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Cat-Sith (PL8/10) - Thunder King


Thunder King

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Cat-Sith

Power Level: 8/10 (150/153)

Unspent Power Points: 3

Trade-Offs: None (Human), +2 Atk/-2 Damage, +2 Def/-2 Toughness (cat) 

 

In Brief: Teenage shapeshifter from the colonial period.

 

Alternate Identity: Simon Gray (Secret)

Birthplace:  Rural New Jersey

Residence: Freedom City

Base of Operations: Claremont Academy

Occupation:  Student

Affiliations: Claremont students

Family: None living

 

Description

Age: 16 (Born August 15th, 1742)

Gender:  Male

Ethnicity: Caucasian

Height:  5’4”

Weight:  120

Eyes:  Blue

Hair:  Black

 

Description: Simon is short, slender and fit, with shoulder length black hair that he usually wears in a low ponytail.  He carries himself with a bit of arrogance and a lot of caution. He favors loose hanging shirts and pants, mimicking the kinds of clothing he wore in his own time. 

 

In cat form, he’s an average sized black cat with a small white spot on his chest and yellow eyes. He possesses no visible supernatural traits. 

 

His costume consists of a loose fitting black shirt, a pair of plain black pants and a face mask that covers the top of his head, revealing only his eyes. His belt has a few small pouches for various essentials, also all in black. He also wears a pair of comfortable black boots.

 

History: Simon was born in 1742 to Aaron and Sarah Gray in the colony of New Jersey. Aaron was a strict pastor who insisted on a basic education. Simon’s mother passed away in 1750. Over the next two years, Aaron grew increasingly strict, eventually provoking Simon to run away from home, fleeing in the night until he reached Freedom.

 

Simon spent the next five years living on the street, working whatever odd jobs he could, falling back to theft when work was more scarce. He would pick pockets and break into shops and houses.

 

One night, however, he stole the wrong object, a small statue of a cat.  He managed to evade any attempts at capture, but the object itself got it’s revenge, turning Simon into a common house cat. He was black, with a small white patch of fur on his chest. The statue was retrieved by the original owner, and Simon was stuck as a cat.

 

Simon discovered that he did not age in cat form, and if he was killed, he would be restored to life almost immediately, with all wounds healed. Over the next 263 years, Simon was killed eight times in various circumstances.

 

On October 31st of 2020, he was spotted by a 4 year old girl who lived in an apartment building that he had been hunting around.  He wandered into the city and came back to find that the apartment was on fire. The girl had gotten separated from her parents when they tried to flee the building, but the fire spread too quickly and they weren’t able to get to her.

 

Simon climbed into the building, found that she had fled to her apartment, and lured her out of the smoke to the fire escape.  The firefighters were able to see her and save her. However, the smoke he inhaled proved to be too much, and he collapsed. He assumed he was dead.

 

However, he woke up and found himself naked, and cold. He stole some clothes as quickly as he could, and ran around the entirety of Freedom City, freaking out and evading the authorities. Eventually, they were able to bring him in, and after a while, he was enrolled in Claremont Academy after his 16th birthday.

 

Personality & Motivation: 

Simon is clever, likable, and witty. Even though he was born in the 18th century, he actually prefers the modern day. As a thief, he associated with all sorts of criminals and outcasts. He’s sympathetic  to those who turn to crime out of desperation, and detests bullies and those who exploit the poor. 

 

While he’s not necessarily interested in being a superhero, he will try to protect and help people if presented with a chance to.

 

Powers & Tactics:

As a short, 16 year old kid, Simon learned how to fight on the streets, and learned how to fight dirty. Now that he has superhuman powers, he fights aggressively if he can afford to, but will fall back to evasive tactics if pressed.

 

When he needs subtlety and stealth, he relies on his cat form. He prefers to avoid humans in cat form, but he will use it to appear endearing if he needs to. He’s capable of fighting in his cat form, and sometimes will if pressed. 

 

Power Descriptions:

When Simon changes form, his whole body turns opaque and black, shifting as his body’s form changes to that of a housecat or a human. Observers can see the change, but not the grisly details. The process happens extremely quickly.

 

Complications:

Kitty!: Sometimes, being a cat is an asset, but sometimes humans find him endearing and want to pet him, pick him up, or otherwise interfere with whatever tasks he’s trying to accomplish.

 

Meow?: As a cat, Simon cannot talk. While he might find some other way to communicate, he cannot verbally communicate.

 

Uhhh?: Simon reads at a fourth grade reading level. While that was fine back in the 1700s, nowadays he’s way behind. His poor literacy could prove problematic in a pinch.

