encounter. Instead of a mind bent on conquest and destruction, or harnessing its powers for its own end, it found a mind concerned only for helping others and defending the weak. Fascinated it scanned the brainwaves of Rosalind to discover someone so very unlike the warriors and scientists it normally encountered, in a pique of interest it did something it hadn't done in many millennia and bonded with the young woman.

 

All of this was a surprise to Rosalind who suddenly found this glowing bracelet bound to her arm, trying to shake it loose only caused it to fire a blast of light (which ironically scared away both the jocks and fellow classmates) throwing her into the air. It wasn't the most graceful way to find she could now fly, but her momma hadn't raised no fool, and she quickly figured out what had happened and got, some, control over the situation. Over the summer she slowly gained control over the alien device, not helped that the SI couldn't form words, only emotions and vague impressions, trying to keep this all secret until she'd figured out just what to do with this unearthly power she'd been gifted with. Despite being careful a glowing flying figure gains some attention, especially in a place as quiet as Shamong, and someone came looking for Rosalind offering a chance to train to better use her powers at Claremont academy.

 

Personality & Motivation:

Sensible and level headed are probably the best way to describe Rosalind. She will always try to think her way out of any situation before resorting to more extreme solutions, which is why the bracelet chose her in the first place. Though she does have a bit of a temper when she sees something she considers an injustice and isn't beyond getting involved powers or no.

 

Despite her outwards signs of being together, she is in fact a bundle of insecurities, like many teens her age, and to counter such tends to rely on self-deprecation humour. And though she'll happily take the mickey out of herself she won't allow anyone to do likewise to others. if it wasn't for that she is pretty sure she could blend into the background and allow others to take the lead, and in general situations, she's happy to do that. Especially within the bounds of Claremont where she feels like a very small fish in a massive pond filled with superpowered sharks.

 

Powers & Tactics:

Rosalind is not a skilled tactician in the slightest and hence has a pretty simple tactic to deal with supervillains. Never strike first, but if trouble starts hit them with everything you've got until they fall down and can be arrested. She's not stupid, however, despite her claim sometimes, and if something isn't obviously working she will attempt something else.

 

Conditioned by high school she's a natural follower over being a leader, being able and capable of taking orders and offer good options for team efforts.

 

Power Descriptions:The advanced alien bracelet using immense energies generates a powerful electromagnetic field. These can be used offensively or defensively whilst also allowing Starshine to fly at high speeds safely. All of the effects are however accompanied by an aura of light, normal white but it can change in intensity and colour depending on what the bracelet is trying to do and the general mood of both Starshine and the bracelet.

 

Complications:
Imposter Syndrome: Everyone at Claremont is smart, prettier and just all-around better at being a superhero than Rosalind. The GM can offer a hp for Starshine to fret so much that for a short while she can't access any of her powers.

Pacifist: Until someone throws the first punch (or blast) or others are obviously in danger Rosalind's morals and the bracelets programming won't let her use her powers offensively.



Abilities: 2 + 0 + 2 + 4 + 2 + 4 = 14PP
Strength: 12/24 (+1/+7)
Dexterity: 10 (+0)
Constitution: 12/24 (+1/+7)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 14 (+2)


Combat: 10  + 6 = 16PP
Initiative: +0
Attack: +7 Hard Light, +6 Melee, +5 Base Melee
Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +7/+19
Knockback: -0/-5


Saving Throws: 0 + 6 + 4 = 10PP
Toughness: +1/+7 (+1/7 Con, +0 [Impervious 4])
Fortitude: +1/+7 (+1/+7 Con, +0)
Reflex: +6 (+0 Dex, +6)
Will: +5 (+1 Wis, +4)


Skills: 36R = 9PP

Computers 3 (+5)

Diplomacy 8 (+10)

Knowledge (Current Affairs) 3 (+5)

Knowledge (Popular Culture) 3 (+5)

Language 1 (English [Native], Greek)

Notice 9 (+10)

Sense Motive 9 (+10)



Feats: 2PP

Luck 1

Online Research
Attack Focus (Melee) 1

Attack Specialization (Hard Light) 1
Dodge Focus 4

 

*Enhance Feats from The Bracelet



Powers: 54 = 54PP

The Bracelet 13 (65PP Device, Hard to Loose, Feat: Restricted 2 [Only Usable by You]) Alien Artifact [54PP]

Body of Light 6 (12PP Array, Feat: Dynamic Alternative Power 2) [15PP]

Dynamic Alternative Power: Flight 6 (up to 1,000 mph / 8,888 ft/rnd) [12PP]

Dynamic Alternative Power: Super-Strength 6 (up to +30 STR) [12PP]

Enhanced Constitution 12 [12PP]

Enhanced Strength 12 [12PP]

Enhanced Feats 6 (Attack Focus [Melee], Attack Specialization [Hard Light], Dodge Focus 4) [6PP]

Flight 1 (10mph / 88ft/rnd) 1 [2PP]

Hard Light: Damage 7 (range: 70ft, Extra:  Range) [14PP]

Impervious Toughness 4 [4PP]




DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed            Touch        DC 22 Toughness      Damage
Hard Light          Ranged     DC 22 Toughness      Damage

 

Totals: Abilities (14) + Combat (16) + Saving Throws (10) + Skills (9) + Feats (2) + Powers (54) - Drawbacks (0) = 105/113 Power Points

 

Edited by Thevshi
+1pp for March 2021
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You're short-changing yourself on the max grapple check - that super-strength is going to help!

 

With a Toughness save of +1/+7 (Impervious 4), Starshine would have a Knockback modifier of -0/-5.

 

The Powers section may need some formatting; as-is, it's not clear what the device contains.

 

The Device should explicitly note whether it's easy-to-lose, or hard-to-lose. For bookkeeping, it should also list that and its feats (that is, the rank(s) of Restricted) in full power format. I also only count 64pp of powers in the 65pp, so you may have a little extra room to play with.

 

Body of Light lists DAP 3, but I see only two alternate powers; the power point total is correct, though, so I'm guessing that this reflects the Base Power (free), the Alternate Power (1), and the two ranks of Dynamic (2)?

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