 

Paws Off: In cat form, Simon has no hands. He’s incapable of tasks that require opposable thumbs or movable fingers. While he can turn back into a human readily, he might find himself needing to stay in cat form and also perform tasks he cannot perform with paws.

 

Kid out of Time: Simon missed out on 264 years of human history. He doesn’t understand modern pop culture or technology, though he is trying to catch up.

 

 

 

Abilities: 4 + 4 + 4 + 6 + 4 + 8 = 30PP

Strength: 26/18*/14** (+8/+4/+2)

Dexterity: 28/14 (+9/+2**)

Constitution: 22/14 (+6/+2**)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 18 (+4)

* In Cat Form

** Depowered

 

Combat: 6 + 6  = 12PP

Initiative: +9

Attack: +8*/+10** Melee, +3 Ranged

Defense: +6/+8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed

Grapple: +16/+12

Knockback: -4

*Human **Cat

 

 

Saving Throws: 0 + 1 + 4  = 5PP

Toughness: +8/+6 (+8 Con/+6*)

Fortitude: +6/+2 (+6 Con, +0)

Reflex: +10/+9/+3 (+9 Dex, +1 Base) 

Will: +6 (+2 Wis, +4)

* In Cat Form

 

Skills: 72R = 18PP

Acrobatics 10 (+19) SM

Bluff 6 (+10)

Climb 4 (+8) 

Diplomacy 10 (+14) SM

Disguise 0 (+4/+14*)

Disable Device 10 (+7)

Escape Artist 7 (+16)

Notice 10 (+12)

Sleight of Hand 6 (+15) SM

Stealth 9 (+18) SM

*While in Cat Form

 

Feats: 25PP

 

Acrobatic Bluff

Attack Focus (Melee) 5

Dodge Focus 5

Evasion 2

Fast Acrobatic Bluff

Hide in Plain Sight

Luck 2

Move-by-action

Power Attack

Quick Change

Set Up

Skill Mastery (Acrobatics, Diplomacy, Sleight of Hand, Stealth)

Takedown Attack 2

Uncanny Dodge (scent)

 

Powers: 48 + 12 + 0 = 60PP

All powers have the magic descriptor

Cat Powers (Container)

     Enhanced Constitution 8 (8PP)

     Enhanced Dexterity 14 (14PP)

     Enhanced Strength 12 (12PP)

     Leaping 3 [Jumping distance x10, 180 ft long jump, 90 ft standing, 45 high jump] (3PP)

     Protection 2 (2PP)

     Speed 3 [50 mph, 440 ft/round] (3PP)

     Super-Movement 2 [Slow-fall, Sure-Footed 1 (25% penalty reduction) (4PP)

     Super-Senses 2 [low-light vision, scent] (2PP)

 

Cat Form (Container)

     Damage 1 [PF; Mighty] (2PP)

     Shrinking 8 (8PP)

     Morph 2 [1 form, Cat, +10 to disguise] (2PP)

 

ATTACK          RANGE      SAVE                       EFFECT

Unarmed         Touch      DC 23                      Damage

Cat Claws       Touch      DC 22                      Damage

Unarmed*       Touch      DC 17                      Damage

*No powers

 

Totals: Abilities (30) + Combat (12) + Saving Throws (5) + Skills (18) + Feats (25) + Powers (60) - Drawbacks (0) = 150/153 Power Points

 

Edited by Fox
+1pp for November 2021
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As a minor formatting thing, it looks like the "Personality & Motivation" header has disguised itself as normal text.

 

While the costs are correct, the Combat section currently lists "6 + 6 = 0"; you may also want to make it clear, as you did in the Abilities section, which form the given attack/defense bonuses apply to. Grapple will also be affected by cat form, so if you're listing cat-form bonuses everywhere you may need to calculate cat grapple.

 

While the final bonus is correct, the Will save lists its Wis and Base bonuses backwards.

 

I count 70R of skills, not 72, so you're short-changing yourself a little.

 

You're a little over-budget on powers; the cat form comes to 12pp, not 10.

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Fixed the formatting issues on Personality and Motivation and the combat section. Added a note that the +8 is for human and +10 is for cat form in terms of attack bonuses. 

 

I also calculated the cat grapple

 

I added an extra skill rank to acrobatics and escape artist to bring it to a full 72 ranks.

 

I cut the Instant Up and Improvised Tools feats to compensate for the real cost of the Cat Form, and noted the proper cost in the powers section. In addition, I noted the new Feats total (25) and new Powers total (60).

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